Color EdgesColor – Specifies the color of the edges. Hidden edges – Renders all edges of triangles including diagonal edges across polygons, which are normally invisible. When disabled, renders only edges marked as visible. For more information, see the Hidden Edges example below. Show subtriangles – Makes the edges generated by displacement mapping or render time subdivision visible. World width – Specifies the width of the edges in world units. Pixel width – Specifies the width of the edges in pixels. Rounded cornersRadius – Specifies the radius for rounded corners when the texture is used as a bump map. This value is always expressed in world units. For more information, see the Radius example below. Same object only – Produces rounded corners only along edges that belong to the same object to which the map is applied. When disabled, produces rounded corners along edges formed when the object intersects other objects in the scene. For more information, see the Same Object Only example below. Corners – Specifies the types of corners to which rounded edges will be applied. For more information, see the Corners example below. Convex & concave – The effect is applied to both convex and concave edges. Convex only – The effect is applied only to convex edges. Concave only – The effect is applied only to concave edges. Width/Radius multiplierMultiplier map – Texture multiplier for the width/radius. It can be used to map variating width/radius for the geometry from zero (black) up to the width/radius value (white). Multiplier value – Weight of the multiplier map. For more information, see the Width/Radius Multiplier example below. |