This page provides details on the Environment settings in V-Ray for Unreal.
Page Contents
Overview
The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.
VRaySettingsEnvironment Blueprint
The VRaySettingsEnvironment Blueprint Actor is accessible through the Modes panel by searching for VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
UI Path:||Modes Tab|| >Search Classes > VRaySettingsEnvironment
UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironmentUI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera
In order to see the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.
VRay Environment Settings