This page provides information on the Effects tab in the V-Ray Renderer node.
The Effects tab offers settings control over two volumetric effects - the Sphere Fade and the Aerial Perspective.
The Aerial Perspective atmospheric effect simulates aerial perspective - the effect that the Earth atmosphere has on the appearance of objects that are viewed from a distance, and which is similar to fog or haze. The atmospheric effect works together with the VRaySun and the VRaySky to calculate an approximation to the aerial perspective effect.
Sphere Fade is a volumetric gizmo used to render just a small part of the scene by putting them in a special spherical locator.
UI Paths:
||out Network|| > V-Ray > V-Ray Renderer > Effects tab
||V-ray Shelf|| > ROP Parm > Effects tab
V-Ray menu > Render Settings > Effect tab
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A V-RaySphereFadeVolume gizmo is used with the Shape set to Sphere and the radius of 390 aligned to the Viper fighter. This provides the active area used by V-Ray SphereFadeVolume. The Empty Color (the area outside of that affected by the V-Ray SphereFade Volume locator and its falloff) can be changed from a default of mid-gray to any color required.
For the following example, the Falloff has been set to a value of 0.1.
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