VRay SDK for C++
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This is the complete list of members for VRay::VRayServer, including all inherited members.
addHosts(const char *hosts) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
exportSceneBuffer(int flags) const | VRay::VRayServer | inline |
exportSceneBufferFast(size_t &length, int flags) const | VRay::VRayServer | inline |
getActiveHosts(int *size) const (defined in VRay::VRayServer) | VRay::VRayServer | inline |
getAllHosts(int *size) const (defined in VRay::VRayServer) | VRay::VRayServer | inline |
getInactiveHosts(int *size) const (defined in VRay::VRayServer) | VRay::VRayServer | inline |
getLicenseError() const (defined in VRay::VRayServer) | VRay::VRayServer | inline |
operator bool() const | VRay::VRayServer | inline |
removeHosts(const char *hosts) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
resetHosts(const char *hosts) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
run() | VRay::VRayServer | inline |
setOnConnect(void(*callback)(VRayServer &, const char *msg, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnConnect(T &object, const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnDisconnect(T &object, const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnDisconnect(void(*callback)(VRayServer &, const char *msg, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnLogMessage(void(*callback)(VRayServer &, const char *msg, MessageLevel level, double instant, void *), MessageLevel minLevel=MessageInfo, const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnLogMessage(T &object, MessageLevel minLevel=MessageInfo, const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnProgress(void(*callback)(VRayServer &, const char *msg, int elementNumber, int elementsCount, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnProgress(T &object, const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnSceneUpdate(void(*callback)(VRayServer &vray, int action, uint64_t changeIndex, uint64_t pluginId, const char *name, double instant, void *), const void *userData=NULL) | VRay::VRayServer | inline |
setOnSceneUpdate(T &object, const void *userData=NULL) | VRay::VRayServer | inline |
setOnServerClose(void(*callback)(VRayServer &, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnServerClose(T &object, const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnServerStart(void(*callback)(VRayServer &, double instant, void *), const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
setOnServerStart(T &object, const void *userData=NULL) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
start() | VRay::VRayServer | inline |
stop() | VRay::VRayServer | inline |
VRayServer() (defined in VRay::VRayServer) | VRay::VRayServer | inline |
VRayServer(const ServerOptions &serverOptions) (defined in VRay::VRayServer) | VRay::VRayServer | inline |
~VRayServer() (defined in VRay::VRayServer) | VRay::VRayServer | inline |