This page provides general information about the Smoke Opacity sub-section of the Rendering rollout of Chaos Phoenix.
This dialog controls the Transparency component of the Volumetric Shader.
In the volume shader, there are two types of content - diffuse and emissive. For simplicity we call the diffuse content 'Smoke' and the emissive content 'Fire', though the volume shader is flexible enough that you can render a simulation's fire as smoke and a simulation's smoke as fire. Diffuse needs external light in order to become visible, and also casts shadows. Emissive on the other hand is visible even without being lit by lights, ignores their illumination and does not cast shadows on itself. In addition, Phoenix has different tools that help you gain more control over how fire illuminates the smoke and the scene - see the Create Fire Lights section. Both smoke and fire have their own color and alpha (alpha is a synonym for opacity, and transparency is the opposite of opacity). Fire color and alpha, smoke color and smoke alpha can each be mapped to a physical grid channel, coming from the simulation. Color gradients are used to remap a physical channel to render color, and the diagrams (also called ramps or curves) are used to remap a physical channel to render opacity or intensity. Also, each of them can be mapped to a texture, or to a grid channel multiplied by a texture. Textures have infinite resolution and can increase the detail above the resolution of the grid; By default textures are static in space, but using TexUVW they can move together with the fluid. When there are both diffuse and emissive (smoke and fire) in the same voxel, there are 3 ways to determine the resulting color and alpha in that voxel - see the Fire Opacity Mode option. |
The Smoke Opacity settings below will affect the rendering of Fire if the Fire Opacity Mode in the Fire rollout is set to Use Smoke Opacity. |
UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Smoke Opacity rollout |
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You can use the following controls in the Opacity Curve: Double click – Creates a new point or changes an existing one. |