Inherits ICloneable.
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CachedAssetsLimitTypeEnum | CachedAssetsLimitType [get, set] |
| | What kind of asset cache limiting to apply, if any.
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float | CachedAssetsLimitValue [get, set] |
| | Value for the cache limit (hours or GB).
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bool | ChangeCurrentDirectory [get, set] |
| | Change the current folder to remoteScenePath, default: false.
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| bool | DR2AsDispatcher [get, set] |
| | Whether the instance will act as a Dedicated Dispatcher. More...
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int | DR2ConnectTimeout [get, set] |
| | Initial connection timeout in seconds.
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| bool | DR2DisableUdp [get, set] |
| | Whether UDP discovery should be disabled More...
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string | DR2HttpProxy [get, set] |
| | server:port connection parameter for http connections via proxy.
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| bool | DR2ListenOnIpv4 [get, set] |
| | Whether to listen on IPv4 local sockets More...
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| bool | DR2ListenOnIpv6 [get, set] |
| | Whether to listen on IPv6 local sockets More...
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| bool | DR2PipelinedUpstream [get, set] |
| | Whether to use pipelining. Note pipelining will be disabled internally (even if requested) if a proxy is configured or is discovered between the client and a remote server. More...
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| bool | DR2RunLocalRenderServer [get, set] |
| | (Dispatcher only) Whether the dispatcher should run a local render server More...
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| bool | DR2SecureConnection [get, set] |
| | Whether SSL / TSL should be enabled for connections from / to this dispatcher / server More...
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int | DR2UpstreamChannels [get, set] |
| | Number of upstream connections, which the client side will use, when pipelining is not enabled.
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int | DR2WorkerThreadsPerServer [get, set] |
| | Number of worker threads per each server instance we start.
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string | IncludePaths [get, set] |
| | Semicolon separated list of file system paths to the folders containing scene include files.
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bool | KeepSceneInMemory [get, set] |
| | Do not write a temporary vrscene-file, keep the scene data in memory only, default: false.
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bool | NoRenderLicensePreCheck [get, set] |
| | Do not check if RenderNode license is available when creating the server (it's always checked when rendering is started), default: false.
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int | NumThreads [get, set] |
| | Number of threads to use for rendering (leave at 0 for all available).
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bool | OverwriteLocalCacheSettings [get, set] |
| | True to override any local cache settings on the render servers with the value from the client machine. Default: false.
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string | PluginLibraryPath [get, set] |
| | Alternative path to folder containing V-Ray plugins
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int | PortNumber [get, set] |
| | Which port to accept connections on (leave at 0 for default - 20207 (DR1) or 20209 (DR2)).
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string | RemoteScenePath [get, set] |
| | The folder in which the received vrscene-file will be written, default is the temp folder.
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bool | RunAsLiveLink [get, set] |
| | True to use the underlying renderer as a dr/live-link interface. Default: false.
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Options to set up a VRayServer.