|
|
union { |
|
struct { |
|
bool changeCurrentDirectory: 1 |
| | Change the current folder to remoteScenePath, default: false.
|
| |
|
bool keepSceneInMemory: 1 |
| | Do not write a temporary vrscene-file, keep the scene data in memory only, default: false.
|
| |
|
bool noRenderLicensePreCheck: 1 |
| | Do not check if RenderNode license is available when creating the server (it's always checked when rendering is started), default: false.
|
| |
|
bool overwriteLocalCacheSettings: 1 |
| | True to override any local cache settings on the render servers with the value from the client machine. Default: false.
|
| |
|
bool runAsLiveLink: 1 |
| | True to use the underlying renderer as a dr/live-link interface. Default: false.
|
| |
| } | |
| |
|
int flags |
| |
| }; | |
| |
|
union { |
|
struct { |
|
bool dr2AsDispatcher: 1 |
| | Whether the instance will act as a Dedicated Dispatcher.
|
| |
|
bool dr2DisableUdp: 1 |
| | Whether UDP discovery should be disabled.
|
| |
|
bool dr2ListenOnIpv4: 1 |
| | Whether to listen on IPv4 local sockets.
|
| |
|
bool dr2ListenOnIpv6: 1 |
| | Whether to listen on IPv6 local sockets.
|
| |
|
bool dr2PipelinedUpstream: 1 |
| | Whether to use pipelining. Note pipelining will be disabled internally (even if requested), if a proxy is configured or is discovered between the client and a remote server.
|
| |
|
bool dr2RunLocalRenderServer: 1 |
| | (Dispatcher only) Whether the dispatcher should run a local render server
|
| |
|
bool dr2SecureConnection: 1 |
| | Whether SSL/TSL should be enabled for connections from/to this dispatcher/server.
|
| |
| } | |
| |
|
int dr2Flags |
| |
| }; | |
| |
|
enum VRay::ServerOptions::AssetCacheLimit | cachedAssetsLimitType |
| |
|
float | cachedAssetsLimitValue |
| | Value for the cache limit (hours or GB).
|
| |
|
int | dr2ConnectTimeout |
| | Initial connection timeout in seconds.
|
| |
|
std::string | dr2HttpProxy |
| | server:port connection parameter for http connections via proxy
|
| |
|
int | dr2UpstreamChannels |
| | Number of upstream connections, which the client side will use, when pipelining is not enabled.
|
| |
|
int | dr2WorkerThreadsPerServer |
| | Number of worker threads per each server instance we start.
|
| |
|
std::string | includePaths |
| | Semicolon separated list of file system paths to the folders containing scene include files.
|
| |
|
int | numThreads |
| | Number of threads to use for rendering (leave at 0 for all available).
|
| |
|
std::string | pluginLibraryPath |
| | Alternative path to folder containing V-Ray plugins.
|
| |
|
int | portNumber |
| | Which port to accept connections on (leave at 0 for default - 20207 (DR1) or 20209 (DR2))
|
| |
|
std::string | remoteScenePath |
| | The folder in which the received vrscene-file will be written, default is the temp folder.
|
| |