Official Release
Date - November 28, 2024
New Features
Texture
Added an option for LOD bias for dynamic textures in the Advanced Texture settings in the Render settings tab.Details
Modified
UI/UX
Added object and material presets in the Water Surface object.
- Improved asset import - when dragging onto empty space, an implicit plane at height 0 is used for placement instead of the scene origin.
Fixes
Camera
The selected scene animation camera not being saved in the config file.
Camera properties not getting reset when opening a new empty scene.
Overriding of the camera parameters when choosing a camera type for offline sequence rendering.
Camera from the scene track being used in animation instead of the one from the camera animation track.
Cameras imported from config file not getting grouped properly.
- Wrong Aperture Size when choosing a camera in the Vantage Onboarding sample scene.
Live Link
Camera not able to be renamed.
Incorrect camera creation after it was deleted and moving in the DCC is performed.
Material issue with imported multi-material Cosmos assets when adding a V-Ray Light.
Displacement not regenerating in Live Link animation rendering
Displacement
Crash when attempting to tessellate a very large mesh
Clipper
Wrong rendering of Mesh clipper with SSS
Render artifacts with clipper mesh and fog start distance
Sun
Black sky when the V-Ray 7 PRG sky model is selected. Now it uses the V-Ray 6 model instead in Vantage.
Water surface
Wrong wave scale after hiding and showing.
Vantage file
Wrong loading of cloned objects with missing parent hierarchy.
Clay mode
Clay mode edge texture not being applied to the default material.
Material
Incorrect loading of Cosmos 2-sided materials.
Incorrect material fog when merging scenes into a "New Scene".
Importing
Ignoring the "loop animation" preference option when merging scenes.
Wrong orientation of imported .vrscenes from Cinema4D
UI/UX
Wrong placement gizmo orientation in Y-up scenes.
Hardware
Duplicate devices caused by virtual display adapters.
Wind
Wrong vegetation wind animation in Maya and C4D exported scenes.
Scene states
Scene state override not getting applied in offline rendering.
Non-working scene states when current camera is selected.
Texture
Incorrect mip-maps and bump mapping behind semi-transparent objects.
Unwanted texture clipping when using stochastic opacity with small values.
Fog
Wrong rendering of fog with a start distance behind refractive objects.