The size of the projection matches the size of the projector box. To adjust it, use the family Dimensions as follows: Height – Specifies the height of the cube which also defines the depth of the V-Ray Decal projection. Based on the projection direction, the Decal material is projected on all surfaces intersecting with the cube along its height. Length – Specifies the length of the cube which equals the length of the V-Ray Decal projection. Width – Specifies the width of the cube which equals the width of the V-Ray Decal projection.
To specify the material that will be used for the projection and whether it will be projected in a specific shape, use the parameters under the Materials and Finishes section. Material – Specifies the material projected via the V-Ray Decal. By default, you will be prompted to select a Revit material. To use a V-Ray material, find the Revit material in the V-Ray Appearance Manager Materials list and replace it with a V-Ray one. Read more about material replacements . Mask – A texture which masks the projected material in a specific shape. To assign a mask, create a texture from the texture menu in the V-Ray Asset Editor, then type its name in this field.
To control the projection fade (which is handy when projecting on curvy surfaces) or the direction in which the decal is projected, use the Graphics section parameters as follows: Projection Direction - Specifies the direction in which the V-Ray Decal is projected. - 1 - Top-Bottom (default)
- 2 - Side
- 3 - Bottom-Top
Higher or lower values automatically set the projection to its default value of 1. This parameter is available only for the level-based projector box family. |
Fade Out – Enables the fade out effect. Enabling this setting applies the Fade Out Angle value when projecting the decal. Fade Out Angle – Specifies the angle where the decal projection fades out. For the fade out effect to be visible, keep that angle wider than the Normal Angle. Both angles determine the start and end points of the decal projection onto the surface. Normal Angle – Limits the Decal projection based on the angle between the target surface and the projection direction.
To control whether the decal contains displacement, whether it is visible on the backside of single-surface objects as well as the order of overlapping decals, use the Visibility section parameters as follows: Backside Projection – When enabled, the V-Ray Decal is also projected on the back side of the object. Note that additional adjustment to the Normal Angle might be needed. Decal Displacement – When enabled, the V-Ray Decal ignores the displacement of the surface and would use only its own displacement if present. Order – Specifies a layering order when multiple V-Ray Decal families are present and intersect with each other. The decal with the larger Order value is set on top. |
|