|
VRay SDK for C++
|
This is the complete list of members for VRay::VRayServer, including all inherited members.
| addHosts(const char *hosts) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| exportSceneBuffer(int flags) const | VRay::VRayServer | inline |
| exportSceneBufferFast(size_t &length, int flags) const | VRay::VRayServer | inline |
| getActiveHosts(int *size) const (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| getAllHosts(int *size) const (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| getInactiveHosts(int *size) const (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| getLicenseError() const (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| operator bool() const | VRay::VRayServer | inline |
| removeHosts(const char *hosts) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| resetHosts(const char *hosts) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| run() | VRay::VRayServer | inline |
| setOnConnect(void(*callback)(VRayServer &, const char *msg, double instant, void *), const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnConnect(T &object, const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnDisconnect(T &object, const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnDisconnect(void(*callback)(VRayServer &, const char *msg, double instant, void *), const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnLogMessage(void(*callback)(VRayServer &, const char *msg, MessageLevel level, double instant, void *), MessageLevel minLevel=MessageInfo, const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnLogMessage(T &object, MessageLevel minLevel=MessageInfo, const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnProgress(void(*callback)(VRayServer &, const char *msg, int elementNumber, int elementsCount, double instant, void *), const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnProgress(T &object, const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnSceneUpdate(void(*callback)(VRayServer &vray, int action, uint64_t changeIndex, uint64_t pluginId, const char *name, double instant, void *), const void *userData=nullptr) | VRay::VRayServer | inline |
| setOnSceneUpdate(T &object, const void *userData=nullptr) | VRay::VRayServer | inline |
| setOnServerClose(void(*callback)(VRayServer &, double instant, void *), const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnServerClose(T &object, const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnServerStart(void(*callback)(VRayServer &, double instant, void *), const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| setOnServerStart(T &object, const void *userData=nullptr) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| start() | VRay::VRayServer | inline |
| stop() | VRay::VRayServer | inline |
| VRayServer() (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| VRayServer(const ServerOptions &serverOptions) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
| ~VRayServer() (defined in VRay::VRayServer) | VRay::VRayServer | inline |