Table of Contents

Official Release

Date - November 28, 2024




New Features

Texture



Modified

UI/UX

  • Added object and material presets in the Water Surface object.

  • Improved asset import - when dragging onto empty space, an implicit plane at height 0 is used for placement instead of the scene origin.



Fixes

Camera

  • The selected scene animation camera not being saved in the config file.

  • Camera properties not getting reset when opening a new empty scene.

  • Overriding of the camera parameters when choosing a camera type for offline sequence rendering.

  • Camera from the scene track being used in animation instead of the one from the camera animation track.

  • Cameras imported from config file not getting grouped properly.

  • Wrong Aperture Size when choosing a camera in the Vantage Onboarding sample scene.
  • Camera not able to be renamed.

  • Incorrect camera creation after it was deleted and moving in the DCC is performed.

  • Material issue with imported multi-material Cosmos assets when adding a V-Ray Light.

  • Displacement not regenerating in Live Link animation rendering

Displacement

  • Crash when attempting to tessellate a very large mesh

Clipper

  • Wrong rendering of Mesh clipper with SSS

  • Render artifacts with clipper mesh and fog start distance

Sun

  • Black sky when the V-Ray 7 PRG sky model is selected. Now it uses the V-Ray 6 model instead in Vantage.

Water surface

  • Wrong wave scale after hiding and showing.

Vantage file

  • Wrong loading of cloned objects with missing parent hierarchy.

Clay mode

  • Clay mode edge texture not being applied to the default material.

Material

  • Incorrect loading of Cosmos 2-sided materials.

  • Incorrect material fog when merging scenes into a "New Scene".

Importing

  • Ignoring the "loop animation" preference option when merging scenes.

  • Wrong orientation of imported .vrscenes from Cinema4D

UI/UX

  • Wrong placement gizmo orientation in Y-up scenes.

Hardware

  • Duplicate devices caused by virtual display adapters.

Wind

  • Wrong vegetation wind animation in Maya and C4D exported scenes.

Scene states

  • Scene state override not getting applied in offline rendering.

  • Non-working scene states when current camera is selected.

Texture

  • Incorrect mip-maps and bump mapping behind semi-transparent objects.

  • Unwanted texture clipping when using stochastic opacity with small values.

Fog

  • Wrong rendering of fog with a start distance behind refractive objects.

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