The necessary parameters for reading data in a proxy file.
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#include <vraysdk.hpp>
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float | anim_offset |
| animated proxy initial frame offset
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float | anim_speed |
| animated proxy playback speed
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int | anim_type |
| animated proxy playback type(0 - loop; 1 - once; 2 - ping - pong; 3 - still)
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bool | compute_bbox |
| true to compute the bounding box, false to read it from the file
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int | compute_normals |
| true to calculate smooth normals
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std::string | file |
| file name to read
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int | flip_axis |
| 0 do not rotate; 1 transform from Maya to 3dsMax coordinate system (90 deg. rotation around x axis); 2 transform from 3dsMax to Maya (-90 deg. rotation around x axis)
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float | fps |
| frames per second for calculation of current time and frame
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float | hair_width_multiplier |
| a multiplier to the hair width data
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bool | instancing |
| turns on/off the instancing of Alembic duplicated objects
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int | num_preview_faces |
| number of faces in preview
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std::string | object_path |
| starting object path in Alembic hierarchy
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float | particle_width_multiplier |
| a multiplier to the particle width data
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float | smooth_angle |
| smooth angle in degrees
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bool | subdiv_all_meshes |
| true to subdivide Alembic PolyMesh and SubD objects; false to subdivide only SubD objects
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int | subdiv_level |
| the subdivision level
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bool | subdiv_preserve_geom_borders |
| if true, the borders won't be subdivided
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int | subdiv_preserve_map_borders |
| determines the smoothing mode of the mapping channels' borders. 0-None, 1-Internal and 2-All
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bool | subdiv_uvs |
| subdivide or skip mapping channels
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bool | use_alembic_offset |
| true to use Alembic animation frame offset
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bool | use_full_names |
| read the full path instead of only the name
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The necessary parameters for reading data in a proxy file.
The documentation for this struct was generated from the following file:
- /home/jenkins/ci/cgrepo/appsdk/VRay_SDK_CPP/include/vraysdk.hpp