Bump Map – Allows you to select a texture for the bump or normal map. Leaving this unconnected turns off bump/normal mapping. Bump Amount – A multiplier for the bump map effect. Bump Type – Determines how the Map parameter is interpreted. A Texture can be attached to this slot and blended with this value, using the Mix Strength and Mix Type options. Bump map – Applies the map as a bump map. Normal Map in Tangent Space – Applies the map as a normal map in tangent space. Normal Map in Object Space – Applies the map as a normal map in object space. Normal Map in Screen Space – Applies the map as a normal map in screen/camera space. Normal Map in World Space – Applies the map as a normal map in world space. From Texture Bump Output – The map is applied as determined by map type itself. Explicit Normal – Applies the map as an explicit normal. |