This page provides information on supported features in V-Ray for Cinema 4D based on the rendering type and hardware architecture.

 

Rendering

FeatureV-RayV-Ray GPU
Cinema 4D Team Render(error)(error)

Geometry

FeatureV-RayV-Ray GPU
V-Ray Proxy(tick)(tick)
Displacement(tick)(tick)
V-Ray Fur(tick)(tick)
V-Ray Clipper(tick)(tick)

Lighting

Feature

V-RayV-Ray GPU

V-Ray Lights

(tick)
(tick)
Image-based lighting
(tick)
(tick)
Light and shadow linking
(tick)
(tick)
Cinema 4D Omni LightPARTIALPARTIAL
Cinema 4D Spot LightPARTIALPARTIAL
Cinema 4D Infinite LightPARTIALPARTIAL
Cinema 4D Area LightPARTIALPARTIAL
Cinema 4D IES LightPARTIALPARTIAL
Cinema 4D Sun LightPARTIALPARTIAL
Cinema 4D PBR LightPARTIALPARTIAL

Global Illumination Methods

FeatureV-RayV-Ray GPU

Brute Force

(tick)
(tick)
Light Cache

(tick)

(tick)

Caustics(tick)PARTIAL 1

 

 

Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)

 (error)

Cryptomatte

(tick)
(Bucket sampling)

PARTIAL
Denoiser
(tick)
(tick)
Diffuse
(tick)
(tick)
GI
(tick)
(tick)
LightMix(tick)(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)(error)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID(tick)(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)

 

 

Materials

FeatureV-RayV-Ray GPU
Al Surface(tick)(tick)
Blend
(tick)

(tick)

Car Paint 2(tick)(tick)
Light
(tick)

(tick)
(without Opacity)

V-Ray Material
(tick)

(tick)
(without Translucency,
Diffuse Roughness)

Fast SSS2
(tick)
PARTIAL
(without raytraced (solid) and raytraced (refractive))
Hair Next(tick)(tick)
Bump
(tick)
(tick)
2 Sided
(tick)
(tick)
Scanned(tick)(tick)

 

 

Textures

FeatureV-RayV-Ray GPU
VRayBitmap(tick)(tick)
VRayC4DBake(tick)(tick)
VRayCurvature(tick)(tick)
VRayDirt(tick)PARTIAL
VRayDistance(tick)(tick)
VRayFalloff(tick)(tick)
VRayFresnel(tick)(tick)
VRayLayered(tick)(tick)
VRaySky(tick)(tick)
VRayTriPlanar(tick)(tick)

Cinema 4D Shaders

FeatureV-RayV-Ray GPU
Color

(tick)

(tick)

Fresnel

(tick)

(tick)
Gradient(tick)(tick)
Noise(tick)(tick)
Colorizer

Filter(tick)(tick)
Fusion

LayerPARTIALPARTIAL
Posterizer

Effects

Ambient Occlusion

(error)

(error)

Backlight

(error)

(error)

ChanLum

(error)

(error)

Distorter

(error)

(error)

Falloff

(tick)

(tick)
Lens Distortion

(error)

(error)

Lumas

(error)

(error)

Normal Direction

(error)

(error)

Normalizer

(error)

(error)

Pixel

(error)

(error)

Projector

(error)

(error)

Proximal

(error)

(error)

Ripple

(error)

(error)

Spectral

(error)

(error)

Spline

(error)

(error)

Subsurface Scattering

(error)

(error)

Terrain Mask

(error)

(error)

Thin Film

(error)

(error)

Variation

(error)

(error)

Vertex Map(tick)(tick)
Weathering

(error)

(error)

MoGraph
Beat Shader

Camera Shader

Color Shader

Multi Shader

Sketch and Toon
Art

Cel

Hatch

Spots

Surfaces
Brick

Checkerboard(tick)(tick)
Cloud

Cyclone

Display Color

Earth

Fire

Flame

Formula

Galaxy

Marble

Metal

Pavement

Planet

Rust

Simple Noise(tick)(tick)
Simple Turbulence

Starfield

Stars

Sunburst

Tiles

Venus

Water

Wood

Moves Face Shader

Polygon Hair

Substance Shader

 


Overrides

FeatureV-RayV-Ray GPU
Material Override(tick)(tick)

 

Footnotes


Cinema 4D shaders marked as  are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.

 1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.