This page provides information on the Cellular texture in V-Ray for Blender.
Overview
The V-Ray Cellular Texture map generates a procedural cellular noise pattern.
Properties
Type – Specifies which type to use for the Cellular texture. The choices are Dots, Chips, Cells, Chess Cells, or Plasma.
Background Color – Controls the color of the background of the Cellular procedural texture.
Center Color – Controls the color of the center of the cells.
Edge Color – Controls the color of the edges of the cells in the Cellular procedural texture.
Size – Controls the size of the cell.
Spread – Controls the spread of the cell pattern.
Density – Controls the density of cell pattern.
Low – Controls the low threshold (background color).
Middle – Controls the middle threshold (edge color).
High – Controls the high threshold (center color).
Fractal – Enables or disables the usage of fractal patterns in the creation of the procedural texture.
Fractal Iterations – Specifies the number of iterations for the fractal pattern.
Fractal Roughness – Specifies the amount of roughness in the fractal pattern.