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class | ProxyCreateParamsSerializer |
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int | AnimOn |
| Enables saving multiple animated frames in the proxy
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int | BakeTransforms |
| When enabled (default), applies the input Transform(s) to the geometry data, otherwise writes the Transform(s) into separate data channel
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string | CustomPreviewFile |
| file name to read and use its vertices and faces for the preview voxel
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string | Destination |
| vrmesh file name
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int | ElementsPerVoxel |
| Approximate number of triangles per voxel to aim for
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int | EndFrame |
| Last frame if AnimOn=true
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int | ExportPointCloud |
| When enabled, adds a point cloud representation of the mesh separated into different levels of detail. The various levels of detail can be used by proxies for saving memory when rendering distant objects.
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int | MergeVoxels |
| Merge all voxels of the same type, before subdivision.
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int[] | ObjectIDs |
| Array of unique IDs for the respective meshes. This should usually match Node.objectID values.
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string[] | ObjectNames |
| Array of names to associate with respective meshes. This can be used to identify the pieces when reading the proxy.
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float | PointSize |
| Determines the size of point cloud disks at the most detailed level. If this value is small, point clouds rendered at the lowest level appear closer to original mesh but use more memory.
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int | PreviewFaces |
| Approximate number of preview triangles. Default 10000. Set to 0 to disable preview.
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int | PreviewHairs |
| Number of preview hairs (default 1000)
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int | PreviewParticles |
| Number of preview particles (default 20000)
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PreviewTypes | PreviewType |
| See enum PreviewTypes
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int | StartFrame |
| First frame if AnimOn=true
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int[] | VoxelInfoFlipNormals |
| Array of flipNormals flags (1 flag per mesh object - true if the geometric normals should be flipped)
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int[] | VoxelInfoSmoothed |
| Array of smoothed flags (1 flag per mesh object - true if the voxel should be rendered with smoothed normals)
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Color[] | VoxelInfoWireColor |
| Array of diffuse (wire) colors - 1 Color per mesh object
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The documentation for this class was generated from the following file:
- /home/jenkins/ci/cgrepo/appsdk/VRay_SDK_CSharp/VRay_SDK_CSharp/VRayRT/VRayRendererParams.cs