This page provides information on supported features in V-Ray for Cinema 4D, based on the rendering type and hardware architecture.
Feature | V-Ray | V-Ray GPU |
---|---|---|
Cinema 4D Team Render 4 | ||
Stereoscopic Rendering |
|
Feature | V-Ray | V-Ray GPU |
---|---|---|
V-Ray Lights | ||
Light instancing | ||
Image-based lighting | ||
Light and shadow linking | ||
Cinema 4D Omni Light | PARTIAL | PARTIAL |
Cinema 4D Spot Light | PARTIAL | PARTIAL |
Cinema 4D Infinite Light | PARTIAL | PARTIAL |
Cinema 4D Area Light | PARTIAL | PARTIAL |
Cinema 4D IES Light | PARTIAL | PARTIAL |
Cinema 4D Sun Light | PARTIAL | PARTIAL |
Cinema 4D PBR Light | PARTIAL | PARTIAL |
Feature | V-Ray | V-Ray GPU |
---|---|---|
Brute Force | ||
Light Cache | ||
Caustics | PARTIAL 1 |
Feature | V-Ray | V-Ray GPU |
---|---|---|
Preset: Back to Beauty | ||
Atmospheric Effects | ||
Background | ||
Bump Normals | ||
Caustics | (Production mode) | |
Coat Specular | ||
Coat Filter | ||
Coat Glossiness | ||
Coat Reflection | ||
Coverage |
| |
Cryptomatte | ||
Denoiser | ||
Diffuse | ||
Extra Tex(ture) | ||
GI | ||
LightMix | ||
Light Select | ||
Lighting | ||
Material ID | ||
Material Select | ||
Matte Shadow | ||
Multi Matte | ||
Multi Matte ID | ||
Normals | ||
Object ID | ||
Object Select | ||
Raw Coat Filter | ||
Raw Coat Reflection | ||
Raw Sheen Filter | ||
Raw Sheen Reflection | ||
Raw GI | ||
Raw Light | ||
Raw Reflection | ||
Raw Refraction | ||
Raw Shadow | ||
Raw Total Light | ||
Reflect IOR | ||
Reflection | ||
Reflection Filter | ||
Reflection Glossiness | ||
Reflection Highlight Glossiness | ||
Refraction | ||
Refraction Filter | ||
Refraction glossiness | ||
Render ID | ||
Sheen | ||
Sheen Glossiness | ||
Sheen Filter | ||
SSS | ||
Sample Rate | ||
Self Illumination | ||
Shadow | ||
Specular | ||
Total Light | ||
Velocity | ||
Z Depth |
Feature | V-Ray | V-Ray GPU |
---|---|---|
Al Surface | ||
Blend | ||
Car Paint 2 | ||
Light |
| |
V-Ray Material |
| |
Fast SSS2 | PARTIAL (without raytraced (solid) and raytraced (refractive)) | |
Hair Next | ||
Bump | ||
2 Sided | ||
Scanned |
|
Feature | V-Ray | V-Ray GPU |
---|---|---|
Material Override |
Cinema 4D shaders marked as are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.
1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.
2. The Spline Interpolation is currently not supported. The Colorize option is not supported at the moment. Positive values for Lightness in the native Filter shader do not currently produce the expected results.
3. Currently, V-Ray Scene does not import V-Ray Sky in Cinema 4D. V-Ray Scene does not refresh when working with Interactive rendering.
4. V-Ray Output System is not compatible with Cinema 4D Team Render. Use of single frame render, denoiser and lens effects can lead to unwanted results.