This page provides information on distributed rendering (DR).
Distributed Rendering is a technique intended to speed up rendering by dividing the rendered image into individual regions (buckets). Each machine on the network is then given a number of regions to render, and the machine that started the process gets the results and combines them into the final image. In contrast to a regular "Render Farm" where the rendering process is sped up by utilizing multiple render nodes to render multiple animation frames in parallel, Distributed Rendering is used to speed up the rendering of a single frame. V-Ray uses the following convention to refer to the render nodes on the network:
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Render Servers:
The default V-Ray installation paths are:
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Render Client:
It is crucial to ensure the V-Ray Core Version is the same across all Render Servers and the Render Client. An easy way to check is by using the V-Ray DR Check tool. |
The following information is returned:
When rendering with V-Ray GPU, you may want to specify the devices on the Render Server machines used for GPU rendering.
To do so:
The V-Ray Render Server has to be restarted for any changes to take effect. |
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