VRay SDK for C++
Loading...
Searching...
No Matches
VRay::MeshFileData Struct Reference

A container for the data necessary to a export vrmesh with geometry, hair or particles. Used by VRay::Proxy::createMeshFile() More...

#include <vraysdk.hpp>

Public Attributes

ValueList edgeVisibility
 ValueList( IntList ) (single frame) OR ValueList( ValueList(int, IntList ) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList faceMtlIDs
 ValueList( IntList ) (single frame) OR ValueList( ValueList(int, IntList ) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList faceNormals
 ValueList( IntList ) (single frame) OR ValueList( ValueList(int, IntList ) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList faces
 ValueList( IntList ) (single frame) OR ValueList( ValueList(int, IntList ) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList hairVertices
 ValueList( VectorList ) (single frame) OR ValueList( ValueList(int, VectorList) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList hairVerticesPerStrand
 ValueList( IntList ) (single frame) OR ValueList( ValueList(int, IntList ) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList hairWidths
 ValueList( FloatList ) (single frame) OR ValueList( ValueList(int, FloatList ) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList mapChannels
 ValueList( ValueList(int, VectorList, IntList) )
 
ValueList mapChNames
 ValueList( StringList )
 
ValueList normals
 ValueList( VectorList ) (single frame) OR ValueList( ValueList(int, VectorList) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList particleVertices
 ValueList( VectorList ) (single frame) OR ValueList( ValueList(int, VectorList) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList particleWidths
 ValueList( FloatList ) (single frame) OR ValueList( ValueList(int, FloatList ) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList shaderNames
 ValueList( ValueList(int, string) )
 
ValueList velocities
 ValueList( VectorList ) (single frame) OR ValueList( ValueList(int, VectorList) ) (multiple frames - where int is the corresponding keyFrame)
 
ValueList vertices
 ValueList( VectorList ) (single frame) OR ValueList( ValueList(int, VectorList) ) (multiple frames - where int is the corresponding keyFrame)
 

Detailed Description

A container for the data necessary to a export vrmesh with geometry, hair or particles. Used by VRay::Proxy::createMeshFile()


The documentation for this struct was generated from the following file: