This page provides information on supported features in V-Ray for Cinema 4D, based on the rendering type and hardware architecture.
Rendering
Feature | V-Ray | V-Ray GPU |
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Cinema 4D Team Render 6 |  |  |
Stereoscopic Rendering |  |  |
Resumable Rendering |  |  |
Viewport Interactive Rendering |  |  |
CameraFeature | V-Ray | V-Ray GPU |
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Cinema 4D Camera | PARTIAL (Except: Dimetric, Military, Gentleman, Frog, Bird) | PARTIAL (Except: Dimetric, Military, Gentleman, Frog, Bird) | V-Ray Camera | | |
Special Object
Feature | V-Ray | V-Ray GPU |
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Cinema 4D Stage 4 |  | PARTIAL |
Mograph Objects
Feature | V-Ray | V-Ray GPU |
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Cloner |  | PARTIAL | Matrix |  | PARTIAL |
|
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Lighting | V-Ray | V-Ray GPU |
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V-Ray Lights | | | Light instancing |  |  | Image-based lighting | | | Light and shadow linking | | | Cinema 4D Omni Light | PARTIAL | PARTIAL | Cinema 4D Spot Light | PARTIAL | PARTIAL | Cinema 4D Infinite Light | PARTIAL | PARTIAL | Cinema 4D Area Light | PARTIAL | PARTIAL | Cinema 4D IES Light | PARTIAL | PARTIAL | Cinema 4D Sun Light | PARTIAL | PARTIAL | Cinema 4D PBR Light | PARTIAL | PARTIAL |
Global Illumination MethodsFeature | V-Ray | V-Ray GPU |
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| | | Light Cache | | | Caustics |  | PARTIAL 1 |
Materials
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Cinema 4D ShadersFeature | V-Ray | V-Ray GPU |
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Color | | | Fresnel | | PARTIAL | Gradient | PARTIAL (Except: Turbulence) | PARTIAL (Except: Turbulence) | Noise |  |  | Colorizer | | | Filter | PARTIAL | PARTIAL 2 | Fusion | PARTIAL (Except: Soft Light, Dodge, Burn, Darken, Levr blend modes) | PARTIAL (Except: Soft Light, Dodge, Burn, Darken, Levr blend modes) | Layer | PARTIAL | PARTIAL | Posterizer | | | Effects | Ambient Occlusion | | | Backlight | | | ChanLum | | | Distorter | | | Falloff | 
|  | Lens Distortion | | | Lumas | | | Normal Direction | | | Normalizer | | | Pixel | | | Projector | PARTIAL (Except: Flat, Cubic, Frontal, Spatial, Shrink Wrapping) | PARTIAL (Except: Flat, Cubic, Frontal, Spatial, Shrink Wrapping) | Proximal | | | Ripple | | | Spectral | | | Spline | | | Subsurface Scattering | | | Terrain Mask | | | Thin Film | | | Variation | | | Vertex Map |  |  | Weathering | | | MoGraph | Beat Shader | | | Camera Shader | | | Color Shader | | | Multi Shader | | | Sketch and Toon | Art | | | Cel | | | Hatch | | | Spots | | | Surfaces | Brick | | | Checkerboard |  |  | Cloud | | | Cyclone | | | Display Color | | | Earth | | | Fire | | | Flame | | | Formula | | | Galaxy | | | Marble | | | Metal | | | Pavement | | | Planet | | | Rust | | | Simple Noise |  |  | Simple Turbulence | | | Starfield | | | Stars | | | Sunburst | | | Tiles | | | Venus | | | Water | | | Wood | | | Moves Face Shader | | | Polygon Hair | | | Substance Shader | | |
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Footnotes
Cinema 4D shaders marked as
are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.
V-Ray for Cinema 4D 2023 and newer supports native OCIO color management.
1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.
2. The Spline Interpolation is currently not supported. The Colorize option is not supported at the moment. Positive values for Lightness in the native Filter shader do not currently produce the expected results.
3. Currently, V-Ray Scene does not import V-Ray Sky in Cinema 4D. V-Ray Scene does not refresh when working with Interactive rendering.
4. Currently, only the V-Ray Physical Camera and Python tags work with the Cinema 4D Stage environment.
5. Vector2d, Vector4d and TimeValue Data Type are not supported.
6. V-Ray Output System is not compatible with Cinema 4D Team Render. Performing single frame renders with enabled denoiser and lens effects can lead to unwanted results.