This page provides information on the BRDFLight material node.
The BRDFLight material is a special material provided with the V-Ray renderer. This material is generally used for producing self-illuminated surfaces. This material's light emission can be used as indirect as well as direct illumination in the scene.
This allows for light sources of any shape, and may even be assigned at the object level and at the face level for self-illuminating only portions of a mesh.
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For the examples below, the interior cube is the default BRDFLight material. The exterior cube and ground plane have the default VRayMtl with Reflection. The rest of the scene is shaded with a basic diffuse VRayMtl.
This scene is rendered without any direct light sources.
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This example shows using the BRDFLight material with a texture in the Color slot. In order to control the strength of the light we need to adjust the value of the Color Multiplier.
For the following examples, Emit on Back Side and GI are enabled.
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In the examples below, the BRDFLight material is applied to the curved plane.
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