Chaos Vantage, v2.5.2
Modified
Geometry
Semi-transparent objects after multiple bounces now do not render black.
UI/UX
In Color corrections tab Highlight burn option now is available when Filmic tonemap is enabled.
Fixes
UI/UX
UI input spinboxes are cutoff for sun geolocation and animated geolocation properties.
Floating settings dialog getting stuck to the cursor when the label is clicked.
- Crash while downloading sample scenes.
- Crash when a non-Custom offline render preset is restored from INI file.
- Crash on Intel GPUs when responsive desktop is turned on.
- Some shortcuts not working on startup
Camera
Wrong skipping of the first camera when importing/merging a .vrscene.
Scatter
Crash with scatter using edited instances from Max.
Disappearing deforming instances used in Chaos Scatter.
Rendering
Unrecognized color spaces (scene-linear Rec.709-sRGB) treated as raw when loading textures.
Motion blur not rendering since 2.5.0.
Render artifacts with bump/normal maps using named or non-default UV sets also used by other textures.
Geometry
Hair rendering on Intel GPUs.
Wrong displacement normals when the base object is scaled in Maya.
Animated object visibility not working with decals.
Environment
Rendering with large HDRI texture on AMD and Intel GPUs.
Material
Vertical flip not working in UVW transformation for Opacity map.
Chaos Vantage, v2.5.1
Official Release
Date - July 11, 2024
Modified
Geometry
Cloned animated deforming objects now keep the source mesh animation.
Fixes
Virtual Reality
Vantage crashes on startup when SteamVR is set as OpenXR runtime .
Fur
Interactive update of a material on fur objects while dragging and dropping.
Chaos Vantage, v2.5.0
Official Release
Date - June 2, 2024
New Features
Virtual Reality
Initial(WIP) support for interactive rendering in VR headsets. Details
Chaos Vantage is compatible with all VR headsets (tested with Meta Quest 2, Meta Quest Pro, Meta Quest 3, HTC Vive, and Varjo Aero). Wireless connection is supported, but for smooth performance a tethered connection is recommended. Ensure an appropriate OpenXR runtime is set in the VR's respective app:
- Windows Mixed Reality: "Mixed Reality Portal" > "Settings" > "Set up OpenXR".
- Oculus: "Oculus" app > "Settings" > "General" > "Set Oculus as Active".
- SteamVR: "SteamVR" app > "Settings" > "Developer" > "Set SteamVR as OpenXR Runtime
Animation
Support for Chaos Cosmos animated vegetation assets. Details
Materials
Support for VRayEdgesTex in bump and rounded corners.
Geometry
- Support for animated partial object visibility.
Rendering
Support for ACEScg rendering color space.
Tool for quickly saving a previz video with DLSS. Details
UI/UX
Search filtering and sorting for scene objects, lights, and cameras.
Progress bar for importing assets.
Added meter scale information in the log and Scene stats.
Added "Flip horizontally" option to the Background image. Details
Added ability to drag and drop files onto FilePath property labels(LUTs, Environment texture, Background texture, Point, Spot, Directional Projection textures).
Color Corrections
- Loading chromatic aberration from VFB settings in .vrscene.
Modified
Decals
Added decal option to lock the width/length ratio.
Improved the "place decals" tool to be activated when importing or dragging decals from the Chaos Cosmos browser and to load the decal properties.
UI/UX
Improved the "Always on top" behavior, now it is disabled while HQ rendering.
Improved UI - now distance parameters display with scene units.
Improved the camera settings layout.
Improved the highlighting and selection in scenes with millions of instances.
Environment
The default sun is now auto-enabled when it is the only light in the scene.
Added Improved shading option to the clouds that improves self-shadowing. Details
Performance
Texture loading speed is now 5-10% faster.
Improved acceleration structure rebuilds and instance updates for better performance.
Vantage file
Merged assets as a result of "Open file as config only" now are properly saved in the .vantage file.
Installer
New default install directory is C:\Program Files\Chaos\Vantage\. For versions prior to Chaos Vantage 2.5, the default location is - C:\Program Files\Chaos Group\Vantage\
Fixes
Environment
Visible strip artifacts on clouds.
Incorrect environment rotation when using the "Flipped" option in Maya
Decals
Decals not rendering from Live Link from Revit or other V-Ray 6.1 builds.
Decals not updating on animated objects under specific circumstances.
Transform animation from .vrscene being ignored for decals.
Textures
Incorrect saturation of textures when dynamic textures are enabled.
Reduced checker artifacts with UVWRandomizer random rotation and certain normal maps when dynamic textures are enabled.
UI/UX
Overlay issue when using multiple GPUs with OptiX or DLSS upscaling.
Incorrect change of the "View mode" after "Frame Selected/Scene" action.
Hiding of the "Create scene state" dialog when "Always on top" option is enabled.
Undo transformation for objects in very large scenes.
Non-functioning undo shortcut while the Transform Dialog is open.
Vantage file
Generation of additional clone objects when opening the scene as config only.0
Chaos Vantage, v2.4.0
Official Release
Date - May 21, 2024
New Features
Geometry
Support for importing and creating V-Ray Decal. Details
- Support for nested V-Ray scenes inside V-Ray scenes.
Materials
Support for "Thin walled" option in V-Ray material.
Textures
Support for UDIM textures.
Color corrections
Added white balance to color correction tab. Details
Loading most VFB color corrections settings from .vrscene files (Exposure, Filmic, White Balance, Hue/Saturation, Color Balance, LUT)
Camera
Support for setting "Auto-exposure" and "exposure bias" from .vrscene or Live-link.
Lights
Support for dome light "horizontal flip" option from Maya.
UI/UX
Search filter functionality in the Scene outliner. Details
Animation editor
Imported animated cameras in/out ranges setting Details
Undo/Redo actions for animation editor.
Modified
Geometry
Improved Scatter generation and update for detailed target and area include/exclude meshes.
Improved denoising of deforming geometry.
UI/UX
Scatter and fur objects can now be selected in the viewport.
Improved tooltips timing.
Denoiser
Updated DLSS-RR to version 3.7.
Performance
Improved playback performance with a small number of animated instances and a large number of non-animated instances.
Improved dynamic textures update performance.
Fixes
Geometry
Merging of animated scenes with different Up vector results in wrong orientation.
Chaos Cosmos
Wrong rendering of Cosmos assets exported from Maya.
UI/UX
Crash when modifying key shortcuts.
Disappearing popup dialogs for camera settings.
Hiding an object doesn't hide its descendants if they are procedural objects (scatter, fur, light).
NVENC failure when falling back from AV1 to H264 on older GPUs.
Installer
Installer doesn't proceed when there is no V-Ray License Service installed.
Chaos Vantage, v2.3.0
Official Release
Date - March 27, 2024
New Features
Materials
Support for rendering V-Ray Blend Material (BRDFLayered).
Render element
Support for the Multi Matte render element. Details
UI/UX
Added viewport toggle filter for the light gizmos. Details
Added option to improve desktop responsiveness while rendering. Details
Added information, in the status bar, for the host application used for Live Link.
Added ability to rename of objects created inside Vantage (Fur, Scatter, Lights, Multi Matte) with a context menu or double-click on object name.
Output
Added AV1 codec for video encoding, enabled by default (if supported by GPU). Details
Modified
Displacement
Improved memory used for displacement by varying tessellation level within a mesh.
Denoiser
Updated Intel Open Image Denoise to version 2.2.
Light Cache
Improved Light Cache to slightly better preserve low intensity samples.
UI/UX
Chaos Cosmos Browser UI responsiveness.
Fixes
Displacement
Random displacement when using unsupported secondary UV channel of the geometry object.
Scene states
Broken sub-states after dropping Environment texture.
Live Link
Wrong Live Link update for Nodes with unsupported materials.
Wrong rendering of Glossy Refraction with rotated texture during Live Link with Rhinoл
Lights
Sun azimuth rotation values to match geographical azimuth. Old saved .vantage files will be automatically updated to use new values on Save.
Collision
Missing "Height ratio" update when collision "Height tolerance" is changed.
Clouds
Wrong cloud shading with sun slightly under the horizon.
Lighting
Wrong lighting when rendering using direct light reservoir resampling and the scene contains a normal map.
Refraction artifacts when rendering with direct light reservoir resampling.
UI/UX
Disappearing toolbar in the Debug Log window after second opening.
Hiding of the HQ rendering dialog while "Always on top" is enabled.
Denoiser
Streak artifacts with Optix denoiser and multi GPU setup.
Broken temporal (“reduce flickering”) denoising in multi GPU mode.
Chaos Vantage, v2.2.3
Official Release
Date - February 21, 2024
New Features
Chaos Scatter
Support for scattering lights.
- Support for VRayMultiSubTex.
Modified
Geometry
Improved loading speed of .vrscenes with a small number of very detailed meshes.
Fixes
Geometry
Slow mesh loading in Chaos Vantage 2.2.2.
Material
Crash when a texture is set as bump amount in a material.
Live Link
Artifacts on Chaos Scatter instances after changing the material of their source model.
Missing sun properties in Chaos Vantage during Live Link in version 2.2.2. Now sun properties are available only when the scene in the host app does not contain a sun light.
- Incorrect lighting when an object is turned into mesh light during.
Camera
Resetting of "Aperture size" when reopening a scene.
Animation editor
Animation trim not taken into account in the Render setup dialog.
Chaos Vantage, v2.2.2
Official Release
Date - February 8, 2024
New Features
Chaos Scatter
Support for Chaos Scatter in V-Ray 6 for Maya, V-Ray 6.2 for SketchUp/Rhino.
- Support for Edge Trimming in Chaos Scatter and Forest Pack in V-Ray 6.2 for 3ds Max.
- Added Include models' children, Edge trimming, Altitude limitation, Preserve model rotation/scale and Look at target options in scatter object inside Chaos Vantage. Details
Modified
Camera
Improved camera imported from SketchUp - now view matches when using Two-Point Perspective.
- increased camera limit from 100 to 1000.
- Now Field of view does not change between cameras with different focus distance when Lens mode is set to Field of View.
- Film Gate and Zoom settings are now hidden when Lens mode is Field of View.
Environment
Improved physical sky responsiveness.
Fixes
Denoiser
Brightness flicker issue when using a combination of DLSS Ray Reconstruction as Primary and NVidia Optix AI as Secondary denoisers
Ghosting in offline camera animation with Optix denoiser
- DLSS preset not getting restored properly on Vantage startup
Motion blur not working with the DLSS modes that have upscaling different from 2x
Artifacts with "only final pass" denoising
Camera
Crash caused by reordering cameras in Camera lister.
Crash caused by leveling camera and then saving .vantage file.
Scene states
Crash when using sub state with deleted objects.
Displacement
Geometry gaps when using stochastic tiling and displacement.
Wrong displacement amount caused by object scaling.
Live Link
Wrong update of V-Ray Light mesh.
Flipped instanced geometries during Render animation with Chaos Vantage from Cinema 4D.
Chaos Cosmos
Slow scene load when download of missing Cosmos assets is canceled.
Scattering fog
Incorrect GI caused by Scatter fog with "affect secondary" on and "scatter GI" off.
UX/UI
Wrong size of checkbox size on high dpi displays.
Chaos Vantage, v2.2.1
Official Release
Date - December 15, 2023
New Features
Geometry
Support for material ID for displacement.
Fixes
Geometry
- Crash with mesh file with thousands of voxels.
- Displacement UV scale issue in SketchUp.
- Crash with empty geometry with added displacement.
- Broken displacement continuity with SketchUp scenes.
Materials
- Clay mode removing displacement.
- Clay mode removing light textures.
Live Link
- Crash with animated ForestPro objects in 3Ds Max Live Link.
Chaos Vantage, v2.2.0
Official Release
Date - December 7, 2023
New Features
Geometry
Support for V-Ray Fur, Ornatrix, Hairfarm, and XGen hair.
Support for V-Ray Displacement.
Support for new V-Ray 6.2 Forest pack and Rail clone instancing.
Materials
- Support for V-Ray Hair Next material.
Hardware
- Support for Intel Meteor Lake iGPU.
Batch rendering
- Render Setup options and render queue items are now stored in the .vantage file.
Live Link
- Added Vantage Live Link settings dialog in 3Ds Max Vantage toolbar.
Details
UI/UX
- Implemented a warning and error count indicator in the status bar.
Rendering
- Implemented a Firefly filter.
Details
Modified
Geometry
Improved GPU peak memory usage when loading the geometry for a scene.
Improved check for failed geometry allocations.
DLSS
Improved DLSS - added 2.25x and 3x upscale modes (available when Secondary (when static) denoiser is set to Same as Primary).
Reduced memory usage.
Denoiser
Improved OptiX denoiser quality. Added a Legacy mode option to revert to old OptiX behavior. Details
Improved Intel denoiser: upgraded to 2.1.0, enabled GPU acceleration on Intel devices.
Scene States
Properly update the Scene States helper message on undo/redo.
Update scene state button now creates necessary sub-states if ORIGINAL SCENE or SAVED SCENE is currently chosen.
Detected changes for scene states when modifying a New file.
Navigation
Improved Orthographic camera navigation. Now Navigate around cursor ray hit and Navigate around selection work properly.
UX/UI
Improved Viewport Fill - now filter is disabled when sharpness is set to 0.
Improved DPI scaling on 150% and similar ratios.
Fixes
Geometry
- Crash when loading invalid Instancer2 with missing node reference.
UI/UX
Bug with wrong UI slider ranges.
Wrong trimming of the scene animation track.
Auto-exposure and noise mask overlay while using Intel GPUs for rendering.
Wrong reloading of a saved .vantage file, with imported .vrscene.
Animated cameras from imported vrscenes are not loaded with animation after reload of .vantage file.
Wrong camera grouping on import.
Textures
Missing texture UVs if their UVW generator is missing.
Output
Wrong baking of Exposure bias in EXR when exposure correction is disabled.
Camera white balance not getting saved in EXR.
Chaos Vantage, v2.1.1
Official Release
Date - October 10, 2023
New Features
View modes
- Implemented viewport view modes: Beauty, Atmosphere, Background, Diffuse Filter Global Illumination, Lighting, Reflection, Refraction, Specular, Self-Illumination, Bumped Normals, Z-Depth, Material Mask, Object Mask .
Details
UI/UX
- Implemented status messages Info, Modified, Created, Switched for sub-states and scene states.
Modified
Textures
Support for mix_amount parameter for 3ds Max's Composite texture.
Fixes
Live link
- Sequence from animated camera in Vantage not rendering when in Live Link.
Installation
Possible crash after downgrading Vantage.
Scene States
Incorrect Undo action on moved objects after applied scene state.
Chaos Vantage, v2.1.0
Official Release
Date - September 21, 2023
New Features
DLSS
- Implemented NVIDIA DLSS 3.5 with Ray Reconstruction for interactive upscaling and denoising. GPU driver 537.13 or newer is required. Accessible from Edit > Preference > Render Defaults > Primary (when moving) > DLSS Ray Reconstruction.
Details
Material
- Support for refraction glossiness.
Hardware
- Support for discrete Intel Arc GPUs (experimental).
Modified
Batch rendering
Render queue items are now stored between offline rendering sessions.
UI/UX
Camera thumbnail now updates automatically when scene states are changed for the camera.
Fixes
UI/UX
- Crash when clicking the new version notification button in the menu bar.
- Incorrect render resolution settings when adding multiple cameras using the Group enqueue mode and the <from camera> resolution preset.
Scene States
Incorrect Undo action on moved objects after applied scene state.
- Incorrect NONE sub-state for Objects and Materials
- Incorrect camera scene state in the camera scene states dropdown menu when editing render queue item.
Chaos Vantage, v2.0.1
Official Release
Date - August 03, 2023
New Features
Scene states
- Smooth transition between scene states attached to cameras in the animation timeline.
Rendering
- Added global self-illumination and emissive multiplier. Details
- Support for 'crop' bitmap option where shading graphs are not supported.
Textures
- Support for Bercon tiles texture.
Animation editor
Added 'Delete all' context menu command in animation editor. Details
Auto-exposure
- Added auto-exposure clamp value option. Details
Modified
UX/UI
Improved the 'Update textures and meshes for current frame' button - now it is a toggle and when enabled automatically updates meshes and animated textures in the interactive viewport, when playback is not active.
Rearranged the rollouts in the Environment tab UI. Renamed Environment rollout to Sky, Cloud settings rollout to Clouds, Sun light rollout to Sun.
- Moved Sky model settings from Sun rollout to Sky rollout, visible only when Environment mode is Physical sky.
The render progress dialog is now movable.
Performance
Improved memory usage when using a single GPU (around 30MB per megapixel) to not use double buffering.
Scene states
Renamed '<chosen scene state>' to '<current scene state>' in sequence rendering, keeping current changes during the offline rendering.
Added a SAVED SCENE state, updated on each "Save scene" or "Save Scene As..." action, preventing the previous accumulation of Auto Saved sub-states.
Improved the 'Create scene state' button - now it automatically creates all necessary sub-states where needed and is added in the top toolbar.
Renamed the 'DEFAULT' scene state to be 'ORIGINAL SCENE'
Output
Improved the output filename when Render elements are enabled in sequence rendering to be better recognized by external applications.
Gizmos
Improved the rendering of the navigation and placement helper objects.
Fixes
Batch rendering
- Crash when updating Render queue cameras that to have same output file name.
Cloning
Crash when cloning scene objects multiple times.
Scene States
Crash when renaming a scene state to a specific name.
Missing scene state button in the camera widget when the scene is opened as a config only.
Live Link
Crash when opening home screen during Live Link. Now the 'Home sceen' button is disabled during Live Link.
Wrong overwriting of the -linkPort console argument by the INI file.
Denoiser
Crash when rendering high quality images/sequence with Intel denoiser selected but disabled.
Wrong results when rendering on AMD GPUs.
Missing denoiser when rendering with 'Only final pass' and pressing 'Stop and Save'.
Bug with the denoiser when rendering high quality images/sequences with dynamic textures.
Bug with NVIDIA AI temporal upscaling denoising in offline mode.
Lights
Wrong loading of mesh lights from vrscenes exported from SketchUp/Rhino/Revit.
Render elements
Wrong Normal render element, when "Scattering fog" and "scatter gi" are enabled.
Alpha not stored in EXR and PNG when using Intel denoiser or 'Separate files' is enabled. Now Alpha is always generated.
UX/UI
Frame scene/selection when using Orthographic camera.
Cinemascope resolution presets.
Wrong cropping of the light names in the UI.
Geometry
Double applying of the VRayScene transformation for Instance objects within a VRayScene.
- Wrong rendering of imported VRayScene in C4D
Tools
“Export static scene” and0 “Export animated scene to Chaos Vantage” now work regardless of V-Ray render engine type in 3ds Max.
Motion blur
Motion blur not applied to whole image when using an upscaler.
Chaos Cosmos
Wrong redirection for the Cosmos login page.
Camera
Fixed the camera position in new empty scene.
- Strange roll when switching cameras in specific scene.
Chaos Vantage, v2.0.0
Official Release
Date - June 27, 2023
New Features
Scene States
- Implemented a Scene States system for creating, modifying and switching lights, materials, and objects variations. Each tab, that can utilize the states system has a Scene sub-state rollout and a new Scene States tab is added in the right side panel.
Details
Render Elements
- Implemented render elements(Lighting, Specular, Global Illumination, Reflection, Refraction, Self-Illumination, Atmosphere, Background, Diffuse Filter, Bumped Normals, Z-Depth, Velocity, Object Mask, Material Mask, Raw RGB) for compositing and masks. Details
- Option for saving render elements as separate .png and .jpeg images.
Fog
- Implemented light scattering( volumetric) fog. Details
Textures
- Support for multiple UV channels.
- Support for Vertex Color.
- Support for all options of the Advanced mode of the Color Correction texture from 3ds Max.
- Support for repeat/offset U/V for UVWGenMaya when not using shading graphs (e.g. for bump maps).
Animation
Support for .vrscene file with animated: vertices, vrmeshes, materials, textures and UV parameters, light parameters.
Support for animations outside the imported .vrscene range.
Denoiser
Performance
Chaos Scatter
Implemented Chaos Scatter for populating objects in the scene. Details
Hardware
Support for HDR displays.
Support for AMD GPUs (experimental).
Subdivision
Support for statically subdivided geometry objects from .vrscene.
Lights
Support for mesh lights (improved with reservoir resampling enabled).
Creation of lights(Point, Spot, Directional, Rectangle, Disc, Sphere, IES) from inside Vantage. Details
Support for instanced lights via Forest pack and Railclone.
Materials
Support for VRmat materials.
Support for V-Ray override material (MtlOverride).
UI/UX
Helper onscreen text for gizmo manipulators.
Rendering quality presets slider with 4 predefined presets.
Cloning
Implemented object cloning functionality with Ctrl+D.
Camera
Support for camera render resolution from .vrscene file.
Support for orthographic camera. Details
Camera grouping functionality.
Tools
Support for Vertex snapping when moving objects. Details
Added functionality to quickly place the pivot on the object's bounding box boundaries.
Home Screen
Implemented a Home Screen dialog with quick links, recent file and sample scenes. Details
Rendering
Implemented interval and specific frames or frames list for sequence rendering. Details
Geometry
Support for embedded vrscene nodes (VRayScene).
Modified
UX/UI
Revamped user interface and user experience with reorganized and regrouped parameters.
Fixes
Live Link
- Double frame sequence rendering during Live Link with 'Render animation with Chaos Vantage'.
Geometry
Wrong placement of meshes at the origin when instanced by an Instancer in an animated .vrscene file.
- Artifacts near the scene origin caused by self intersection.
Chaos Vantage, v1.8.6
Official Release
Date - June 1, 2023
Fixes
Live Link
Wrong first frame and duplicate frames during Live Link sequence rendering.
- Reverted IPR render state to be enabled automatically when in Live Link
Texture
Bug when trying to load RawBitmapBuffer of an image above 16k resolution.
UX/UI
Fixed random crash when closing Vantage
Wrong denoiser description
Inconvenient soft range for the environment lighting intensity parameter
Camera panel width issue when "Enlarge font" is enabled
Chaos Vantage, v1.8.5
Official Release
Date - April 20, 2023
New features
Materials
Basic support for VRmat materials.
Textures
Support for alpha from bitmaps used in V-Ray material's opacity, exported from Maya.
- Support for all options of the Advanced mode of the Color Correction texture from 3Ds Max.
UX/UI
Geometry
Support for Edge trimming option introduced in Chaos Scatter with V-Ray 6 for 3ds Max, update 1.1.
Modified
UX/UI
Added scrollbar to Lights and Camera tabs.
Fixed snapping manipulation precision.
Live Link UI mode - hides unusable tools and tabs when in Live Link session.
Delete button's icon changed.
Moved camera properties to default Undo Queue.
Allow the Delete key to be used in the viewport for deleting selected objects.
Remove 'Advanced Scene Settings' dialog from File menu, its settings are scattered in more convenient places(Camera tab, Render tab, Preferences dialog).
Merged 'Render animation with Chaos Vantage' and 'Render animation with Chaos Vantage, using Vantage UI' into a single 'Render Animation with Chaos Vantage' workflow. Details
Fixes
Clouds
Tiling artifacts for thin layer of clouds.
Live Link
Wrong undo actions for camera parameters during Live Link.
Lights
Textured rectangle lights don't match V-Ray when the light units are not set to default.
UX/UI
Deleting parent object in a hierarchy messes children's transformation and Undo history.
- Render resolution not updating automatically when render Setup dialog is opened.
Chaos Vantage, v1.8.4
Official Release
Date - January 25, 2023
New features
Textures
Support for for repeat/offset u/v for 2D Placement texture from Maya when used in bump.
Modified
Rendering
Improved the metalness of a material to better match V-Ray.
Improved reflective caustics. Details
Improved the calculations for light power by area.
Fixes
Import/Load
- Crash when importing/loading with animated proxy containing hair geometry.
Texture
Crash with EXR file loaded as a V-Ray Normal map in Bump slot material.
Texture blurriness when W coordinate is different than 0.
Lights
New Default Vantage sun being created each time a non-vrscene is appended.
Light intensity to accept only positive values.
Auto-exposure
Difference in image brightness when using Auto-exposure and different rendering resolutions.
Visual artifacts with fog and Auto-Exposure.
UX/UI
Restoring of maximized main window.
Active pixels overlay not showing active pixels.
Stereo Spherical and Stereo Cube camera types not updating correctly render resolution based on aspect ratio.
Command line
- Command line rendering with video output file generates separate files.
Rendering
- Camera types not taken into account, when using sequence rendering.
Batch rendering
- Wrong FOV for cameras of the render Queue.
Live Link
- Render animation with Chaos Vantage, from 3Ds Max, doesn't start rendering when a Live link connection is not established.
Chaos Vantage, v1.8.3
Official Release
Date - October 26, 2022
Modified
Performance
Improved performance on the RTX 4090 GPU
UX/UI
Increased default value of "Max. sec. ray intensity" from 20 to 200.
Grouped exposure, highlight burn and contrast in Exposure group.
Fixes
Live Link
- Crash related to bump/normal mapping in a live link from V-Ray 6 for SketchUp.
Lights
- Choppy sun and clouds animation for animated geolocation.
Materials
- Wrong rendering of scenes that contain VRayOverride material.
Path resolver
- Incorrect assets being loaded when resolving paths.
UX/UI
- Wrong resolution for 720p preset in the HQ dialog
- Missing startup scene.
Render elements
- Missing render elements in EXR file.
Chaos Vantage, v1.8.2
Official Release
Date - October 13, 2022
New Features
NVidia AI Denoiser
Option to denoise only final sampling pass in offline rendering. Details
Modified
Environment
Implemented a default Vantage sun so Physical Sun and Sky option is available in the Environment mode drop-down.
UX/UI
Added "Always On Top" button in the top toolbar and shortcut (Ctrl+Alt+T). Details
- Added outlines to rollouts.
- Improved the snapping behavior for manipulation gizmos.
- Added sliders below parameters with soft range and CTRL(snaps to 1/1000 of the slider's soft range value), SHIFT(snaps to 1/10 of the slider's soft range value) and CTRL+SHIFT(snaps to 1/100 of the slider's soft range value) modifier keys for finer control.
- Synchronized value defaults and ranges between Vantage UI and "Render animation via Live Link" dialog in 3Ds Max .
Path resolver
- Improved path resolver now searches every subfolder next to the imported file, for assets.
Motion blur
- Reduced artifacts from motion blur
Denoiser
- Improved Vantage denoiser result in refraction and flickering object edges.
- Improved refraction quality when switching between Vantage and NVidia AI in Combined denoiser mode.
- Improved reflection detail with NVidia AI denoiser.
Auto-exposure
- Improved auto-exposure that accumulate samples in dark areas (single GPU only).
Fixes
Rendering
- Visual popping of textures with "Dynamic textures" option enabled.
- Wrong blending of the sun disk with the ground albedo.
- Wrong alignment of the sky texture's horizon line .
- Temporal denoiser and postprocessing passes breaking with dynamic textures.
- Reduce flickering being used when disabled in High quality rendering.
Auto-exposure
- Crash when starting an offline render with "Auto exposure" enabled on systems with 2 GPUs.
Command line
- Crash when rendering with -denoiser=0.
Live Link
- Hang when the Live Link drops during a sequence rendering.
- Random abort while rendering sequence using "Render animation using Chaos Vantage".
Live Link in 3ds Max doesn't start with the first click on the Start/Stop button.
- Distributed rendering in 3ds Max to always deactivate when the Live Link stop button is pressed.
Motion blur
- Not applying to moving objects when using "Render animation using Chaos Vantage".
- Not rendering in "Render animation using Chaos Vantage" Maxscript.
Import/Load
Errors caused by loading empty string texture filenames.
- Scene animation range one frame shorter when loading .vantage file.
UX/UI
- UI bug when switching between 'Focal length' and 'Field of view'.
- Transform manipulation and snapping windows not being disabled in Live Link.
- Inconsistent spinner value changes on secondary monitor .
- Wrong rotation range for transform type-ins.
- Chaos Vantage starting at invalid coordinates when monitor layout changes between sessions .
Render elements
- Missing velocity in EXR.
- Alpha getting lost in EXR when motion blur is enabled.
Chaos Vantage, v1.8.1
Official Release
Date - July 19, 2022
Modified
License server
Updated to latest Chaos License Server 6.0.0
Cloud system
- Reduced distortion of the contrails used in the cloud system.
Fixes
Live Link
- 3ds Max hangs during Live Link caused by the cryptomatte render element.
- Motion blur not rendering offline animation through Live Link from 3ds Ma.
Motion blur
- Not rendering in offline renders when dynamic textures are enable.
- Not rendering in "Render animation using Chaos Vantage" Maxscript.
UX
- Weird dialog placement on secondary monitor
Chaos Vantage, v1.8.0
Official Release
Date - July 14, 2022
New Features
Clouds
- Implemented Cloud system to the Physical Sky environment model.
Details
Color Corrections
- Implemented Filmic Tonemapper(Hable, AMPAS), Hue/Saturation and Contrast color corrections in the Post tab. Details
Textures
- Support for animated textures(image sequences)files. Have to manually update on desired frame using Update sequence button() when not in Live Link or offline rendering.
Details
Performance
Overlays
- Added composition grid overlays: Rule of Thirds, Central Cross, Golden Spiral, Golden Ratio and Diagonals. Available from the Composition guides overlay ()button in the top toolbar.
Details
Modified
Output
EXR files now store camera exposure.
UX/UI
Shortcut for HQ render dialog opening. Default is Ctrl+R.
- Functionality to copy the viewport to the clipboard with Ctrl+C shortcut.
- Implemented sliders for Color Corrections in the Post tab.
- Improved the UI responsiveness while the HQ Render setup dialog is open.
- Separated Bump and Normal mapping render options.
- Disabled file actions (e.g. Open Scene, Reload Scene) while in Live Link session.
- Misleading error message when a scene file is corrupted.
- Wrong reporting of geometry statistics in various cases (live link, deleting objects, V-Ray Proxy).
Tools
Render Animation with Chaos Vantage UI shows the correct FPS from Max.
Fixes
.vantage file
- 'Original camera' thumbnail not being properly displayed after loading file.
Performance
- GPU memory for a VRayProxy not being freed after the proxy is deleted.
Chaos Vantage, v1.7.4
Official Release
Date - June 13, 2022
Modified
UX
Improved scroll handling for debug log window
Fixes
Output
- Crash when saving to EXR files.
UX
- Strange symbols in debug log after filter search.
- Duplicate file close confirmation dialog.
Chaos Vantage, v1.7.3
Official Release
Date - June 08, 2022
Modified
Live Link
Added support for V-Ray 6 (beta) builds.
Exposure
Auto-exposure smoothing over time in High Quality sequence rendering. It is determined from FPS and Auto exposure time. Set Auto exposure time to 0 for previous behavior.
UI
Improved message log UI:
- Added button in the status bar for easier access.
- Search filter now filters and shows only lines that have the input string.
- Added Filter menu to specify the type of message to show in the log window.
- Added Wrap lines button.
- Added Clear log widow button.
- Added Open log location button.
Fixes
Performance
- CPU memory leak when uploading textures.
- Potential delay in version check during startup
Live Link
- Files not saving with Non-ascii filename characters when using 'Render animation with Chaos Vantage"
Chaos Vantage, v1.7.2
Official Release
Date - May 19, 2022
New feature
Exposure
Implemented Auto-exposure functionality. Can be toggled via the button in top toolbar. Details
Texture
Support for negative values for textures.
Fixes
Installer
- Embedded Chaos Cosmos installer downgrades newer installed version
Lights
- Crash when deleting grouped lights
Live Link
- Camera type is not consistent throughout the entire animation sequence when using 'Render animation with Chaos Vantage, using Vantage UI'
Chaos Vantage, v1.7.1
Official Release
Date - April 13, 2022
New feature
Texture
Partial support for V-Ray Edges texture - rounded corners are not implemented
Modified
.vantage
Geolocated sun animation is saved in the .vantage file
Navigation
Support for mapping Chaos Vantage shortcuts through the SpaceMouse/3DConnexion controller
UX
'Render setup' dialog retains settings when closed and between sessions. 'Save defaults' checkbox is removed from UI
- Light gizmos now have consistent line width and size at different render resolution and viewport size
UI
Upper limit for the number of light tree samples is increased to 16
Fixes
Environment
- Wrong overriding of the current environment texture when using "Open Scene as Config Only..."
Chaos Vantage, v1.7.0
Official Release
Date - March 30, 2022
New Features
Textures
- Support for normal maps
Clay mode
- Added white/clay mode override in the Material tab with options to preserve original material's reflection, refraction, bump, opacity and self illumination Details
Ambient occlusion
- Added global ambient occlusion option in the Lights tab
Details
Sun animation
- Implemented Animated Geolocated sun and Sun track in the animation editor for easy sun time lapse animation
Details
Menu
- Added New option in the File menu to create a new empty scene
Details
Navigation
- Support for 3DConnexion SpaceMouse controller
Supported output formats
- Implemented .jpg/.jpeg file type output
Modified
Ambient light
Added ambient light color swatch Details
- Increased ambient light intensity limit to 1000000
UX
Implemented 'Camera enqueu mode' in Render setup dialog to add all scene cameras at once in the render queue Details
- Shows .vantage file name in recent file list and title bar after saving scene
- Camera clipping planes are now taken into account when determining the dolly/orbit/zoom pivot point
- Abort button now aborts the entire render queue
- Render dialog retains render queue when closed
- Sequence mode is not allowed when no sequence is available
Fixes
.vantage file
- The .vrscene environment texture is not used when loading a .vrscene with an associated .vantage file
Memory
Memory leak when HQ rendering with denoiser
Live link
- Changing a VRayLight from Plane to Dome not updating correctly
Camera
- Crash when renaming a camera
Geometry
- Crash when deleting objects
Chaos Vantage, v1.6.2
Official Release
Date - January 11, 2022
New feature
Texture
Support for the "auto" color space transfer function of VRayBitmap
Modified
.vantage
When the root .vrscene is not found with its absolute path it's searched for in the folder containing the .vantage file
Fixes
Multi GPU
- Line artifacts in interactive mode when using multiple GPUs
UI
- Duplicate objects showing up in object list (with scenes from Maya)
Memory
- Crash when out of GPU memory and the scene has a rectangle light with a texture
Tools
Issues in "Import changes from Vantage" MAX script:
- Importing cameras from a .vantage file does not set the frame rate
- Unexpected values for the "Exposure value" keys
Live Link
Live link failing to start when "Save strings in legacy non-scene files using UTF8" is enabled in 3ds Max
.vantage
- Error when using "Save scene settings as default"
UX
- Undo action not working properly after a select-all(CTRL+A) action in the objects list
Chaos Vantage, v1.6.1
Official Release
Date - December 16, 2021
Modified
UX
Place tool now locks the selected object's current orientation while SHIFT key is pressed
- A sample HDR file is loaded when opening non-vrscene files
UI
- Added progress indication when importing FBX, OBJ, 3DS, PLY, STL, TER, DAE, GLTF file formats
Textures
- Better parity when using the VRayUVWRandomizer in V-Ray for Cinema4D
Non-vrscene files
- Default up direction (now Y) for OBJ and 3DS files
Fixes
Live Link
- Animation rendering started with Vantage UI renders the same frame over and over
- Animation synchronization bug in 3ds Max
.vantage file
- Deleting an instance of an appended scene resulting in an incorrectly saved .vantage file
Memory
- Excessive shared GPU memory usage with certain large .OBJ scenes
Environment
- HDR rotation not importing with vrscene generated from Revit
Non-vrscene files
- TerraGen (.ter) files doesn't import
UX
- Camera view getting reset to the original camera after placing an asse
- Pressing ESC while using Place tool makes selected object to be unselectable
- Issues when switching between Still and Sequence in the Render setup dialog
Chaos Vantage, v1.6.0
Official Release
Date - December 06, 2021
New Features
Cosmos materials
- Support for Cosmos materials
- Remove unused cosmos materials option in the Material list Details
Batch rendering
- Support for batch rendering. Still image and Sequence jobs can be added to a render queue Details
UX
- Import option in the File menu for easier importing of supported file formats
Supported formats
- Experimental support for opening and importing FBX, OBJ, 3DS, PLY, STL, TER, DAE, GLTF file formats
Modified
UX
The Snapshot and Sequence dialogs are now united in a single Render dialog Details
Animation frame range setting in the Render dialog
Render time estimation in the Progress window
Non-zero default values for transform snapping. New defaults are:
Translate 10 scene units
- Rotate 15 degrees
- Scale 0.1
- Object list improvements:
CTRL + A selects all objects, including children
SHIFT + Expand/Collapse applies to children too
DELETE key deletes the selected object
SHIFT + DELETE key deletes the selected object and its children
All selected items are expanded/collapsed with the item currently expanding/collapsing
Performance
Optimized GPU memory usage:
Light Cache is now several times smaller
Unused textures are unloaded from the GPU
Live Link
- Creation and updating of textures for lights
Fixes
Textures
VRayMultiTexture and VRayTriplanar randomization options not working with scenes from V-Ray 5, update 2
Memory
Crash after loading a new scene after a failed memory allocation
Multi GPU
- Line artifacts with multi GPU after opening the material browser
Chaos Vantage, v1.5.3
Official Release
Date - November 11, 2021
New Features
Material tab
- Material name searching, type filtering and sorting(name and creation)
- Select the material of the selected object button
UX
- Drag-and-drop material assignment with preview
- Alt+drag-and-drop replaces material on all object with same material
- Ctrl+drag-and-drop assigns material to objects and its children
Import
- Support for ply, obj, bin, geo, hclassic, bgeo, bhclassic, prt, and partial (no animation, hair and particles) support for alembic files
Modified
UX
Cosmos browser doesn't show importer choice inside Chaos Vantage when multiple importers are running
Motion blur is not allowed for non-perspective (Cube 6x1, Spherical and stereo) cameras.
Performance
Optimized memory usage of texture files with a single color
Optimized memory usage for material previews
Live Link
- Implemented HDRI environment and dome light creation and updating
Fixes
Live Link
- Several parameters not working in the Render Animation via Live Link dialog in 3ds Max
Console
- Incorrect frame rate when rendering through console
.vantage file
- Animation editor settings not getting saved to .vantage file
Material tab
- Wrong material thumbnails after loading a new scene
Chaos Vantage, v1.5.2
Official Release
Date - October 21, 2021
Fixes
Snapshot
- "Render High Quality Snapshot"not showing progress bar
Camera
- Crash with overwritten vrscene camera when used in animation
Chaos Vantage, v1.5.1
Official Release
Date - October 20, 2021
Fixes
Animation editor
- Render sequence renders only current fame
- Pause element not exported properly
Scene camera in camera animation track cancelling other object animations
Live Link
- Incorrect transformation of objects, lights and cameras from Cinema 4D
Chaos Vantage, v1.5.0
Official Release
Date - October 19th, 2021
Please note that .vantage files saved with version 1.5.0 and newer are not compatible with older versions.
New Features
Place tool
- Implemented Place tool mode for the Move tool with center cube to place objects on surface based on its normals Details
Camera
- Support for per camera resolution
Command Line
- Command line arguments using vantage_console.exe wrapper Details
Environment
- Flip horizontally option for the environment texture.
Material tab UI
- Material tab with thumbnails:
Details
- Render materials thumbnails
- Preview scene settings
- Number of columns option
Output
- Top/Bottom option for Stereo Cube 6x1 and Stereo spherical outputs
- FOV X and FOV Y have now decimal values instead of single integer
Modified
Live Link
- Render animation in Live Link session from 3ds Max (requires V-Ray for 3ds Max upcoming update)
Lights
- Save all lights parameters in .vantage file
UI
- Replaced denoiser slider in toolbar with an On/Off button when using the NVidia AI denoiser or Combined denoiser
Camera
- Enable imported cameras to be drag-able to Camera animation track
Animation editor
- Improved animation editor:
Details
- Shot editor mode
- Auto transition
- Time format - min, frames, combined
- Force camera resolution for animation
- Loop button
- Create button before,after of selected elements, after the last element in the track, and on the play head line on transitions with options
Installer
- Removed Install V-Ray for 3ds Max Live link scripts option and from ||Customize|| > Customize User Interface > Toolbars > Chaos Vantage in 3ds Max
- Added option to associate . Vantage files so that they can be opened with Chaos Vantage from the explorer
Fixes
UI
- Wrong display of object hierarchy
- UI font bug when in non-latin OS
- Closing Cosmos Browser from 'X' doesn't update UI
Camera
- Automatic vertical tilt doesn't work correctly with scenes with Y-up axis
Lights
- Environment map is flipped from Cinema 4D
- Environment map not importing when "TexRGBTintMax"is used to color correct it
Multi GPU
- Black spots in denoised offline render on multi-GPU
vrscene file
- Incorrect transforms import of meshes in a hierarchy from Cinema 4D when using Cloner in Multi Instance mode
- Incorrect node visibility animation when some frames don't have a keyframe from Cinema 4D
Crash
- Crash on app launch with external GPUs
Chaos Vantage, v1.4.2
Official Release
Date - July 21st, 2021
New Features
Camera
- Support camera near and far clipping planes Details
Output
- Support for saving EXR (16-bit) images - the main image is linear, without color corrections and post-effects. Available channels: Bumped Normals, Depth, Screen Velocity, Albedo, Additional (Background & Lights)
Materials
- Basic support for the V-Ray Car Paint 2 Material
Modified
Materials
- Improve support for the V-Ray Car Paint Material
Fixes
Output
- Light gizmos are rendered in final sequence
- Chaos Vantage renders different frame number compared to Max
- Chaos Vantage renders 1 frame less than the full timeline
Animation editor
- Animation timeline cannot display more than 1 transient clips on the right
- Cannot select transient clip on the right of the timeline
Vantage file
- Can't save vantage file when path contains non-Latin characters
Crash
- Crash on app launch with external GPUs
Chaos Vantage, v1.4.1
Official Release
Date - July 2nd, 2021
New Features
Textures
- Support for Substance textures
- Support for SketchUp native textures and colorization
UX
- Implemented UI to specify rendering device(s) Details
Geometry
- Support for animated object visibility from a .vrscene file
Modified
UX
- Improved snapping and transforms windows:
- Added 'S' as shortcut to toggle snap on/off
- Don't hide the dialogue when exiting free look mode and the window has been opened beforehand
- Spinboxes display scene units
- Improved Offline render UI:
- Added resolution preset
- Added aspect ratio control
Geometry
- Support for Edge boundary checking in Forest Pack
Tools
- Support for importing camera parameters(static and animated) with 'Import changes from Vantage' tool in 3ds Max
- Imported cameras are now named [VANTAGE FILE NAME]_[CAMERA NAME]_###
Fixes
Camera
- Auto vertical tilt doesn't keep vertical lines in camera transitions
- Camera rolls while transitioning between two upright positions
UX
- Collision detection regression
- "Orbit" and "Look around" navigation are uncontrollable when on second monitor and >150% dpi scale
- Scene up vector is not applied correctly to merged .vrscenes/cosmos assets
Materials
- 2-Sided material doesn't work correctly in SketchUp/Rhino/Revit/Cinema4D
Textures
- Crash with TexMulti when it has an unsupported sub-texture connected to it
- Vantage doesn't match V-Ray when TexMulti has an empty textures list and random hue/sat/gamma
Tools
- "Overwrite existing" in "Import changes from Vantage" doesn't work for Chaos Vantage animated camera
- Camera Interpolations imported with "Import changes from Vantage" don't match camera interpolations in Chaos Vantage
Chaos Vantage, v1.4.0
Official Release
Date - June 17th, 2021
New Features
Textures
- Support for the V-Ray MultiSubTex
- Support for MultiTexture(CGSource)
- Support for ForestColor
UX
- Transforms manipulation window
- Transform snapping
Modified
Textures
- Extended support for V-Ray Triplanar texture - Random texture offset, Random texture rotation, Random frame rotation, Random axis, Random mode
- Extended support for V-Ray UVWRandomizer texture - Randomize by name, face ID, render ID, element, instance ID, object ID, particle ID, node handle
Fixes
Camera
- Difference in FOV and Focal length values between Max and Vantage
- Film gate and Focal length not importing correctly with multiple cameras
- Merged cameras get their focal length set from scene Home camera
UX
- Drag-n-drop gizmo isn't placed correctly with dedpi > 100%
- Inconsistency in Transparency overlay between NVIDIA AI and Combined/Vantage denoisers
- Focus distance shortcut functions like Pick focus tool - now behaves as a virtual focus distance slider by moving the mouse left and right.
Denoiser
- Super bright pixels become black with NVIDIA AI denoiser
vrscene
- Wrong position of objects with merged vrscenes with different meters_scale
- Light gizmos scale depending on .vrscene's scale
Chaos Vantage, v1.3.0
Official Release
Date - May 20th, 2021
New Features
Materials
- Support for the V-Ray 2 Sided Material
Denoiser
- Implemented NVIDIA AI denoiser
Objects
- Support for object camera/reflection/refraction/overall visibility and cast/receive shadows properties
Camera
- Support for animated camera parameters from .vrscene - Focus distance, FOV, Focal length, Zoom factor, ISO, F-number, Shutter speed, Vertical/Horizontal Tilt/Shift
Modified
UX
- Implemented customizable shortcuts
- Moved Mouse and Keyboard Shortcuts menu under Edit menu
- Moved Navigation preset in Mouse and Keyboard Shortcuts menu
- Statistics for required additional memory in High Quality Snapshot and High Quality Sequence windows
- Input validation of input fields in UI with Enter, Tab or Space keys
Fixes
Live Link
- Incorrect update of materials when enabling/disabling certain features
Lights
- Mesh lights imported as point lights with incorrect intensity - they are now ignored instead
Output
- Wrong alpha channel when Light Cache is enabled
Chaos Vantage, v1.2.1
Official Release
Date - April 27, 2021
New Features
Materials
- Support for the "Reflect on back side" option in the V-Ray Material
- Support for the "Double-sided" option in the V-Ray Material
Modified
UX
- Enabled focus picker while in Live Link
Fixes
Materials
- Refract IOR affects reflections when Fresnel IOR is unlocked
- Glossy fresnel is not correct when using texture for Fresnel IOR
Chaos Cosmos Browser
- Wrong scaling of Chaos Cosmos assets when imported to a scene with non-centimeter scale
Chaos Vantage, v1.2.0
Official Release
Date - April 14, 2021
New Features
Materials
- Support for Clear coat in V-Ray Material
- Support for glossy Fresnel reflections
Camera
- Support for importing multiple cameras from one .vrscene file
Environment
- Background override option to affect refraction and mirror reflection rays
Output
- Support for saving .PNG files with alpha channel
Modified
UX
- Animation FPS in Vantage is set based on .vrscene
- Asset filtering options in the merge scene dialogue on import
- Disabled tools in the UI that can't be used during Live Link
- Added specific gizmo shapes for lights depending on their type
.vrscene
- Improved performance when loading animated .vrscene
Fixes
Live Link
- Layer and object visibility changes breaking multi-materials in Live Link
Lights
- Broken disc and rectangle light when loading a new scene after disabling lights
Animation
- Precision issues with animation of rotating objects
Chaos Vantage, v1.1.1
Official Release
Date - March 04, 2021
Fixes
.vrscene
- Drop-Merge .vrscene doesn't place it to origin
- Freeze with .vrscenes containing multiple Nodes with same full name
Navigation
- Camera orbiting and transitions are incorrect for scenes from V-Ray for Cinema 4D
Sun
- Fixed Sky is not set correctly for scenes with Y up vector
UX
- Strange artifacts in viewport when using 'Flip Up Axis Y'
- Camera tab widens when opening 'Advanced Resolution Settings'
Chaos Vantage, v1.1.0
Official Release
Date - March 04, 2021
New Features
Chaos Cosmos
- Initial Chaos Cosmos asset library integration
Sun
- Geolocated Sun positioning
Improvements
.vrscene
- Improved support for .vrscenes coming from Cinema 4D
Materials
- Support for MtlMulti IDs larger than 31
UX
- Option to display advanced camera parameters as rollouts instead of popups (now default)
- Removed limited object translation distance
- Light source gizmos now visualize rotation
Fixes
Live Link
- Very rare case where Live Link may start with missing objects
High Quality Render
- Motion blur not working on multiple GPUs
- First frame of a HQ sequence having big motion blur
Textures
- Scenes from V-Ray for Sketchup 5.1 failing to render any textures
UX
- Viewport selection not working at specific resolutions
- Transform tools not respecting the single/group select mode
- Geometry disappearing after scaling it down to zero scale
- Advanced camera parameter popup not hiding when Camera tab is hidden
- Overlapping advanced camera parameter popups
Chaos Vantage, v1.0.2
Official Release
Date - February 02, 2021
Fixes
Live Link
- Refractive materials render completely black with live link in Maya
- Update logic issues
High Quality Render
- Performance regression when high quality rendering is paused and resumed
Driver
- ColorCorrection texture and UVWGenChannel issues caused by 46x.xx series drivers
Chaos Vantage, v1.0.1
Official Release
Date - January 19, 2021
Modified
UI
- Tweaks of camera's Advanced parameters windows pop up behaviour
- Disabled video "Output file type" when rendering sequence with non-perspective camera
Fixes
Live Link
- Textures coming from V-Ray for Maya not working correctly
CPU
- Crash when working with CPU with very high thread count
Multi GPU
- Performance regression with noise threshold
Chaos Vantage, v1.0.0
Official Release
Date - December 02, 2020
New Features
Environment Fog
- Added two environment fog layers with individual settings
UX
- Support for deleting objects in the scene
- Added "Place" functionality when drag and dropping .vrscene
Live Link
- Added option for installation of 3Ds Max live link scripts in installer
UI
- Added toggle opacity button in top toolbar
- Added option to make Chaos Vantage window always on top
Video
- Record the viewport to an .mp4 file in real time
- Added .mp4 and .mkv export type for animation
Offline Render
- Added denoising and motion blur option in render high quality snapshot or sequence
Post
- Added color space setting for LUT files
Texture
- Added support for UVWGenRandomizer
Motion blur
- Support for motion blur in offline rendering
MAX Scripts
- Included in installer Initiate Live Link to Chaos Vantage, Export and send the current scene as static .vrscene to Chaos Vantage, Export and send the current animation range as a .vrscene to Chaos Vantage as well as the Import Changes from Chaos Vantage tools compatible with 3ds Max versions 2019, 2020 and 2021.
Modified
Material
- Improved bump support with scenes generated from V-Ray 5
- Improved bump parity between Chaos Vantage and V-Ray
Live Link
- Improved Live link support with all V-Ray 5 plugins supporting DR
UI
- Reworked Camera tab parameters layout
- Improved icon and camera thumbnail rendering for hi dpi monitors
- Increased environment "Intensity" cap to 1000
- Replaced EDITOR, LUT and BLOOM buttons with icons
- Added Feedback Program tab in Preferences menu
- Improved Shortcuts menu layout
Fixes
Material
- Bump does not render behind refractive objects
Camera
- Crash when deleting camera while in "Recording camera movement" mode
"Level Camera" does not reset correctly camera roll with an Y scene_upDir
Multi GPU
- Creeping artifacts with 2 GPUs
Project Lavina is now Chaos Vantage.
Project Lavina Beta, v0.6.0
Beta Release
Date - November 04, 2020
New Features
Live Link
- Experimental 3ds Max to Lavina live link
Texture
- Support for Triplanar texture
UI
- Light gizmos for easy selection of non-area lights when a transform tool is selected
Config .vrdx
- Loading saved Lavina files(.vrdx) now loads associated .vrscenes
Modified
GPU
- Improved out-of-memory protection for GPU resources
UI
- Improved indicator for render state - RENDERING, PAUSED, CAM REC., LIVE LINK
Fixes
Camera
- Issue when saving camera slot shortcut
- 'Fill' option squashing image when using a portrait aspect ratio
Lights
- Non top level lights in a hierarchy can not be disabled
UI
- App window not returning to proper size after a spherical or cube offline render
Texture
Opacity map not working when the texture's alpha channel is used
Project Lavina Beta, v0.5.1
Beta Release
Date - October 08, 2020
New Features
Camera
- Added Rotation Focus method to Stereo Spherical and Stereo Cube 6x1 camera types
- Add support for import of Exposure value in Physical Camera
Modified
.vrscenes
- Improved handling of back face materials from V-Ray 5 for SketchUp .vrscenes
Fixes
UI
- Cloning selected objects also duplicate scene lights in Lights tab
CPU
- D3D error on machine with large cpu thread count
Project Lavina Beta, v0.5.0
Beta Release
Date - September 03, 2020
New Features
Camera
- Added Cube 6x1, Spherical and Spherical Stereoscopic camera types to render images and sequences
Modified
NVLink
- Improved performance with GPUs set with NVlink connection
Fixes
Animation Editor
- Camera thumbnails in timelines are squashed with different aspect ratio
Camera
- Camera jolts when navigating from a stored camera with a roll
- Frame selected/scene shortcut doesn't work
Home camera not loading correct FOV
Texture
- Forest color texture importing black.
Project Lavina Beta, v0.4.4
Beta Release
Date - August 19, 2020
New Features
Camera
- Tilt and shift corrections for Physical Camera
Modified Features
UX
- Color picker dialogue can be moved around
Fixes
.vrscene
- Incorrect scaling when merging .vrscenes exported with different meter scale
Camera
- Switching between stored cameras with different FOV results in a jump
Project Lavina Beta, v0.4.3
Beta Release
Date - August 03, 2020
New Features
Lights
- Support for texture in V-Ray Plane/Rectangle light
- Support for V-Ray Disk/Ellipse light
License Server
- License server as part of the installation
GPU
- GPU driver check for currently unsupported and recommended drivers
Modified Features
Camera
- Improved Camera roll navigation action
UX
- "Check for updates" button in Help menu
- Build date and time info in About dialog
Fixes
Animation Editor
- Transient clip in animation editor cannot be selected or modified
- Pivot point not moving with object when animated from imported .vrscene
Denoiser
- Artifacts around very bright light source
- Reflection artifacts when using two GPUs
Project Lavina Beta, v0.4.2
Beta Release
Date - July 22, 2020
Fixes
Video Driver
- Startup error (D3D error) with 450 series NVidia drivers
Project Lavina Beta, v0.4.1
Beta Release
Date - July 10, 2020
Fixes
Camera
- Physical camera parameters not syncing when switching camera slots
- Physical camera parameters scaling erroneously when loading from vrdx file
Animation Editor
- Physical cameras not interpolating correctly in animation editor when using FoV
- 'Aperture size' interpolation in animation editor
Denoiser
- Denoiser issue when using more than one GPU
Project Lavina Beta, v0.4.0
New Features
Camera
- Physical camera parameters
- Camera roll functionality
Material
- Support for metalness (BRDFVrayMtl)
UI
- Pivot point selection button to top toolbar
- Mouse precision toggle button
MAXScript
- Import Changes from Lavina MAX script reimporting multiple cameras and animations from Project Lavina back to 3Ds Max.
Details
Modified Features
Denoiser
- Improved denoiser:
- Details from small objects and shadows are less blurry
- Reduced halo/bloom effect around objects
Animation Editor
- Improved UX :
- Increase the pickup radius for selecting thin areas - timeline marker, clip edges.
- Make the rightmost 20px of a clip with two drag-able controls.
- Transient clips are not resizable when dragged, only their position change.
- Transient clips have a better thicker line indicator
- Increase the limit of the "Def. duration" spinner to 1000 (approx. 10 sec @ 90fps )
Project Lavina Beta, v0.3.1
Beta Release
Date - July 01, 2020
Fixes
- Imported animated sun from .vrscene not being animated in Lavina
Project Lavina Beta, v0.3.0
Beta Release
Date - June 26, 2020
New Features
- Added Animation Editor (experimental)
- Added Light grouping(instancing) on imported lights
- Added support for V-Ray Sun and Sky models
- Added Noise threshold option
- Added Support for Simple(environment) light portal
- Added support for CommonTexture and MappedTexture set of texture parameters: Crop, Place, AlphaSource, MonoChannelOutput, RGBChannelOutput, Invert, OutputAmount, Clamp, RGBOffset, RGBLevel
Modified Features
- Improved Color Picker - interactive updates, color temperature, color presets, color range options
- Improved UI:
- Last snapshot render time information
- Selecting a light focuses it in the light lister
- Improved visual parity between Lavina and V-Ray
Project Lavina Beta, v0.2.3
Beta Release
Date - May 07, 2020
New Features
- Added new Camera list with thumbnails and set, delete and reorder functionality
- Added support for Directional, Omni and Spot lights from 3Ds Max
- Added support for Instanced objects from Maya/Modo/Houdini
- Added "Display to render ratio" control in the toolbar
Modified Features
- Improved navigation - Selection Pivot Type
- Improved denoiser - Artifacts with motion blur with fast moving objects are reduced
- Improved denoiser - textures behind refractive objects are less blurry
- Improved UI - RMB to reset value to default
Project Lavina Beta, v0.2.2
Beta Release
Date - April 09, 2020
New Features
- Support for IES lights
- Support for Spot lights from Maya/Modo/Katana/Cinema4D/Sketchup/Rhino
- Object pivot import and manipulation
- Move Pivot tool
- Navigation target type option - Ray hit or Camera target
Modified Features
- Improved navigation - gizmo for orbit pivot and zoom point
Bug Fixes
- Fixed bug with rotation and scaling in local space
Project Lavina Beta, v0.2.1
Beta Release Date - March 26, 2020Modified Features
Project Lavina Beta, v0.2.0
Beta Release
Date - March 12, 2020
New Features
- Support for opacity maps in "clip" mode. Only bitmaps are supported
- Separate background option for camera rays instead of the "environment" color/image
- Importing of Dome light texture as Environment
- Navigation presets: Max, Maya, Sketchup
- "Run" when in Free-Look mode
Modified Features
- Improved rendering of refractive objects on reflective surfaces
- Improved light cache - it is cleared when a render setting is changed
- Improved animation experience: Scene, Walkthrough and Cameras mode
- Improved scene navigation experience
- Improved status bar
Bug Fixes
- Fixed denoiser silhouette artifacts
- Fixed collision enabled only in Free-Look mode
- Fixed undo action for some local space rotations