Color – The self-illumination color of the material. Texture – Specifies a texture file to be used for self-illumination. Mix Strength – Specifies a blend amount for the texture map. Self-Illumination Affects GI – When enabled, the self-illumination affects global illumination rays and allows the surface to cast light on nearby objects. Note, however, that it may be more efficient to use area lights or VRayLightMtl material for this effect. Compensate Camera Exposure – When enabled, the intensity of the Self-Illumination will be adjusted to compensate the exposure correction from the VRayPhysicalCamera. |