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VRay SDK for C++
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Additional parameter flags for Instancer and Instancer2 plugins. More...
#include <vraysdk.hpp>
Static Public Attributes | |
| static const int | useGeometry = (1 << 6) |
| Use geometry override. | |
| static const int | useMapChannels = (1 << 7) |
| Use additional map channels. | |
| static const int | useMaterial = (1 << 5) |
| Use material override. | |
| static const int | useObjectID = (1 << 1) |
| static const int | useObjectProperties = (1<<11) |
| Use object properties. | |
| static const int | useParentTimes = (1 << 0) |
| static const int | useParentTimesAtleastForGeometry = (1 << 4) |
| static const int | usePrimaryVisibility = (1 << 2) |
| static const int | useRenderIDOverride = (1 << 9) |
| Use renderIDOverride. | |
| static const int | useSkipCryptomatte = (1 << 8) |
| Skip registering Node for the Cryptomatte. | |
| static const int | useUserAttributes = (1 << 3) |
| static const int | useUserAttributesBin = (1 << 10) |
| Use binary user attributes. | |
Additional parameter flags for Instancer and Instancer2 plugins.
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static |
this can be used when we don't want to control the transform of the instance with the time, rather only with the geometry itself