Front Color – Specifies the color for the texture when viewed frontally. Texture – Applies a texture to serve as the Front Color. Mix Strength – Determines the blend amount between the Front Color and the Texture. Side Color – Specifies the color for the texture when viewed at a grazing angle. Texture – Applies a texture to serve as the Side Color. Mix Strength – Determines the blend amount between the Side Color and the Texture. Fresnel IOR – Specifies the index of refraction to use when calculating the Fresnel term. A Texture can be applied and blended with the value, using the Mix Strength option. Refraction IOR – Specifies the index of refraction. A Texture can be applied and blended with the value, using the Mix Strength option. |