This page provides information about the Sampler Info Render Element in V-Ray for Cinema 4D.
|
|
The V-Ray Sampler Info render element extracts particular information about the scene. It then converts the gathered information into RGB data that can be used for compositing. Here are examples of the types of data that can be extracted, and how that data is displayed in the render element.
The following examples have the coordinates system set to world space.
|
The table shows the Pass Types within the Sampler Info Render Element and their render engine support.
Pass Type | Coord. System | UVW Mode | Output | V-Ray CPU | V-Ray GPU |
---|---|---|---|---|---|
Point | World | ✓ | ✓ | ||
Point | Object | ✓ | - | ||
Point | Camera | ✓ | ✓ | ||
Point | Relative | ✓ | - | ||
Normal vector | World | Vector | ✓ | ✓ | |
Normal vector | World | Color | ✓ | - | |
Normal vector | Object | Vector | ✓ | - | |
Normal vector | Object | Color | ✓ | - | |
Normal vector | Camera | Vector | ✓ | ✓ | |
Normal vector | Camera | Color | ✓ | - | |
Normal vector | Relative | Vector | ✓ | - | |
Normal vector | Relative | Color | ✓ | - | |
Reflection vector | World | Vector | ✓ | - | |
Reflection vector | World | Color | ✓ | - | |
Reflection vector | Object | Vector | ✓ | - | |
Reflection vector | Object | Color | ✓ | - | |
Reflection vector | Camera | Vector | ✓ | - | |
Reflection vector | Camera | Color | ✓ | - | |
Reflection vector | Relative | Vector | ✓ | - | |
Reflection vector | Relative | Color | ✓ | - | |
Refraction vector | World | Vector | ✓ | - | |
Refraction vector | World | Color | ✓ | - | |
Refraction vector | Object | Vector | ✓ | - | |
Refraction vector | Object | Color | ✓ | - | |
Refraction vector | Camera | Vector | ✓ | - | |
Refraction vector | Camera | Color | ✓ | - | |
Refraction vector | Relative | Vector | ✓ | - | |
Refraction vector | Relative | Color | ✓ | - | |
UVW Coordinates | Normal | ✓ | ✓ | ||
UVW Coordinates | Clamp | ✓ | - | ||
UVW Coordinates | Tile | ✓ | - | ||
Normal vector with bump mapping | World | Vector | ✓ | - | |
Normal vector with bump mapping | World | Color | ✓ | - | |
Normal vector with bump mapping | Object | Vector | ✓ | - | |
Normal vector with bump mapping | Object | Color | ✓ | - | |
Normal vector with bump mapping | Camera | Vector | ✓ | - | |
Normal vector with bump mapping | Camera | Color | ✓ | - | |
Normal vector with bump mapping | Relative | Vector | ✓ | - | |
Normal vector with bump mapping | Relative | Color | ✓ | - | |
Backward occlusion | ✓ | - | |||
Forward occlusion | ✓ | - | |||
Integer ID from node user attribute | ✓ | ✓ | |||
Float number from node user attribute | ✓ | ✓ | |||
Color from node user attribute | ✓ | - | |||
Face index in mesh | Vector | ✓ | - | ||
Face index in mesh | Color | ✓ | - | ||
Barycentric coordinates from face | Vector | ✓ | ✓ | ||
Barycentric coordinates from face | Color | ✓ | - | ||
Tangent vector in object space | Vector | ✓ | ✓ | ||
Tangent vector in object space | Color | ✓ | - | ||
Bitangent vector in object space | Vector | ✓ | ✓ | ||
Bitangent vector in object space | Color | ✓ | - |
|