Translation From - To – Specifies the translation range for X, Y, and Z axes, in world units. Map – Specifies the texture map to use for translation. Mode – Decides how the Map is interpreted to control the translation. RGB maps can be used to control translation in specific axes. Grayscale maps control translation proportionally in all axes. Map fixed – Black areas of the map represent the From values. White areas represent the To values. Map areas with shades between black and white represent the values between From and To. No randomization occurs. Random amount – No randomization occurs in black areas of the map. Full randomization occurs in white areas of the map. From and To values specify the lowest and highest translation allowed for the randomization. Stepping distance – When nonzero, switches the random translation from a continuous to a discrete one, with steps specified by this parameter value. The From and To are still used as bounds. This effect is used only for the selected axes. Rotation From - To – Specifies the rotation range for X, Y, and Z axes, in degrees. Map – Specifies the texture map to use for rotation. Mode – Decides how the Map is interpreted to control the rotation. RGB maps can be used to control rotation in specific axes. Grayscale maps control rotation proportionally in all axes. Map fixed – Black areas of the map represent the From values. White areas represent the To values. Map areas with shades between black and white represent the values between From and To. No randomization occurs. Random amount – No randomization occurs in black areas of the map. Full randomization occurs in white areas of the map. From and To values specify the lowest and highest translation allowed for the randomization.
Stepping angle – When non-zero, switches the random rotation from a continuous to a discrete one, with steps specified by this parameter value. The From and To are still used as bounds. This effect is used only for the selected axes. Normal vs. Z – Controls the alignment of instances to the surface normals. It blends the surface normal (value of 0) with +Z when the value is above 0, or with -Z when the value is below 0. Preserve model rotation – When enabled, instances preserve the original rotation of their models (instanced objects). Otherwise, the original rotation is ignored. Look At – When enabled, instances in a range get turned towards a specified direction. Target object – Pick an object according to which the direction is calculated. When a geometry object is picked, each instance gets oriented towards the center of the object's bounding box. When a camera object is picked, each instance gets oriented towards the camera. Look axis – Selects which of the object's axes gets turned towards the direction. Reverse – When enabled, the reverse of the selected axis gets turned towards the direction. Horizontal – When enabled, the selected look-at axis gets turned only within the plane which is perpendicular to the normal. Falloff distance – Specified the range in which instances get affected by the look-at specifications. When non-zero, only the in-range instances get affected; otherwise, all the instances get affected. There is no effect when a sun object is picked. The way how the instances get affected is determined by the falloff curve. Falloff Curve – Opens a falloff curve editor. The curve specifies how the strength of the look-at effect varies across the falloff distance. Lowering the point on the left side of the curve results in lowering the strength closer to the target. Lowering the point on the right side of the curve results in lowering the strength close to the falloff distance. Scale From - To – Specifies the scale range for X, Y, and Z axes, in percent. Map – Specifies the texture map to use for scaling. Mode – Decides how the Map is interpreted to control the scale. RGB maps can be used to control scale in specific axes. Grayscale maps control scale proportionally in all axes. Map fixed – Black areas of the map represent the From values. White areas represent the To values. Map areas with shades between black and white represent the values between From and To. No randomization occurs. Random amount – No randomization occurs in black areas of the map. Full randomization occurs in white areas of the map. From and To values specify the lowest and highest translation allowed for the randomization. Legacy – From and To values decide about the overall randomization and are then multiplied by the values of the Map. This means that black areas of the map are always interpreted as zero scale. Stepping percentage – When non-zero, switches the random scaling from a continuous to a discrete one, with steps specified by this parameter value. The From and To are still used as bounds. This effect is used only for the selected axes. Uniform scale – When enabled, instances get scaled in all axes using the values for the X axis. When disabled, each axis uses independent values. Preserve model scale – When enabled, instances preserve the original scale of their models (instanced objects). Otherwise, the original scale is ignored. |