Table of Contents

This page provides information about character rig specification in Chaos Anima.


Standard Actor Rig


The rig used by Anima has a total of 67 bones as shown in the sections below. For convenience we’ve broken this description down into body parts so you can see clearly the bones used and the naming conventions.

Anima supports four naming conventions for bones including those used by our Library rigged characters, Biped, and Mixamo rigs. If these are used, then import is much simpler because the character can be automatically mapped to Anima’s internal rig. If you use different naming conventions an interface will appear when you import a character asking you to manually map your rig to Anima’s internal skeleton. The names shown in the images below are the suffixes used by biped. Below this is a table showing the equivalent Library versions: please feel free to put additional naming elements before these labels.

Starting from the feet and moving up the body, the bone structure is as explained on this page.


Legs and Feet


BipedMetropoly
 R Toe0Nub RightToeBaseNub
 L Toe0Nub LeftToeBaseNub
 R Toe0 RightToeBase
 L Toe0 LeftToeBase
 R Foot RightFoot
 L Foot LeftFoot
 R Calf RightLeg
 L Calf LeftLeg
 R Thigh RightUpLeg
 L Thigh LeftUpLeg



Hips, Spine, Head and Neck



BipedMetropoly
[root]Hips
PelvisSpine
SpineSpine1
Spine1Spine2
Spine2Spine3
Spine3Spine4
NeckNeck
HeadHead
HeadNubHeadNub



Arms






Hands



Left HandRight Hand
BipedMetropolyBipedMetropoly
L HandLeftHandR HandRightHand
L Finger0LeftHandThumb1R Finger0RightHandThumb1
L Finger01LeftHandThumb2R Finger01RightHandThumb2
L Finger02LeftHandThumb3R Finger02RightHandThumb3
L Finger0NubLeftHandThumbNubR Finger0NubRightHandThumbNub
L Finger1LeftHandIndex1R Finger1RightHandIndex1
L Finger12LeftHandIndex2R Finger12RightHandIndex2
L Finger11LeftHandIndex3R Finger11RightHandIndex3
L Finger1NubLeftHandIndexNubR Finger1NubRightHandIndexNub
L Finger2LeftHandMiddle1R Finger2RightHandMiddle1
L Finger21LeftHandMiddle2R Finger21RightHandMiddle2
L Finger22LeftHandMiddle3R Finger22RightHandMiddle3
L Finger2NubLeftHandMiddleNubR Finger2NubRightHandMiddleNub
L Finger31LeftHandRing1R Finger31RightHandRing1
L Finger3LeftHandRing2R Finger3RightHandRing2
L Finger32LeftHandRing3R Finger32RightHandRing3
L Finger3NubLeftHandRingNubR Finger3NubRightHandRingNub
L Finger42LeftHandPinky1R Finger42RightHandPinky1
L Finger41LeftHandPinky2R Finger41RightHandPinky2
L Finger4LeftHandPinky3R Finger4RightHandPinky3
L Finger4NubLeftHandPinkyNubR Finger4NubRightHandPinkyNub



Character Mesh


Anima does not support importing characters that use multiple meshes, the skin must be composed of a single object (it doesn’t need to be watertight). If you have a character with multiple parts you will need to combine them into a single mesh or poly object and re-skin it before exporting to Anima.