Glossiness – Specifies a reflection glossiness map to be mixed with the bump/normal map to produce the final reflection glossiness output. You can also use only a numerical value here. Use Roughness – This option controls how the Glossiness map is interpreted. When Use Roughness is selected, the inverse value of the Glossiness is used. Map – Specifies the bump/normal map. Only a Bitmap node can be attached here. Procedural textures cannot be used here. Bump Amount – A multiplier for the bump effect. Bump Mode – Determines how the Map is going to be read. Set the Mode to match the type of map that is connected. Bump Map – Uses a bump map to determine the bump effect applied. Normal Map in Tangent Space – Uses a tangent normal map to determine the bump effect applied. |