Affect Material – Starting with Corona 10, you can specify which base object(s) material channels a Corona Decal should affect. Both the decal and the base material need to be Corona Physical Materials in order for decal channels to work properly! - Affect color – When enabled, the color of the base material is replaced with the decal material color on the geometry where the decal is projected. If disabled, the color of the base material is unaffected.
- Affect specular – When enabled, the specular (IOR, metalness) layer of the base material is replaced with the decal's material specular layer on the geometry where the decal is projected. If disabled, the specular layer of the base material is unaffected.
- Affect roughness – When enabled, the roughness of the base material is replaced with the decal material roughness on the geometry where the decal is projected. If disabled, the roughness of the base material is unaffected.
- Affect opacity – When enabled, the opacity of the base material is replaced with decal material opacity on the geometry where the decal is projected. If disabled, the opacity of the base material is unaffected.
- Affect emission – When enabled, the emission of the base material is replaced with the decal material emission on the geometry where the decal is projected. If disabled, the emission of the base material is unaffected.
- Affect rest – When enabled, the rest of the base material properties (those not specified in before) are replaced with decal material properties on the geometry where the decal is projected. If disabled, these properties of the base material are unaffected.
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Displacement – Sets the behavior for the decal's displacement affecting the underlying surface displacement. - Base only – When selected, the displacement of the base object is preserved unaffected.
- Affect base – When selected, the displacement of the base material is replaced with the decal's material displacement on the geometry where the decal is projected.
- Add to base – When selected, the decal's displacement is added on top of the base material displacement on the geometry where the decal is projected.
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Bump – When enabled, the underlying surface bump is overridden by the bump of the material used for the decal object. - Base only – When selected, the bump of the base object is preserved unaffected.
- Affect base – When selected, the bump of the base material is replaced with the decal's material bump on the geometry where the decal is projected.
- Add to base – When selected, the decal's bump is added on top of the base material bump on the geometry where the decal is projected.
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Visible in masks – When enabled, the decal will be visible in the ID Multi-Pass (only if the instance ID option is used). |