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| VRayServer (const ServerOptions &serverOptions) |
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int | addHosts (const char *hosts) |
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std::string | exportSceneBuffer (int flags) const |
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ExternalString * | exportSceneBufferFast (size_t &length, int flags) const |
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char * | getActiveHosts (int *size) const |
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char * | getAllHosts (int *size) const |
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char * | getInactiveHosts (int *size) const |
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LicenseError | getLicenseError () const |
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| operator bool () const |
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int | removeHosts (const char *hosts) |
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int | resetHosts (const char *hosts) |
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int | run () |
| Starts V-Ray Server. Blocking call.
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template<class T , void(T::*)(VRayServer &, const char *msg, double, void *) TMethod> |
void | setOnConnect (T &object, const void *userData=NULL) |
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void | setOnConnect (void(*callback)(VRayServer &, const char *msg, double instant, void *), const void *userData=NULL) |
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template<class T , void(T::*)(VRayServer &, const char *msg, double, void *) TMethod> |
void | setOnDisconnect (T &object, const void *userData=NULL) |
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void | setOnDisconnect (void(*callback)(VRayServer &, const char *msg, double instant, void *), const void *userData=NULL) |
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template<class T , void(T::*)(VRayServer &, const char *msg, MessageLevel level, double, void *) TMethod> |
void | setOnLogMessage (T &object, MessageLevel minLevel=MessageInfo, const void *userData=NULL) |
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void | setOnLogMessage (void(*callback)(VRayServer &, const char *msg, MessageLevel level, double instant, void *), MessageLevel minLevel=MessageInfo, const void *userData=NULL) |
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template<class T , void(T::*)(VRayServer &, const char *msg, int elementNumber, int elementsCount, double instant, void *userData) TMethod> |
void | setOnProgress (T &object, const void *userData=NULL) |
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void | setOnProgress (void(*callback)(VRayServer &, const char *msg, int elementNumber, int elementsCount, double instant, void *), const void *userData=NULL) |
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template<class T , void(T::*)(VRayServer &, int, uint64_t, uint64_t, const char *name, double instant, void *userData) TMethod> |
void | setOnSceneUpdate (T &object, const void *userData=NULL) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | setOnSceneUpdate (void(*callback)(VRayServer &vray, int action, uint64_t changeIndex, uint64_t pluginId, const char *name, double instant, void *), const void *userData=NULL) |
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template<class T , void(T::*)(VRayServer &, double, void *) TMethod> |
void | setOnServerClose (T &object, const void *userData=NULL) |
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void | setOnServerClose (void(*callback)(VRayServer &, double instant, void *), const void *userData=NULL) |
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template<class T , void(T::*)(VRayServer &, double, void *) TMethod> |
void | setOnServerStart (T &object, const void *userData=NULL) |
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void | setOnServerStart (void(*callback)(VRayServer &, double instant, void *), const void *userData=NULL) |
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int | start () |
| Starts V-Ray Server in a separate thread. Non-blocking call.
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void | stop () |
| Terminates the server started by 'start' in a separate thread.
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