This page provides information about the V-Ray Enmesh geometry.
Overview
The VRayEnmesh geometry 'coats' an object’s surface with a repeating pattern of a rendered geometry that follows the UVW space of that geometry.
The VRayEnmesh geometry includes a gizmo for interactive placement. The length, width and height parameters reflect the gizmo size. When first assigned, the gizmo is auto-fitted to the object's extents in object space. When multiple meshes are selected, the crop box gizmo should fit them all.
General
Source Object – Shows the set containing the object used as a source.
Crop box size X/Y/Z – Sets the gizmo size along X/Y/Z axis.
Tiling U/V – Sets a pattern tiling in UVW space.
Height % – Sets the resulting VRayEnmesh height based on the Crop box size Z. 100% means using the original crop box height.
Height offset % – Sets the VRayEnmesh geometry offset along the surface normals based on the Crop box Z size.
Use mesh uvw mapping – When enabled, uses the source mesh UVW for shading instead of the Surface UVW. This option is enabled by default.
Use mesh Ids – When enabled, uses Mesh IDs for shading the patternized surface if a VRayMultiSubTex or Multi/Sub-Object are used.
Rotation – Sets a pattern rotation in UVW space.
Offset U/V – Sets a pattern offset in UVW space.
Random offset U/V – Takes the static UVW offset as base and adds it when calculating the randomization effect.
Use random rotation steps – When enabled, Random rotation is based on a 360/X where X is Steps count. For example, if Random rotation is set to 4, the pattern mesh is randomly rotated on a 90 degrees step (360/4) with a 30 degrees offset - 30, 120, 210, 300, 390 (30).
Random rotation – The pattern mesh is rotated in the +/- interval of the given value.
Objects – Meshes that are used as a repeating pattern are added to this list. To remove a mesh from the list, select the mesh and press the Delete key.