Open the Interior_Decal_start.max scene and render the Camera_01 to get a scene overview. Note that there are some pre-applied materials in the scene: the wall geometry has a Stucco-01 material with a map linked to the Displace slot and set to 6 to give the wall some fine details. Keep in mind that for a high precision displacement, you have to use 16-bit or 32-bit maps, especially for closeup renders. However, in this particular case an 8-bit map works just fine. Also to avoid artifacts, you have to subdivide the underlying geometry. You can find an Interior_Decal.vfbl file, prepared for this particular scene, in the archive. You can apply the .vfbl file through the Load layer tree preset button in the VFB or you can make your own color adjustments. |