VRay SDK for C++
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VRay::VRayServer Member List

This is the complete list of members for VRay::VRayServer, including all inherited members.

addHosts(const char *hosts) (defined in VRay::VRayServer)VRay::VRayServerinline
exportSceneBuffer(int flags) constVRay::VRayServerinline
exportSceneBufferFast(size_t &length, int flags) constVRay::VRayServerinline
getActiveHosts(int *size) const (defined in VRay::VRayServer)VRay::VRayServerinline
getAllHosts(int *size) const (defined in VRay::VRayServer)VRay::VRayServerinline
getInactiveHosts(int *size) const (defined in VRay::VRayServer)VRay::VRayServerinline
getLicenseError() const (defined in VRay::VRayServer)VRay::VRayServerinline
operator bool() constVRay::VRayServerinline
removeHosts(const char *hosts) (defined in VRay::VRayServer)VRay::VRayServerinline
resetHosts(const char *hosts) (defined in VRay::VRayServer)VRay::VRayServerinline
run()VRay::VRayServerinline
setOnConnect(void(*callback)(VRayServer &, const char *msg, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnConnect(T &object, const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnDisconnect(T &object, const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnDisconnect(void(*callback)(VRayServer &, const char *msg, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnLogMessage(void(*callback)(VRayServer &, const char *msg, MessageLevel level, double instant, void *), MessageLevel minLevel=MessageInfo, const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnLogMessage(T &object, MessageLevel minLevel=MessageInfo, const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnProgress(void(*callback)(VRayServer &, const char *msg, int elementNumber, int elementsCount, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnProgress(T &object, const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnSceneUpdate(void(*callback)(VRayServer &vray, int action, uint64_t changeIndex, uint64_t pluginId, const char *name, double instant, void *), const void *userData=NULL)VRay::VRayServerinline
setOnSceneUpdate(T &object, const void *userData=NULL)VRay::VRayServerinline
setOnServerClose(void(*callback)(VRayServer &, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnServerClose(T &object, const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnServerStart(void(*callback)(VRayServer &, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
setOnServerStart(T &object, const void *userData=NULL) (defined in VRay::VRayServer)VRay::VRayServerinline
start()VRay::VRayServerinline
stop()VRay::VRayServerinline
VRayServer() (defined in VRay::VRayServer)VRay::VRayServerinline
VRayServer(const ServerOptions &serverOptions) (defined in VRay::VRayServer)VRay::VRayServerinline
~VRayServer() (defined in VRay::VRayServer)VRay::VRayServerinline