This page contains information about the Image Sampler in V-Ray.
Overview
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The following example shows the basic difference between an image with anti-aliasing, and one without:
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The left images are jagged around the edges of the sphere, while the right are smooth. Here are close-ups of the two images:
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No one image sampler is best for all scenes or workflows. Choosing the best image sampler is usually a matter of experimentation, but there are a few guidelines you can follow.
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Image sampling require a substantial amount of RAM to store render information. This is especially true for the Progressive sampler, which stores the entire image in memory before beginning the rendering process. The Bucket rendering mode, on the other hand, stores only the summed result of all sub-samples for a pixel and so usually requires less RAM. Using large bucket sizes might require more memory.