This page provides information about the SSS Render Channel in V-Ray for Blender.
Overview
The SSS Render Channel stores information calculated from Subsurface Scattering materials (V-Ray Fast SSS2/V-Ray Mtl). This render channel can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.
UI Path: ||V-Ray Node Editor|| > World > Render Channels > Beauty > V-Ray SSS
Properties
See the Render Channels page to find out where you can find these properties.
Channel Name – Customizable name for the render channel.
Enable Deep Output – Specifies whether to include this render channel in deep images.
Color Mapping –
Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.
Common Uses
The Subsurface Scattering render channel is useful for changing the appearance of Fast SSS2 elements after rendering in a compositing or image editing software. In the example, the scattering color is changed to red using the SSS2 RC. See the render before and after compositing.