Table of Contents

This page provides information about VRayMtl in V-Ray for Cinema 4D.


Overview


The VRayMtl is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces like plastics, metals, glass and more, by adjusting a handful of parameters.

Furthermore, with the VRayMtl you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and choose the BRDF for how light interacts with the surface material.



UI Paths




||V-Ray|| > V-Ray Material


||Create|| > V-Ray > V-Ray Material (when the Separate menu for V-Ray materials is disabled)





Each V-Ray Material rollout has its own dedicated page listed below: 


Diffuse and Opacity

V-Ray Material Diffuse


Reflection

V-Ray Material Reflection


Coat

V-Ray Material Coat


Refraction

V-Ray Material Refraction


Sheen

V-Ray Material Sheen


Bump

V-Ray Material Bump and Normal


Options

V-Ray Material Options