The Multi Matte ID Render Element isolates objects with specific Multi Matte IDs for compositing purposes.
Overview
The Multi Matte ID Render Element provides a mask for individual objects and/or materials, based on the Multi Matte IDs that have been added as Extra V-Ray Attributes. The Multi Matte ID Render Element contains no shading information at all, and only contains blocks of color that correspond to each Multi Matte ID . It uses the Multi Matte ID set when the Material ID attribute is added to a material. |
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UI Path
||Render Settings window|| > Render Elements tab > Multi Matte ID
Attributes
The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When enabled, the render element appears in the V-Ray frame buffer. Deep output – Specifies whether to include this render element in deep images. Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.multimatteID.vrimg). This render element is not supported with V-Ray GPU rendering. |
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Multimatte ID Render Element Set up Procedure
Here's the workflow for setting up and using the Multi Matte ID Render Element:
Select the material in the Hypershade that a Multi Matte ID Render Element is needed for.
Add the Material ID attribute Attributes > VRay > Material ID. |
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Set the Multi Matte ID to the required value. Note: each number corresponds to a different color. |
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Open Render Settings and go to the Render Elements tab and from the Available render elements add a Multi Matte ID render element. |
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Common Uses
A typical usage of this render element, is to use the colors produced in the Multi Matte ID to produce a mask or alpha channel in post production that covers everything with that Multi Matte ID.
The Beauty Render Element
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The Multi Matte ID Render Element
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The Alpha Matte produced from the red channel of the Multi Matte ID render element
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Reflection Render Element prior to grading using a matte created from the red channel of the Multi Matte ID Render Element
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The Reflection Render Element using a matte created from the red channel of the Multi Matte ID Render Element to add contrast to the reflection on the suit and tint it blue
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The resulting composite using the Multi Matte ID's for Control changing material colors without re-rendering
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