This page provides details on the Asset Editor in V-Ray for Revit.
The V-Ray Asset Editor is the place where you can create, edit, save and manage assets and adjust their settings. These include materials, geometry, and textures.
.vismat files created with earlier versions of V-Ray are no longer supported. You can read a .vismat file containing materials in V-Ray but you can no longer save an asset in a .vismat format. Assets can be saved in .vrmat files only. |
|| V-Ray Toolbar || > Asset Editor button
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The Preset Material Library also has some functionality buttons at the bottom of the Asset Editor.
Import Asset File () button adds a directory in which your .vrmats reside. When you load the directory, the .vrmats files will load in the Preset Material Library as separate assets.
You can change the view between row and a column via the () button. The assets' display can be changed between a grid and a list view (
). Use the zoom in/out buttons (
) to adjust the size of the preview swatches in the list.
For more information about all the functionalities that the Preset Material Library offers, follow the link.
Multi-selection of assets is possible in the Library, but you cannot drag-and-drop more than one asset at a time. |
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1 - Hovering with the cursor over each color box in the Asset Editor displays a tooltip with the color value in RGB format with a range of 0 to 1 in Screen (sRGB) color space.
2 - Most numeric V-Ray parameters come with a slider to make fine-tuning easier. Each slider is set to a default range of recommended or commonly used values. If a value above that range is used the slider adapts by increasing its range accordingly (2x the input value) to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.
3 - Тhe slider range does not indicate the parameter's total minimum and maximum input values. The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox.