This page provides information on texture baking using the V-Ray Baker Tool.
Rendering to texture, or "texture baking", creates texture maps based on an object's appearance in the rendered scene. The textures are then "baked" into the object that is, they become part of the object via mapping, and can be used to display the textured object rapidly on graphics cards using hardware-accelerated API such as OpenGL and DirectX.
V-Ray BakerTool is V-Ray's solution for texture baking in Houdini. It supports map baking, projection baking, bake to texture tiles and multiple geometries baking, All of these can also be animated.
||obj Network|| > Geometry node > Digital Assets > V-Ray BakerTool
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You could specify more than 1 object when using the parameter fields instead of the node inputs, in which case the evaluation is handled as follows:
The baking setup is evaluated for every object in the list. For example:
LowRes Meshes: /obj/First /obj/Second /obj/Third
Bake to Texture Tiles is On and uv range is 0:0 , 2:2
This produces 4 renders (one for every Texture tile) for every object in the list. A total of 12.
In Projection Baking mode, with more than one object in either the Low or High Poly lists, one of the following happens:
*${CPO} - currently processed object
*${CTO} - current target object
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