|
bool | Get_AffectAlpha (double time) |
| Gets the value of VRayObjectProperties.AffectAlpha More...
|
|
float | Get_AlphaContribution (double time) |
| Gets the value of VRayObjectProperties.AlphaContribution More...
|
|
object | Get_AlphaContributionTex (double time) |
| Gets the value of VRayObjectProperties.AlphaContributionTex More...
|
|
bool | Get_CameraVisibility (double time) |
| Gets the value of VRayObjectProperties.CameraVisibility More...
|
|
IList< object > | Get_Channels (double time) |
| Gets the value of VRayObjectProperties.Channels More...
|
|
float | Get_GenerateCaustics (double time) |
| Gets the value of VRayObjectProperties.GenerateCaustics More...
|
|
float | Get_GenerateGi (double time) |
| Gets the value of VRayObjectProperties.GenerateGi More...
|
|
bool | Get_GenerateRenderElements (double time) |
| Gets the value of VRayObjectProperties.GenerateRenderElements More...
|
|
float | Get_GiAmount (double time) |
| Gets the value of VRayObjectProperties.GiAmount More...
|
|
float | Get_GiQualityMultiplier (double time) |
| Gets the value of VRayObjectProperties.GiQualityMultiplier More...
|
|
int | Get_GiSurfaceId (double time) |
| Gets the value of VRayObjectProperties.GiSurfaceId More...
|
|
bool | Get_GiVisibility (double time) |
| Gets the value of VRayObjectProperties.GiVisibility More...
|
|
int | Get_MatteForSecondaryRays (double time) |
| Gets the value of VRayObjectProperties.MatteForSecondaryRays More...
|
|
bool | Get_MatteSurface (double time) |
| Gets the value of VRayObjectProperties.MatteSurface More...
|
|
bool | Get_MayaBackgroundShaderCompatibility (double time) |
| Gets the value of VRayObjectProperties.MayaBackgroundShaderCompatibility More...
|
|
bool | Get_NoGiOnOtherMattes (double time) |
| Gets the value of VRayObjectProperties.NoGiOnOtherMattes More...
|
|
float | Get_ReceiveCaustics (double time) |
| Gets the value of VRayObjectProperties.ReceiveCaustics More...
|
|
float | Get_ReceiveGi (double time) |
| Gets the value of VRayObjectProperties.ReceiveGi More...
|
|
float | Get_ReflectionAmount (double time) |
| Gets the value of VRayObjectProperties.ReflectionAmount More...
|
|
IList< object > | Get_ReflectionExclude (double time) |
| Gets the value of VRayObjectProperties.ReflectionExclude More...
|
|
object | Get_ReflectionFilterTex (double time) |
| Gets the value of VRayObjectProperties.ReflectionFilterTex More...
|
|
bool | Get_ReflectionListIsInclusive (double time) |
| Gets the value of VRayObjectProperties.ReflectionListIsInclusive More...
|
|
bool | Get_ReflectionsVisibility (double time) |
| Gets the value of VRayObjectProperties.ReflectionsVisibility More...
|
|
float | Get_RefractionAmount (double time) |
| Gets the value of VRayObjectProperties.RefractionAmount More...
|
|
IList< object > | Get_RefractionExclude (double time) |
| Gets the value of VRayObjectProperties.RefractionExclude More...
|
|
bool | Get_RefractionListIsInclusive (double time) |
| Gets the value of VRayObjectProperties.RefractionListIsInclusive More...
|
|
bool | Get_RefractionsVisibility (double time) |
| Gets the value of VRayObjectProperties.RefractionsVisibility More...
|
|
bool | Get_RenderStatsUse (double time) |
| Gets the value of VRayObjectProperties.RenderStatsUse More...
|
|
float | Get_ShadowBrightness (double time) |
| Gets the value of VRayObjectProperties.ShadowBrightness More...
|
|
object | Get_ShadowBrightnessTex (double time) |
| Gets the value of VRayObjectProperties.ShadowBrightnessTex More...
|
|
bool | Get_Shadows (double time) |
| Gets the value of VRayObjectProperties.Shadows More...
|
|
bool | Get_ShadowsReceive (double time) |
| Gets the value of VRayObjectProperties.ShadowsReceive More...
|
|
bool | Get_ShadowsVisibility (double time) |
| Gets the value of VRayObjectProperties.ShadowsVisibility More...
|
|
Color | Get_ShadowTintColor (double time) |
| Gets the value of VRayObjectProperties.ShadowTintColor More...
|
|
int | Get_TraceDepth (double time) |
| Gets the value of VRayObjectProperties.TraceDepth More...
|
|
bool | Get_UseIrradMap (double time) |
| Gets the value of VRayObjectProperties.UseIrradMap More...
|
|
float | Get_Visibility (double time) |
| Gets the value of VRayObjectProperties.Visibility More...
|
|
bool | Get_WrapperUse (double time) |
| Gets the value of VRayObjectProperties.WrapperUse More...
|
|
bool | Set_AffectAlpha (bool val, double time) |
| Sets a value to VRayObjectProperties.AffectAlpha More...
|
|
bool | Set_AlphaContribution (float val, double time) |
| Sets a value to VRayObjectProperties.AlphaContribution More...
|
|
bool | Set_AlphaContributionTex (object val, double time) |
| Sets a value to VRayObjectProperties.AlphaContributionTex More...
|
|
bool | Set_CameraVisibility (bool val, double time) |
| Sets a value to VRayObjectProperties.CameraVisibility More...
|
|
bool | Set_Channels (IList< object > val, double time) |
| Sets a value to VRayObjectProperties.Channels More...
|
|
bool | Set_GenerateCaustics (float val, double time) |
| Sets a value to VRayObjectProperties.GenerateCaustics More...
|
|
bool | Set_GenerateGi (float val, double time) |
| Sets a value to VRayObjectProperties.GenerateGi More...
|
|
bool | Set_GenerateRenderElements (bool val, double time) |
| Sets a value to VRayObjectProperties.GenerateRenderElements More...
|
|
bool | Set_GiAmount (float val, double time) |
| Sets a value to VRayObjectProperties.GiAmount More...
|
|
bool | Set_GiQualityMultiplier (float val, double time) |
| Sets a value to VRayObjectProperties.GiQualityMultiplier More...
|
|
bool | Set_GiSurfaceId (int val, double time) |
| Sets a value to VRayObjectProperties.GiSurfaceId More...
|
|
bool | Set_GiVisibility (bool val, double time) |
| Sets a value to VRayObjectProperties.GiVisibility More...
|
|
bool | Set_MatteForSecondaryRays (int val, double time) |
| Sets a value to VRayObjectProperties.MatteForSecondaryRays More...
|
|
bool | Set_MatteSurface (bool val, double time) |
| Sets a value to VRayObjectProperties.MatteSurface More...
|
|
bool | Set_MayaBackgroundShaderCompatibility (bool val, double time) |
| Sets a value to VRayObjectProperties.MayaBackgroundShaderCompatibility More...
|
|
bool | Set_NoGiOnOtherMattes (bool val, double time) |
| Sets a value to VRayObjectProperties.NoGiOnOtherMattes More...
|
|
bool | Set_ReceiveCaustics (float val, double time) |
| Sets a value to VRayObjectProperties.ReceiveCaustics More...
|
|
bool | Set_ReceiveGi (float val, double time) |
| Sets a value to VRayObjectProperties.ReceiveGi More...
|
|
bool | Set_ReflectionAmount (float val, double time) |
| Sets a value to VRayObjectProperties.ReflectionAmount More...
|
|
bool | Set_ReflectionExclude (IList< object > val, double time) |
| Sets a value to VRayObjectProperties.ReflectionExclude More...
|
|
bool | Set_ReflectionFilterTex (object val, double time) |
| Sets a value to VRayObjectProperties.ReflectionFilterTex More...
|
|
bool | Set_ReflectionListIsInclusive (bool val, double time) |
| Sets a value to VRayObjectProperties.ReflectionListIsInclusive More...
|
|
bool | Set_ReflectionsVisibility (bool val, double time) |
| Sets a value to VRayObjectProperties.ReflectionsVisibility More...
|
|
bool | Set_RefractionAmount (float val, double time) |
| Sets a value to VRayObjectProperties.RefractionAmount More...
|
|
bool | Set_RefractionExclude (IList< object > val, double time) |
| Sets a value to VRayObjectProperties.RefractionExclude More...
|
|
bool | Set_RefractionListIsInclusive (bool val, double time) |
| Sets a value to VRayObjectProperties.RefractionListIsInclusive More...
|
|
bool | Set_RefractionsVisibility (bool val, double time) |
| Sets a value to VRayObjectProperties.RefractionsVisibility More...
|
|
bool | Set_RenderStatsUse (bool val, double time) |
| Sets a value to VRayObjectProperties.RenderStatsUse More...
|
|
bool | Set_ShadowBrightness (float val, double time) |
| Sets a value to VRayObjectProperties.ShadowBrightness More...
|
|
bool | Set_ShadowBrightnessTex (object val, double time) |
| Sets a value to VRayObjectProperties.ShadowBrightnessTex More...
|
|
bool | Set_Shadows (bool val, double time) |
| Sets a value to VRayObjectProperties.Shadows More...
|
|
bool | Set_ShadowsReceive (bool val, double time) |
| Sets a value to VRayObjectProperties.ShadowsReceive More...
|
|
bool | Set_ShadowsVisibility (bool val, double time) |
| Sets a value to VRayObjectProperties.ShadowsVisibility More...
|
|
bool | Set_ShadowTintColor (Color val, double time) |
| Sets a value to VRayObjectProperties.ShadowTintColor More...
|
|
bool | Set_TraceDepth (int val, double time) |
| Sets a value to VRayObjectProperties.TraceDepth More...
|
|
bool | Set_UseIrradMap (bool val, double time) |
| Sets a value to VRayObjectProperties.UseIrradMap More...
|
|
bool | Set_Visibility (float val, double time) |
| Sets a value to VRayObjectProperties.Visibility More...
|
|
bool | Set_WrapperUse (bool val, double time) |
| Sets a value to VRayObjectProperties.WrapperUse More...
|
|
PluginCategories | GetCategories () |
| Gets all the plugin categories this plugin belongs to, such as being a Light or a Material, etc.
|
|
long | GetIntegerID () |
| Returns the ID of the plugin instance. The ID is unique per scene contained in a VRayRenderer instance. Can be used as a hash value.
|
|
double[] | GetKeyframeTimes (string propertyName) |
| Return an array of keyframe times if the property contains animated values or an empty array if the property is not animated. More...
|
|
PluginMeta | GetMeta () |
| Gets a plugin meta object.
|
|
string | GetName () |
| Gets the name of the plugin.
|
|
PropertyRuntimeMeta | GetPropertyRuntimeMeta (string propertyName) |
| Gets an object with runtime meta information about the property. More...
|
|
VRayRenderer | GetRenderer () |
| Gets a reference to the renderer which created the plugin.
|
|
string | Gettype () |
| Gets the type of the plugin. More...
|
|
object | GetValue (string propertyName) |
| Gets the value of the specified property as a generic object. More...
|
|
object | GetValue (string propertyName, double time) |
| Gets the value of the specified property as a generic object. More...
|
|
AColor | GetValueAsAColor (string propertyName) |
| Gets the value of the specified property if it is of type AColor. Otherwise an exception is thrown. More...
|
|
AColor | GetValueAsAColor (string propertyName, double time) |
| Gets the value of the specified property if it is of type AColor. Otherwise an exception is thrown. More...
|
|
bool | GetValueAsBool (string propertyName) |
| Gets the value of the specified property if it is of type bool. Otherwise an exception is thrown. More...
|
|
bool | GetValueAsBool (string propertyName, double time) |
| Gets the value of the specified property if it is of type bool. Otherwise an exception is thrown. More...
|
|
Color | GetValueAsColor (string propertyName) |
| Gets the value of the specified property if it is of type Color. Otherwise an exception is thrown. More...
|
|
Color | GetValueAsColor (string propertyName, double time) |
| Gets the value of the specified property if it is of type Color. Otherwise an exception is thrown. More...
|
|
double | GetValueAsDouble (string propertyName) |
| Gets the value of the specified property if it is of type double. Otherwise an exception is thrown. More...
|
|
double | GetValueAsDouble (string propertyName, double time) |
| Gets the value of the specified property if it is of type double. Otherwise an exception is thrown. More...
|
|
float | GetValueAsFloat (string propertyName) |
| Gets the value of the specified property if it is of type float. Otherwise an exception is thrown. More...
|
|
float | GetValueAsFloat (string propertyName, double time) |
| Gets the value of the specified property if it is of type float. Otherwise an exception is thrown. More...
|
|
int | GetValueAsInt (string propertyName) |
| Gets the value of the specified property if it is of type int. Otherwise an exception is thrown. More...
|
|
int | GetValueAsInt (string propertyName, double time) |
| Gets the value of the specified property if it is of type int. Otherwise an exception is thrown. More...
|
|
IList | GetValueAsList (string propertyName) |
| Gets the value of the specified property if it is a list. (This simply casts the result of GetValue() to IList. More...
|
|
IList | GetValueAsList (string propertyName, double time) |
| Gets the value of the specified property if it is a list. (This simply casts the result of GetValue() to IList. More...
|
|
IList< T > | GetValueAsList< T > (string propertyName) |
| Gets the value of the specified property if it is of a list type. More...
|
|
IList< T > | GetValueAsList< T > (string propertyName, double time) |
| Gets the value of the specified property if it is of a list type. More...
|
|
Matrix | GetValueAsMatrix (string propertyName) |
| Gets the value of the specified property if it is of type Matrix. Otherwise an exception is thrown. More...
|
|
Matrix | GetValueAsMatrix (string propertyName, double time) |
| Gets the value of the specified property if it is of type Matrix. Otherwise an exception is thrown. More...
|
|
IPluginRef | GetValueAsPluginRef (string propertyName) |
| Gets the value of the specified property if it is of type Plugin/PluginRef. More...
|
|
IPluginRef | GetValueAsPluginRef (string propertyName, double time) |
| Gets the value of the specified property if it is of type Plugin/PluginRef. More...
|
|
string | GetValueAsString (string propertyName) |
| Gets the string representation of the specified plugin property value. More...
|
|
string | GetValueAsString (string propertyName, double time) |
| Gets the string representation of the specified plugin property value. More...
|
|
Transform | GetValueAsTransform (string propertyName) |
| Gets the value of the specified property if it is of type Transform. Otherwise an exception is thrown. More...
|
|
Transform | GetValueAsTransform (string propertyName, double time) |
| Gets the value of the specified property if it is of type Transform. Otherwise an exception is thrown. More...
|
|
Vector | GetValueAsVector (string propertyName) |
| Gets the value of the specified property if it is of type Vector. Otherwise an exception is thrown. More...
|
|
Vector | GetValueAsVector (string propertyName, double time) |
| Gets the value of the specified property if it is of type Vector. Otherwise an exception is thrown. More...
|
|
bool | IsPropertyAnimated (string propertyName) |
| Returns whether the current value of the property is animated or not. More...
|
|
bool | IsValid () |
| Check whether this object contains a valid reference to a V-Ray plugin instance. (The reference may become invalid if the actual plugin it refers to has been deleted.) More...
|
|
bool | SetName (string newName) |
| Sets a new name of the plugin. More...
|
|
bool | SetValue (string propertyName, AColor value) |
| Sets the value of the specified property as AColor. More...
|
|
bool | SetValue (string propertyName, AColor value, double time) |
| Sets the value of the specified property as AColor. More...
|
|
bool | SetValue (string propertyName, bool value) |
| Sets the value of the specified property as bool. More...
|
|
bool | SetValue (string propertyName, bool value, double time) |
| Sets the value of the specified property as bool. More...
|
|
bool | SetValue (string propertyName, Color value) |
| Sets the value of the specified property as Color. More...
|
|
bool | SetValue (string propertyName, Color value, double time) |
| Sets the value of the specified property as Color. More...
|
|
bool | SetValue (string propertyName, Color[] value) |
| Sets the value of the specified property as an array of Colors. More...
|
|
bool | SetValue (string propertyName, Color[] value, double time) |
| Sets the value of the specified property as an array of Colors. More...
|
|
bool | SetValue (string propertyName, Color[] value, int startIndex, int size) |
| Sets the value of the specified property as a slice of a Color array. More...
|
|
bool | SetValue (string propertyName, Color[] value, int startIndex, int size, double time) |
| Sets the value of the specified property as a slice of a Color array. More...
|
|
bool | SetValue (string propertyName, double value) |
| Sets the value of the specified property as double. More...
|
|
bool | SetValue (string propertyName, double value, double time) |
| Sets the value of the specified property as double. More...
|
|
bool | SetValue (string propertyName, double[] value) |
| Sets the value of the specified property as an array of doubles. More...
|
|
bool | SetValue (string propertyName, double[] value, double time) |
| Sets the value of the specified property as an array of doubles. More...
|
|
bool | SetValue (string propertyName, double[] value, int startIndex, int size) |
| Sets the value of the specified property as a slice of a double array. More...
|
|
bool | SetValue (string propertyName, double[] value, int startIndex, int size, double time) |
| Sets the value of the specified property as a slice of a double array. More...
|
|
bool | SetValue (string propertyName, float value) |
| Sets the value of the specified property as float. More...
|
|
bool | SetValue (string propertyName, float value, double time) |
| Sets the value of the specified property as float. More...
|
|
bool | SetValue (string propertyName, float[] value) |
| Sets the value of the specified property as an array of floats. More...
|
|
bool | SetValue (string propertyName, float[] value, double time) |
| Sets the value of the specified property as an array of floats. More...
|
|
bool | SetValue (string propertyName, float[] value, int startIndex, int size) |
| Sets the value of the specified property as a slice of a float array. More...
|
|
bool | SetValue (string propertyName, float[] value, int startIndex, int size, double time) |
| Sets the value of the specified property as a slice of a float array. More...
|
|
bool | SetValue (string propertyName, IList< Color > value) |
| Sets the value of the specified property as a list of Colors. More...
|
|
bool | SetValue (string propertyName, IList< Color > value, double time) |
| Sets the value of the specified property as a list of Colors. More...
|
|
bool | SetValue (string propertyName, IList< double > value) |
| Sets the value of the specified property as alist of doubles. More...
|
|
bool | SetValue (string propertyName, IList< double > value, double time) |
| Sets the value of the specified property as alist of doubles. More...
|
|
bool | SetValue (string propertyName, IList< float > value) |
| Sets the value of the specified property as a list of floats. More...
|
|
bool | SetValue (string propertyName, IList< float > value, double time) |
| Sets the value of the specified property as a list of floats. More...
|
|
bool | SetValue (string propertyName, IList< int > value) |
| Sets the value of the specified property as a list of ints. More...
|
|
bool | SetValue (string propertyName, IList< int > value, double time) |
| Sets the value of the specified property as a list of ints. More...
|
|
bool | SetValue (string propertyName, IList< Vector > value) |
| Sets the value of the specified property as a list of Vectors. More...
|
|
bool | SetValue (string propertyName, IList< Vector > value, double time) |
| Sets the value of the specified property as a list of Vectors. More...
|
|
bool | SetValue (string propertyName, int value) |
| Sets the value of the specified property as int. More...
|
|
bool | SetValue (string propertyName, int value, double time) |
| Sets the value of the specified property as int. More...
|
|
bool | SetValue (string propertyName, int[] value) |
| Sets the value of the specified property as an array of ints. More...
|
|
bool | SetValue (string propertyName, int[] value, double time) |
| Sets the value of the specified property as an array of ints. More...
|
|
bool | SetValue (string propertyName, int[] value, int startIndex, int size) |
| Sets the value of the specified property as a slice of an int array. More...
|
|
bool | SetValue (string propertyName, int[] value, int startIndex, int size, double time) |
| Sets the value of the specified property as a slice of an int array. More...
|
|
bool | SetValue (string propertyName, IPluginRef value) |
| Sets the value of the specified property as Plugin or Plugin's output parameter. More...
|
|
bool | SetValue (string propertyName, IPluginRef value, double time) |
| Sets the value of the specified property as Plugin or Plugin's output parameter. More...
|
|
bool | SetValue (string propertyName, Matrix value) |
| Sets the value of the specified property as Matrix. More...
|
|
bool | SetValue (string propertyName, Matrix value, double time) |
| Sets the value of the specified property as Matrix. More...
|
|
bool | SetValue (string propertyName, object value) |
| Sets the value of the specified property as a generic object. The type is deduced internally. More...
|
|
bool | SetValue (string propertyName, object value, double time) |
| Sets the value of the specified property as a generic object. The type is deduced internally. More...
|
|
bool | SetValue (string propertyName, Plugin outPlugin, string outPropertyName) |
| Sets the value of the specified property as a Plugin's output parameter. More...
|
|
bool | SetValue (string propertyName, Plugin outPlugin, string outPropertyName, double time) |
| Sets the value of the specified property as a Plugin's output parameter. More...
|
|
bool | SetValue (string propertyName, Plugin value) |
| Sets the value of the specified property as Plugin. More...
|
|
bool | SetValue (string propertyName, Plugin value, double time) |
| Sets the value of the specified property as Plugin. More...
|
|
bool | SetValue (string propertyName, string propertyValue) |
| Updates the currently loaded V-Ray scene. More...
|
|
bool | SetValue (string propertyName, string propertyValue, double time) |
| Updates the currently loaded V-Ray scene. More...
|
|
bool | SetValue (string propertyName, Transform value) |
| Sets the value of the specified property as Transform. More...
|
|
bool | SetValue (string propertyName, Transform value, double time) |
| Sets the value of the specified property as Transform. More...
|
|
bool | SetValue (string propertyName, Vector value) |
| Sets the value of the specified property as Vector. More...
|
|
bool | SetValue (string propertyName, Vector value, double time) |
| Sets the value of the specified property as Vector. More...
|
|
bool | SetValue (string propertyName, Vector[] value) |
| Sets the value of the specified property as an array of Vectors. More...
|
|
bool | SetValue (string propertyName, Vector[] value, double time) |
| Sets the value of the specified property as an array of Vectors. More...
|
|
bool | SetValue (string propertyName, Vector[] value, int startIndex, int size) |
| Sets the value of the specified property as a slice of a Vector array. More...
|
|
bool | SetValue (string propertyName, Vector[] value, int startIndex, int size, double time) |
| Sets the value of the specified property as a slice of a Vector array. More...
|
|
override string | ToString () |
| Returns the plugin name. More...
|
|
string | ToString () |
|
new string | ToString () |
|
string | ToString () |
|
new string | ToString () |
|
|
bool | AffectAlpha [get, set] |
| Turn this on to make shadows affect the alpha contribution of the matte surface. [UI Guides] enableIf: ?matte_surface=1, gpuSupport=partial More...
|
|
float | AlphaContribution [get, set] |
| The contribution of the resulting color to the alpha channel. [UI Guides] startRollout=Matte properties, minValue=-1, maxValue=1, gpuSupport=partial More...
|
|
object | AlphaContributionTex [get, set] |
| Same as alpha_contribution but used for the Maya's useBackground shader which supports textures as alpha contribution [UI Guides] gpuSupport=full
|
|
bool | CameraVisibility [get, set] |
| Whether the object is visible from the camera (camera rays) [UI Guides] gpuSupport=full More...
|
|
IList< object > | Channels [get, set] |
| Render channels the result of this BRDF will be written to [UI Guides] gpuSupport=none
|
|
float | GenerateCaustics [get, set] |
| Controls the caustics generated by the material. [UI Guides] displayName=Generated caustics mult., minValue=0.0, gpuSupport=none More...
|
|
float | GenerateGi [get, set] |
| Controls the GI generated by the material. [UI Guides] displayName=Generated GI mult., minValue=0.0, gpuSupport=full More...
|
|
bool | GenerateRenderElements [get, set] |
| Setting this to false makes objects to not affect the render elements. [UI Guides] gpuSupport=none More...
|
|
float | GiAmount [get, set] |
| Determines the amount of gi shadows. [UI Guides] displayName=GI amount, enableIf: ?matte_surface=1, minValue=0, maxValue=1, gpuSupport=none More...
|
|
float | GiQualityMultiplier [get, set] |
| This is a multiplier for the subdivisions of all secondary ray tracing done for the particular surface. [UI Guides] displayName=Subdivs multiplier, minValue0.0, gpuSupport=none More...
|
|
int | GiSurfaceId [get, set] |
| If two objects have different GI surface ids, the light cache samples of the two objects will not be blended. [UI Guides] displayName=GI surface ID, minValue0, startRollout=Miscellaneous, gpuSupport=none More...
|
|
bool | GiVisibility [get, set] |
| Whether the object is visible to GI (generating and receiving) [UI Guides] gpuSupport=full More...
|
|
int | MatteForSecondaryRays [get, set] |
| Set this to 1 to make the material act as matte for all secondary rays (reflections and refractions); if set to 2, the material will perform automatic projection mapping of the environment map on the matte geometry [UI Guides] displayName=Matte for sec. rays, enum=0:Disable;1:Without Projection Mapping;2:With Projection Mapping, enableIf: ?matte_surface=1, gpuSupport=partial More...
|
|
bool | MatteSurface [get, set] |
| Makes the material appear as a matte material, which shows the background, instead of the base material, when viewed directly. [UI Guides] gpuSupport=partial More...
|
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bool | MayaBackgroundShaderCompatibility [get, set] |
| Setting this to true will make the matte alpha opaque so that the alpha of objects behind the matte won't be seen. [UI Guides] gpuSupport=none More...
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bool | NoGiOnOtherMattes [get, set] |
| This will cause the material to appear as a matte object in reflections, refractions, GI etc for other matte objects. [UI Guides] displayName=No GI on other mattes, enableIf: ?matte_surface=1, gpuSupport=none More...
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float | ReceiveCaustics [get, set] |
| Controls the caustics received by the material. [UI Guides] displayName=Received caustics mult., minValue=0.0, gpuSupport=none More...
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float | ReceiveGi [get, set] |
| Controls the GI received by the material. [UI Guides] displayName=Received GI mult., minValue=0.0, gpuSupport=full More...
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float | ReflectionAmount [get, set] |
| Shows the reflections of the base material. [UI Guides] enableIf: ?matte_surface=1, minValue=0, maxValue=1, gpuSupport=full More...
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IList< object > | ReflectionExclude [get, set] |
| A list of plugins that will be excluded from reflections. [UI Guides] attributes=objectSet, startRollout=, gpuSupport=none
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object | ReflectionFilterTex [get, set] |
| (description missing) [UI Guides] gpuSupport=none
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bool | ReflectionListIsInclusive [get, set] |
| Setting this to true will turn the reflection exclude list into inclusive (inverted). [UI Guides] gpuSupport=none More...
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bool | ReflectionsVisibility [get, set] |
| Whether the object is visible in reflections [UI Guides] gpuSupport=full More...
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float | RefractionAmount [get, set] |
| Shows the refractions of the base material. [UI Guides] enableIf: ?matte_surface=1, minValue=0, maxValue=1, gpuSupport=full More...
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IList< object > | RefractionExclude [get, set] |
| A list of plugins that will be excluded from refractions. [UI Guides] attributes=objectSet, startRollout=, gpuSupport=none
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bool | RefractionListIsInclusive [get, set] |
| Setting this to true will turn the refraction exclude list into inclusive (inverted). [UI Guides] gpuSupport=none More...
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bool | RefractionsVisibility [get, set] |
| Whether the object is visible in refractions [UI Guides] gpuSupport=full More...
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bool | RenderStatsUse [get, set] |
| Use RenderStats properties. More...
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float | ShadowBrightness [get, set] |
| An optional brightness parameter for the shadows on the matte surface.A value of 0.0 will make the shadows completely invisible, while a value of 1.0 will show the full shadows. [UI Guides] enableIf: ?matte_surface=1, minValue=0, maxValue=1, gpuSupport=full More...
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object | ShadowBrightnessTex [get, set] |
| Same as shadow_brightness but used for the Maya's useBackground shader which supports textures as shadow brightness [UI Guides] gpuSupport=none
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bool | Shadows [get, set] |
| Turn this on to make shadows visible on the matte surface. [UI Guides] enableIf: ?matte_surface=1, gpuSupport=full More...
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bool | ShadowsReceive [get, set] |
| Whether the object receives shadows [UI Guides] gpuSupport=full More...
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bool | ShadowsVisibility [get, set] |
| Whether the object casts shadows (visible to lights for shadow rays) [UI Guides] gpuSupport=full More...
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Color | ShadowTintColor [get, set] |
| Tint for the shadows on the matte surface. [UI Guides] enableIf: ?matte_surface=1, gpuSupport=full More...
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int | TraceDepth [get, set] |
| The maximum reflection depth (-1 is controlled by the global options) [UI Guides] gpuSupport=none More...
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bool | UseIrradMap [get, set] |
| Allow enable/disable of irradiance map per surface. [UI Guides] displayName=Use irradiance map, startRollout=Additional surface properties, gpuSupport=none More...
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float | Visibility [get, set] |
| Overall visibility [UI Guides] minValue=0, maxValue=1, gpuSupport=full More...
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bool | WrapperUse [get, set] |
| Use Wrapper properties. More...
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string | this[string property] [get, set] |
| Gets or sets a property with the given name. More...
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string | OutputName [get] |
| The output property name of the plugin if any. More...
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new string | OutputName [get] |
| The output property name of the plugin if any. More...
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Plugin | Plugin [get] |
| The plugin. More...
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new T | Plugin [get] |
| The plugin. More...
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string | OutputName [get] |
| The output property name of the plugin if any.
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new string | OutputName [get] |
| The output property name of the plugin if any.
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Plugin | Plugin [get] |
| The plugin.
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new T | Plugin [get] |
| The plugin.
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