The Direct Lighting Render Element stores direct lighting and diffuse color information.

 

Overview


The Direct Lighting Render Element stores direct lighting information from lights in the scene and materials as lit by the scene's lighting. This render element can be used to brighten, lessen, or tint just the direct lighting in a composite without affecting indirect light or reflections, for example.

The Direct Lighting pass is the same as  Raw Lighting multiplied by Diffuse. Lighting is provided as a convenience to the compositor.

 

 

UI Path



||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Direct Lighting


Attributes


The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the  V-Ray Renderer node.

Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.

 

 

Common uses


The Direct Lighting Render Element is useful for changing the appearance of direct illumination after rendering in a compositing or image editing application. Below are a couple of examples of possible uses.

 

 


Direct Lighting Render Element

 


Direct Lighting Render Element with contrast added and tinted

 

 

 

 

 


Original Beauty Composite

 

 

 


Composite with contrast added and tinted

 

 

 

 

Compositing Formula


Raw Direct Lighting x Diffuse = Lighting