This page provides information on the Chaos Scatter Surface Color Shader, its settings, and usage.
Overview
The Chaos Scatter Surface Color shader automatically takes the diffuse color of the Chaos Scatter distribute-on object and passes it to the instances scattered on it.
To learn more, see: How to use Chaos Scatter with Corona for Cinema 4D
The shader itself takes only the distribute-on diffuse color, but it can be applied to any material property of the scattered instance (e.g. roughness, opacity, self-illumination, or any other).
Shader properties
Mode – Allows setting the mode for the Surface Color shader
- Custom shader – Uses a custom shader as the surface color. You can then randomize this map's hue and gamma using the built-in controls.
- Surface diffuse/base shader – Automatically uses the distribute-on object's diffuse/base shader.
Hue random – Controls randomization of the resulting color hue. The value specifies the maximal distance from the original hue (in the range of 0-100%), where 0% disables hue randomization and 100% applies maximal hue randomization.
Gamma random – Adds additional randomization of mid-tones (gamma) to the result (in a range of 0-100%), where 0% disables randomization and 100% applies maximal reasonable gamma randomization.
The Chaos Scatter Surface Color shader is located under the plugins > ChaosScatter category when loading a shader using Cinema 4D's built-in material editor. If you're using the Corona Node Material Editor, the shader is located under the New Shader > ChaosScatter category.
Examples
The Chaos Scatter Surface Color texture map is applied to the scattered objects on the distribution surface.