This page gives some basic details about the Refraction Glossiness render element and how it is used in compositing.
|
||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Refraction Glossiness
The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.
Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.
Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the V-Ray Renderer node.
Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
VFB Color Corrections – Applies the post render color adjustments made from the VFB.
This render element is not supported with V-Ray GPU rendering. |