This page provides a tutorial for using the Fur Sampler node with V-Ray Fur.
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To download the files used in this tutorial, please click on the button below.
In this tutorial, we will create color variations over the fur using VRayMtl and a ramp.
Resulting Render
1. Create both a ramp and a VRayFurSampler Node.
2. Disconnect the place2dtexture node from the ramp by selecting and deleting the inputs.
3. Expand the Uv Coord input for the ramp so you can see both U Coord and V Coord.
4. Click on VRayFurSampler's white output and select Other... to bring up the output selection window. From here, either distanceAlongStrand, Distance Along StrandAbsolute, or randomByStrand can be selected. Here, we will choose randomByStrand.
5. Connect this output from the VRayFurSampler to the V Coord input of the ramp.
1. Connect the ramp to the desired VRayMtl channel. Since we are affecting color in this tutorial, we connect to the Diffuse Color channel for the VRayMtl.
2. Finally, select the desired colors for the ramp. Here are some examples:
The ramp is driven by the Random By Strand parameter.
The ramp is connected to the VRayMtl's Diffuse Color.
Multiple colors set with no interpolation; each strand gets one of the four colors available.
The Distance Along Strand Absolute parameter allows length-depending mapping. All fur strands can have a root color all up to the same length followed by the rest of the ramp. For additional information and examples, see the Hair Sampler Texture Setup page.