Table of Contents

Chaos Vantage, v3.0.0 beta


New Features


USD

  • Initial support for importing and rendering static and animated USD (Universal Scene Description) format files(.usd, .usda, .usdc, usdz).

Materials

  • Initial support for MaterialX shaders. 

  • Added functionality for creating and editing materials within Chaos Vantage. Note: Currently only materials created in Vantage can be edited.

Gaussian Splats

  • Support for rendering Gaussian Splats from .vrscene files and Live Link.

Volumes

  • Initial support for importing and rendering volume caches (.aur, .vdb) from Chaos Phoenix and VRayVolumeGrid
  • New “Create new Volume Grid” object available from the main toolbar. Note: Volume shading controls are currently limited inside Vantage.

Scatter

  • Added support for Object Clustering in Chaos Scatter. Note: Instance layer painting and instance color maps are not yet supported.

Textures

  • Added support for the probability parameter in MultiSubTex.

  • Added support for VRay2SidedTex.

  • Added support for Maya Projection Texture.

  • Added support for Cinema 4D projection mappings, including screen and frontal types.

Camera

  • Added support for camera tracking with the following protocols: LONET 2, EZtrackTCD, FreeD, stYpe HF.

View Modes

  • New Selection Mask View Mode: Selected objects render white while all others render black.

UI/UX

  • Added camera object editing in the Details panel (Object tab). Note: Changes will not be visible in the viewport until the camera is re-selected from the Camera Lister.

Render Elements

  • Render element names can now be remapped using the environment variable VRDX_REMAP_ELEMENT_NAMES with the following available convention: VRDX_REMAP_ELEMENT_NAMES=OldName:NewName  and VRDX_REMAP_ELEMENT_NAMES="Old name:New name"


Modified


UX/UI

  • Redesigned Chaos Vantage UI: changed color palette, side panels are now resizable.

  • Redesigned Home Screen.

  • Render setup is now Render mode. Available from top right side.

Performance

  • Enhanced the Lavina renderer to better handle very large numbers of unique meshes.

Textures

  • Improved handling of V-Ray Dirt visibility inside nested groups in .vrscene files.

Light Linking

  • Improved loading performance for large include/exclude lists on environment lights.


Fixes


File

  • Crash when opening .vantage files referencing .vrscene files with deleted animated cameras.

Textures

  • Incorrect rendering of large HDRI maps in environment textures on Blackwell GPUs.

  • Rendering issues with specific animated textures when DLSS denoiser is enabled.

  • UV set mapping issues for Blender scenes with multiple channels.

Displacement

  • Crash caused by per-triangle tessellation displacement on multi-geometry meshes (multi-voxel .vrmesh).

Lights

  • Incorrect rendering of light meshes from multi-geometry meshes (multi-voxel .vrmesh).

  • Instance prototype flag handling in lights.

Light Linking

  • Non-functional light linking on procedural objects (e.g., Chaos Scatter).

  • Random black artifacts on directly visible area lights using light linking.

UI/UX

  • Navigation gizmos flickering and disappearing prematurely.
  • Incorrect DLSS settings display when the denoiser should be hidden.



Chaos Vantage, v2.8.1


Official Release

Date - May 22, 2025

Download Vantage, 2 update 8.1


New Features


Camera

  • Support for camera film offset from Maya.

Profiler

  • Added rendering profiler.


Modified


Performance

  • Improved the memory usage when shader execution reordering (SER) is enabled.

Textures

  • Improved video file textures - now they always loop.

Camera

  • Modified Live Link animation rendering when using animated camera - now only camera from DCC can be used for Live Link rendering. Created camera animation from the Animation editor in Vantage will be ignored.

Fixes


  • Crash in live link when updating tyFlow instances.

Output

  • Crash after failing to render offline with large resolutions.

Camera

  • Main camera not getting imported when appending .vrscene file.

Scatter

  • Crash when Chaos Scatter uses a distribute-on object with invisible faces.

  • Incorrect back face culling for geometry instances affected by edge trimming.

  • Non-working "pivot offset" for proxy, in Chaos Scatter

Textures

  • Incorrect rendering of "edge visibility" and "random by element" when the mesh has hidden faces

  • Ignoring of geometry, hidden by ForestPro's 'edge' mode or ChaosScatter's edge trimming, when "ignore invisible objects" is enabled for VRayDirt

Lens effects

  • Exposure correction not being applied to lens effects threshold.

  • Memory allocation error when using lens effects at 8192x8192 resolution.

  • The updating of lens effects on final offline render pass

Displacement

  • Wrong displacement when the mesh has hidden faces.

UI

  • Overlapping of UI labels in the "Convert .abc to .vrmesh?" dialog box.

Installer

  • Failing installation of Cosmos Browser.



Chaos Vantage, v2.8.0


Official Release

Date -April 29, 2025

New Features


Lens effect

  • Added lens effects from the V-Ray VFB.

Materials

  • Support for VRaySwitchMtl.

  • Support for compensate camera exposure in VRayMtl и VRayLightMtl.

Lights

  • Support for light linking through include and exclude lists.

Textures

  • Support for the parallax room shader used by wParallax(jiWindowBox_All_v1_10.osl, wParallax_SMP.osl/wParallax_ADV.osl) and Evermotion (Evermotion_wBox_VRay.osl).

  • Support for using video files as bitmap textures . Supported codecs are H.264, H.265, AV1, VP8, VP9.
  • Support for VRayUVWRandomizer's Random Flip U/V options.

Scatter

  • Support for the temporal consistency option of Chaos Scatter.

Hardware

  • Support for recent integrated AMD GPUs (16 or more CUs).

Environment

  • Support for animated environment rotation from vrscene.

Statistics

  • Implemented Texture and mesh statistics dialogs.


Modified


Performance

  • Improved rendering speed up to 80% faster(scene dependent) with implementing Shader Execution Reordering (SER). Available on NVIDIA Ada and Blackwell GPUs.

Denoiser

  • Upgraded OIDN to version 2.3.3, adding support for latest NVIDIA and AMD GPUs.

Color management

  • Upgraded OpenColorIO to 2.4.2, adding support for ACES 2.0 configurations.

Clouds

  • Improved support for clouds from Enscape exported vrscene.

Color corrections

  • Improved Blur radius to better match the one in VFB.


Fixes


Camera

  • Warning about not found object for saved cameras in .vantage file.

  • Improperly distinguished imported Original Camera

Materials

  • Reflection filter clamping to better match V-Ray.

Displacement

  • Missing displacement when shift is non-zero and bounds are disabled.

Textures

  • Dynamic textures not working correctly with vrscenes from Cinema4D (higher than necessary mip resolutions were used).



Chaos Vantage, v2.7.1


Official Release

Date - March 13, 2025


New Features


Scatter

  • Support for custom density texture, for the Chaos Scatter, which is using an UV channel different than 1.

Output

  • Added functionality to store the post effects in EXR files.


Modified


Camera

  • Orthographic views/cameras now match V-Ray.

  • Improved the rendering and UI of the Lens distortion with ST maps.

Fixes


Output

  • Crash when increasing or decreasing the render resolution with 2 GPUs.

  • Missing Render Elements in EXR for render queue items.

Hardware

  • Wrong duplication of render devices, caused by virtual display adapters.

Textures

  • V-Ray Dirt texture not rendering with an empty inclusive "Affected by" list.

  • Default_color from TexUserColor not being used if the object has no UV sets.

UI/UX

  • Wrong wrapping of Geolocation and Animated Geolocation UI spinner values.

DLSS

  • Artifacts from super bright spots in DLSS 4.

Camera

  • Crash when deleting group with its cameras while they are in the animation track.

  • Cameras remain in Scene outliner after camera group deletion.



Chaos Vantage, v2.7.0


Official Release

Date - February 12, 2025


New Features


Scatter

  • Support for V-Ray 7 Scatter density patterns, edited scatter instances and scatter surface color from .vrscenes.

Textures

  • Support for V-Ray Dirt texture.

Sky

  • Upgraded the PRG Clear Sky model with added altitude and turbidity parameters to match V-Ray 7.

Camera

  • Support for camera lens distortion with ST maps.

  • Support for camera vignetting and optical vignetting.

Color management

  • Added support for Open Color IO color management. Can be accessed from top toolbar>Render settings>Display correction.

Output

  • Added support for 16-bit .png output files. Option can be set in Edit>Preferences>General>Save 16-bit PNG files.

  • Added support for video encoding on Intel and AMD devices.

Color corrections

  • Added Blur/Sharpen post effect.

UI/UX

  • Added animated camera path visualization in the viewport. Camera path can be disabled from Top toolbar>View filter>Camera path. 


Modified


DLSS

  • Upgraded DLSS Ray Reconstruction to version 4.

UI/UX

  • Improved navigation speed controls. Now the movement speed can be contolled when pressing the right mouise button(RMB) and mouse wheel up to increase and mouse wheel down to decrease it.

  • Improved the performance of object highlight and selection.

Water surface

  • Improved the accuracy of water surface swell (wind speed) when using different scene units.


Fixes


Materials

  • Emissive layers from SketchUp/Rhino/Revit not rendering.

Camera

  • Camera types other than Perspective not working in 2.6.2.

  • Bloom threshold not working properly when using physical camera exposure.

Live Link

  • Live Link animation rendering hanging randomly after first frame.

  • Camera thumbnails reset to black when navigating in DCC during Live Link.

  • V-Ray Fur rendering in Vantage during Live Link from SketchUp despite being disabled.

  • Renaming a camera in Vantage results in a new camera when in Live Link.

Geometry

  • Crash when playing animation after deleting an animated procedural object loaded from a .vrscene.

  • Alembic UV channels/sets being ignored if they reused the main topology channel.

Sky

  • Gray dot artifact at the zenith when using most sky models.

UI/UX

  • Missing HDR display options in 2.6.2.

  • Stored window position failing to restore properly on startup.

  • Inconsistent undo action when renaming objects in Scene Outliner.

  • Slow responsiveness of Water Surface object when High Detail is enabled.

Rendering

  • Random colored pixels when a mesh has three or more UV channels/sets with some unused.

  • Random colored pixels with Alembic files with more than one UV set and more than one object/voxel.



Chaos Vantage, v2.6.2


Official Release

Date - November 28, 2024


New Features


Texture

  • Added an option for LOD bias for dynamic textures in the Advanced Texture settings in the Render settings tab.


Modified


UI/UX

  • Added object and material presets in the Water Surface object.

  • Improved asset import - when dragging onto empty space, an implicit plane at height 0 is used for placement instead of the scene origin.

Fixes


Camera

  • The selected scene animation camera not being saved in the config file.

  • Camera properties not getting reset when opening a new empty scene.

  • Overriding of the camera parameters when choosing a camera type for offline sequence rendering.

  • Camera from the scene track being used in animation instead of the one from the camera animation track.

  • Cameras imported from config file not getting grouped properly.

  • Wrong Aperture Size when choosing a camera in the Vantage Onboarding sample scene.

Live Link

  • Camera not able to be renamed.

  • Incorrect camera creation after it was deleted and moving in the DCC is performed.

  • Material issue with imported multi-material Cosmos assets when adding a V-Ray Light.

  • Displacement not regenerating in Live Link animation rendering.

Displacement

  • Crash when attempting to tessellate a very large mesh.

Clipper

  • Wrong rendering of Mesh clipper with SSS.

  • Render artifacts with clipper mesh and fog start distance.

Sun

  • Black sky when the V-Ray 7 PRG sky model is selected. Now it uses the V-Ray 6 model instead in Vantage.

Water surface

  • Wrong wave scale after hiding and showing.

Vantage file

  • Wrong loading of cloned objects with missing parent hierarchy.

Clay mode

  • Clay mode edge texture not being applied to the default material.

Material

  • Incorrect loading of Cosmos 2-sided materials.

  • Incorrect material fog when merging scenes into a "New Scene".

Importing

  • Ignoring the "loop animation" preference option when merging scenes.

  • Wrong orientation of imported .vrscenes from Cinema4D.

UI/UX

  • Wrong placement gizmo orientation in Y-up scenes.

Hardware

  • Duplicate devices caused by virtual display adapters.

Wind

  • Wrong vegetation wind animation in Maya and C4D exported scenes.

Scene states

  • Scene state override not getting applied in offline rendering.

  • Non-working scene states when current camera is selected.

Texture

  • Incorrect mip-maps and bump mapping behind semi-transparent objects.

  • Unwanted texture clipping when using stochastic opacity with small values.

Fog

  • Wrong rendering of fog with a start distance behind refractive objects.



Chaos Vantage, v2.6.1


Official Release

Date - October 31, 2024


New Features


Water surface

  • Added object and material presets in the Water Surface object.

Texture

  • Added support for vector mode displacement for the Phoenix Ocean Texture. 

Render elements

  • Added SSS to the GI render element.


Fixes


Vantage file

  • Crash when loading a config file.

Live Link

  • Unwanted camera creation for each camera move during Live Link.

Displacement

  • Crash when attempting to displace a very large mesh.

Material

  • Incorrect opacity rendering for Bitmap or VRayBitmap textures with alpha channels.

Clipper

  • Several shading bugs with Clipper.



Chaos Vantage, v2.6.0


Official Release

Date - October 24, 2024


New Features


Material

  • Support for Sub Surface Scattering translucency mode of V-Ray material.

  • Support for stochastic opacity. Now gradients in opacity map can be rendered. Has to be enabled from Render tab > Materials > Opacity dropdown button.

Clipper

  • Support for importing and creating V-Ray Clipper.

Water surface

  • Added a Water surface object.

Virtual Reality

  • Support for navigation with Virtual Reality controllers.

Camera

  • Support for animated camera near and far clipping planes from vrscene.

  • Cameras are now scene objects. They are listed in scene outliner and have gizmos in the viewport and can be selected and manipulated.

  • Added Smooth camera key interpolation for smoother camera movement. 

  • Functionality for setting the average camera movement speed for Animation Transitions. 

UI/UX

  • Added import camera, light and material buttons in Camera, Lights and Materials tab respectively.

Clay mode

  • Added Wireframe/Edges override option for the Clay mode.

Texture

  • Support for PhoenixFDOcean texture.

  • Support for V-Ray Water Texture in Maya, SketchUp, Rhino and Revit.

Chaos Cosmos

  • Support for Cosmos multi-asset selection and import.

Multi GPU

  • Added support for Light Cache on multiple GPUs.


Modified


Material

  • Improved Thin-walled - now it works with SSS translucency mode of V-Ray material.

UI/UX

  • Added object type specifier icons to the Scene outliner.

  • Improved opacity - now clip opacity is enabled by default.

  • Improved soft ranges of UI sliders to be readjusting based on type-in input.

  • Improved the text elision in dropdown boxes.

  • Improved the Home Screen - now it doesn't appear when starting a Live Link session and Vantage is not started.

Tools

  • Improved Move Pivot tool to respect the local/world coordinate space toggle.

Scene states

  • Improved the interpolation of scene states when NONE is used - now NONE is skipped when calculating state interpolation.

Clouds

  • Improved the rendering of clouds when using DLSS, at large upscale ratios the flickering is greatly reduced.

Color corrections

  • Improved the Bloom post effect to better match round shapes.

Multi GPU

  • Improved the multi-GPU offline rendering speed with compositing elements.


Fixes


Virtual Reality

  • Washed out colors on Virtual Reality headsets.

Chaos Cosmos

  • Blur on newer Cosmos animated assets.

UI/UX

  • Wrong undo action when renaming objects in the Scene outliner.

  • Long Home Screen delay when loading DropBox scene thumbnails.

  • Inconsistency in display selection on startup.

Rendering

  • Black pixels caused by weighted firefly filter in rare cases.

Importing

  • Mismatch of timing of deformed and animated transformed objects when .vrscene is imported instead of opened.

  • Wrong loading of Anima textures at arbitrary frames when .vrscene is imported instead of opened.

Render devices

  • Device selection regression introduced in 2.5.2.

Importing

  • Wrong point light intensity when using Lumens or Watts.



Chaos Vantage, v2.5.2


Official Release

Date - September 12, 2024


Modified


Geometry

  • Semi-transparent objects after multiple bounces now do not render black.

UI/UX

  • In Color corrections tab Highlight burn option now is available when Filmic tonemap is enabled.


Fixes


UI/UX

  • UI input spinboxes are cutoff for sun geolocation and animated geolocation properties.

  • Floating settings dialog getting stuck to the cursor when the label is clicked.

  • Crash while downloading sample scenes.
  • Crash when a non-Custom offline render preset is restored from INI file.
  • Crash on Intel GPUs when responsive desktop is turned on.
  • Some shortcuts not working on startup

Camera

  • Wrong skipping of the first camera when importing/merging a .vrscene.

Scatter

  • Crash with scatter using edited instances from Max.

  • Disappearing deforming instances used in Chaos Scatter.

Rendering

  • Unrecognized color spaces (scene-linear Rec.709-sRGB) treated as raw when loading textures.

  • Motion blur not rendering since 2.5.0.

  • Render artifacts with bump/normal maps using named or non-default UV sets also used by other textures.

Geometry

  • Hair rendering on Intel GPUs.

  • Wrong displacement normals when the base object is scaled in Maya.

  • Animated object visibility not working with decals.

Environment

  • Rendering with large HDRI texture on AMD and Intel GPUs.

Material

  • Vertical flip not working in UVW transformation for Opacity map.

 



Chaos Vantage, v2.5.1


Official Release

Date - July 11, 2024


Modified


Geometry

  • Cloned animated deforming objects now keep the source mesh animation.

Fixes


Virtual Reality

  • Vantage crashes on startup when SteamVR is set as OpenXR runtime .

Fur

  • Interactive update of a material on fur objects while dragging and dropping.

 



Chaos Vantage, v2.5.0


Official Release

Date - June 2, 2024


New Features


Virtual Reality

  • Initial(WIP) support for interactive rendering in VR headsets.

Chaos Vantage is compatible with all VR headsets (tested with Meta Quest 2, Meta Quest Pro, Meta Quest 3, HTC Vive, and Varjo Aero). Wireless connection is supported, but for smooth performance a tethered connection is recommended. Ensure an appropriate OpenXR runtime is set in the VR's respective app:

  • Windows Mixed Reality: "Mixed Reality Portal" > "Settings" > "Set up OpenXR".
  • Oculus: "Oculus" app > "Settings" > "General" > "Set Oculus as Active".
  • SteamVR: "SteamVR" app > "Settings" > "Developer" > "Set SteamVR as OpenXR Runtime

Animation

  • Support for Chaos Cosmos animated vegetation assets.

Materials

  • Support for VRayEdgesTex in bump and rounded corners.

Geometry

  • Support for animated partial object visibility.

Rendering

  • Support for ACEScg rendering color space.

  • Tool for quickly saving a previz video with DLSS.

UI/UX

  • Search filtering and sorting for scene objects, lights, and cameras.

  • Progress bar for importing assets.

  • Added meter scale information in the log and Scene stats.

  • Added "Flip horizontally" option to the Background image.

  • Added ability to drag and drop files onto FilePath property labels(LUTs, Environment texture, Background texture, Point, Spot, Directional Projection textures).

Color Corrections

  • Loading chromatic aberration from VFB settings in .vrscene.

 

Modified


Decals

  • Added decal option to lock the width/length ratio.

  • Improved the "place decals" tool to be activated when importing or dragging decals from the Chaos Cosmos browser and to load the decal properties.

UI/UX

  • Improved the "Always on top" behavior, now it is disabled while HQ rendering.

  • Improved UI - now distance parameters display with scene units.

  • Improved the camera settings layout.

  • Improved the highlighting and selection in scenes with millions of instances.

Environment

  • The default sun is now auto-enabled when it is the only light in the scene.

  • Added Improved shading option to the clouds that improves self-shadowing.

Performance

  • Texture loading speed is now 5-10% faster.

  • Improved acceleration structure rebuilds and instance updates for better performance.

Vantage file

  • Merged assets as a result of "Open file as config only" now are properly saved in the .vantage file.

Installer

  • New default install directory is C:\Program Files\Chaos\Vantage\. For versions prior to Chaos Vantage 2.5, the default location is - C:\Program Files\Chaos Group\Vantage\


Fixes


Environment

  • Visible strip artifacts on clouds.

  • Incorrect environment rotation when using the "Flipped" option in Maya

Decals

  • Decals not rendering from Live Link from Revit or other V-Ray 6.1 builds.

  • Decals not updating on animated objects under specific circumstances.

  • Transform animation from .vrscene being ignored for decals.

Textures

  • Incorrect saturation of textures when dynamic textures are enabled.

  • Reduced checker artifacts with UVWRandomizer random rotation and certain normal maps when dynamic textures are enabled.

UI/UX

  • Overlay issue when using multiple GPUs with OptiX or DLSS upscaling.

  • Incorrect change of the "View mode" after "Frame Selected/Scene" action.

  • Hiding of the "Create scene state" dialog when "Always on top" option is enabled.

  • Undo transformation for objects in very large scenes.

  • Non-functioning undo shortcut while the Transform Dialog is open.

Vantage file

  • Generation of additional clone objects when opening the scene as config only.



Chaos Vantage, v2.4.0


Official Release

Date - May 21, 2024


New Features


Geometry

  • Support for importing and creating V-Ray Decal. 

  • Support for nested V-Ray scenes inside V-Ray scenes.

Materials

  • Support for "Thin walled" option in V-Ray material.

Textures

  • Support for UDIM textures.

Color corrections

  • Added white balance to color correction tab.

  • Loading most VFB color corrections settings from .vrscene files (Exposure, Filmic, White Balance, Hue/Saturation, Color Balance, LUT).

Camera

  • Support for setting "Auto-exposure" and "exposure bias" from .vrscene or Live-link.

Lights

  • Support for dome light "horizontal flip" option from Maya. 

UI/UX

  • Search filter functionality in the Scene outliner.

Animation editor

  • Imported animated cameras in/out ranges setting.

  • Undo/Redo actions for animation editor.


Modified


Geometry

  • Improved Scatter generation and update for detailed target and area include/exclude meshes.

  • Improved denoising of deforming geometry.

UI/UX

  • Scatter and fur objects can now be selected in the viewport.

  • Improved tooltips timing.

Denoiser

  • Updated DLSS-RR to version 3.7.

Performance

  • Improved playback performance with a small number of animated instances and a large number of non-animated instances.

  • Improved dynamic textures update performance.


Fixes


Geometry

  • Merging of animated scenes with different Up vector results in wrong orientation.

Chaos Cosmos

  • Wrong rendering of Cosmos assets exported from Maya.

UI/UX

  • Crash when modifying key shortcuts.

  • Disappearing popup dialogs for camera settings.

  • Hiding an object doesn't hide its descendants if they are procedural objects (scatter, fur, light).

  • NVENC failure when falling back from AV1 to H264 on older GPUs.

Installer

  • Installer doesn't proceed when there is no V-Ray License Service installed.



Chaos Vantage, v2.3.0


Official Release

Date - March 27, 2024


New Features


Materials

  • Support for rendering V-Ray Blend Material (BRDFLayered).

Render element

  • Support for the Multi Matte render element. 

UI/UX

  • Added viewport toggle filter for the light gizmos.

  • Added option to improve desktop responsiveness while rendering.

  • Added information, in the status bar, for the host application used for Live Link.

  • Added ability to rename of objects created inside Vantage (Fur, Scatter, Lights, Multi Matte) with a context menu or double-click on object name.

Output

  • Added AV1 codec for video encoding, enabled by default (if supported by GPU).

 

Modified


Displacement

  • Improved memory used for displacement by varying tessellation level within a mesh.

Denoiser

  • Updated Intel Open Image Denoise to version 2.2.

Light Cache

  • Improved Light Cache to slightly better preserve low intensity samples.

UI/UX

  • Chaos Cosmos Browser UI responsiveness.


Fixes


Displacement

  • Random displacement when using unsupported secondary UV channel of the geometry object.

Scene states

  • Broken sub-states after dropping Environment texture.

Live Link

  • Wrong Live Link update for Nodes with unsupported materials.

  • Wrong rendering of Glossy Refraction with rotated texture during Live Link with Rhino.

Lights

  • Sun azimuth rotation values to match geographical azimuth. Old saved .vantage files will be automatically updated to use new values on Save.

Collision

  • Missing "Height ratio" update when collision "Height tolerance" is changed.

Clouds

  • Wrong cloud shading with sun slightly under the horizon.

Lighting

  • Wrong lighting when rendering using direct light reservoir resampling and the scene contains a normal map.

  • Refraction artifacts when rendering with direct light reservoir resampling.

UI/UX

  • Disappearing toolbar in the Debug Log window after second opening.

  • Hiding of the HQ rendering dialog while "Always on top" is enabled.

Denoiser

  • Streak artifacts with Optix denoiser and multi GPU setup.

  • Broken temporal (“reduce flickering”) denoising in multi GPU mode.



Chaos Vantage, v2.2.3


Official Release

Date - February 21, 2024


New Features


Chaos Scatter

  • Support for scattering lights.

  • Support for VRayMultiSubTex.

Modified


Geometry

  • Improved loading speed of .vrscenes with a small number of very detailed meshes.

Fixes


Geometry

  • Slow mesh loading in Chaos Vantage 2.2.2.

Material

  • Crash when a texture is set as bump amount in a material.

Live Link

  • Artifacts on Chaos Scatter instances after changing the material of their source model.

  • Missing sun properties in Chaos Vantage during Live Link in version 2.2.2. Now sun properties are available only when the scene in the host app does not contain a sun light.

  • Incorrect lighting when an object is turned into mesh light during.

Camera

  • Resetting of "Aperture size" when reopening a scene.

Animation editor

  • Animation trim not taken into account in the Render setup dialog.

 



Chaos Vantage, v2.2.2


Official Release

Date - February 8, 2024


New Features


Chaos Scatter

  • Support for Chaos Scatter in V-Ray 6 for Maya, V-Ray 6.2 for SketchUp/Rhino.

  • Support for Edge Trimming in Chaos Scatter and Forest Pack in V-Ray 6.2 for 3ds Max.
  • Added Include models' children, Edge trimming, Altitude limitation, Preserve model rotation/scale and Look at target options in scatter object inside Chaos Vantage. 

Modified


Camera

  • Improved camera imported from SketchUp - now view matches when using Two-Point Perspective.

  • increased camera limit from 100 to 1000.
  • Now Field of view does not change between cameras with different focus distance when Lens mode is set to Field of View.
  • Film Gate and Zoom settings are now hidden when Lens mode is Field of View.

Environment

  • Improved physical sky responsiveness.

Fixes


Denoiser

  • Brightness flicker issue when using a combination of DLSS Ray Reconstruction as Primary and NVidia Optix AI as Secondary denoisers

  • Ghosting in offline camera animation with Optix denoiser

  • DLSS preset not getting restored properly on Vantage startup
  • Motion blur not working with the DLSS modes that have upscaling different from 2x

  • Artifacts with "only final pass" denoising

Camera

  • Crash caused by reordering cameras in Camera lister.

  • Crash caused by leveling camera and then saving .vantage file.

Scene states

  • Crash when using sub state with deleted objects.

Displacement

  • Geometry gaps when using stochastic tiling and displacement.

  • Wrong displacement amount caused by object scaling.

Live Link

  • Wrong update of V-Ray Light mesh.

  • Flipped instanced geometries during Render animation with Chaos Vantage from Cinema 4D.

Chaos Cosmos

  • Slow scene load when download of missing Cosmos assets is canceled.

Scattering fog

  • Incorrect GI caused by Scatter fog with "affect secondary" on and "scatter GI" off.

UX/UI

  • Wrong size of checkbox size on high dpi displays.



Chaos Vantage, v2.2.1


Official Release

Date - December 15, 2023


New Features


Geometry

  • Support for material ID for displacement.

Fixes


Geometry

  • Crash with mesh file with thousands of voxels.
  • Displacement UV scale issue in SketchUp.
  • Crash with empty geometry with added displacement.
  • Broken displacement continuity with SketchUp scenes.

Materials

  • Clay mode removing displacement.
  • Clay mode removing light textures.

Live Link

  • Crash with animated ForestPro objects in 3Ds Max Live Link.

 



Chaos Vantage, v2.2.0


Official Release

Date - December 7, 2023


New Features


Geometry

  • Support for V-Ray Fur, Ornatrix, Hairfarm, and XGen hair.

  • Support for V-Ray Displacement.

  • Support for new V-Ray 6.2  Forest pack and Rail clone instancing.

Materials

  • Support for V-Ray Hair Next material.

Hardware

  • Support for Intel Meteor Lake iGPU.

Batch rendering

  • Render Setup options and render queue items are now stored in the .vantage file.

Live Link

  • Added Vantage Live Link settings dialog in 3Ds Max Vantage toolbar.

UI/UX

  • Implemented a warning and error count indicator in the status bar.

Rendering

  • Implemented a Firefly filter.


Modified


Geometry

  • Improved GPU peak memory usage when loading the geometry for a scene.

  • Improved check for failed geometry allocations.

DLSS

  • Improved DLSS - added 2.25x and 3x upscale modes (available when Secondary (when static) denoiser is set to Same as Primary).

  • Reduced memory usage.

Denoiser

  • Improved OptiX denoiser quality. Added a Legacy mode option to revert to old OptiX behavior. 

  • Improved Intel denoiser: upgraded to 2.1.0, enabled GPU acceleration on Intel devices.

Scene States

  • Properly update the Scene States helper message on undo/redo.

  • Update scene state button now creates necessary sub-states if ORIGINAL SCENE or SAVED SCENE is currently chosen.

  • Detected changes for scene states when modifying a New file.

Navigation

  • Improved Orthographic camera navigation. Now Navigate around cursor ray hit and Navigate around selection work properly.

UX/UI

  • Improved Viewport Fill - now filter is disabled when sharpness is set to 0.

  • Improved DPI scaling on 150% and similar ratios.


Fixes


Geometry

  • Crash when loading invalid Instancer2 with missing node reference.

UI/UX

  • Bug with wrong UI slider ranges.

  • Wrong trimming of the scene animation track.

  • Auto-exposure and noise mask overlay while using Intel GPUs for rendering.

  • Wrong reloading of a saved .vantage file, with imported .vrscene.

  • Animated cameras from imported vrscenes are not loaded with animation after reload of .vantage file.

  • Wrong camera grouping on import.

Textures

  • Missing texture UVs if their UVW generator is missing.

Output

  • Wrong baking of Exposure bias in EXR when exposure correction is disabled.

  • Camera white balance not getting saved in EXR.



Chaos Vantage, v2.1.1


Official Release

Date - October 10, 2023


New Features


View modes

  • Implemented viewport view modes: Beauty, Atmosphere, Background, Diffuse Filter Global Illumination, Lighting, Reflection, Refraction, Specular, Self-Illumination, Bumped Normals, Z-Depth, Material Mask, Object Mask .

UI/UX

  • Implemented status messages Info, Modified, Created, Switched for sub-states and scene states.

Modified


Textures

  • Support for mix_amount parameter for 3ds Max's Composite texture.

Fixes


  • Sequence from animated camera in Vantage not rendering when in Live Link.

Installation

  • Possible crash after downgrading Vantage.

Scene States

  • Incorrect Undo action on moved objects after applied scene state.

 



Chaos Vantage, v2.1.0


Official Release

Date - September 21, 2023


New Features


DLSS

  • Implemented NVIDIA DLSS 3.5 with Ray Reconstruction for interactive upscaling and denoising. GPU driver 537.13 or newer is required. Accessible from Edit > Preference > Render Defaults > Primary (when moving) > DLSS Ray Reconstruction.

Material

  • Support for refraction glossiness.

Hardware

  • Support for discrete Intel Arc GPUs (experimental).


Modified


Batch rendering

  • Render queue items are now stored between offline rendering sessions.

UI/UX

  • Camera thumbnail now updates automatically when scene states are changed for the camera.


Fixes


UI/UX

  • Crash when clicking the new version notification button in the menu bar.
  • Incorrect render resolution settings when adding multiple cameras using the Group enqueue mode and the <from camera> resolution preset.

Scene States

  • Incorrect Undo action on moved objects after applied scene state.

  • Incorrect NONE sub-state for Objects and Materials
  • Incorrect camera scene state in the camera scene states dropdown menu when editing render queue item.



Chaos Vantage, v2.0.1


Official Release

Date - August 03, 2023


New Features


Scene states

  • Smooth transition between scene states attached to cameras in the animation timeline.

Rendering

  • Added global self-illumination and emissive multiplier.
  • Support for 'crop' bitmap option where shading graphs are not supported.

Textures

  • Support for Bercon tiles texture.

Animation editor

  • Added 'Delete all' context menu command in animation editor.

Auto-exposure

  • Added auto-exposure clamp value option. 

Modified


UX/UI

  • Improved the 'Update textures and meshes for current frame' button - now it is a toggle and when enabled automatically updates meshes and animated textures in the interactive viewport, when playback is not active.

  • Rearranged the rollouts in the Environment tab UI. Renamed Environment rollout to Sky, Cloud settings rollout to Clouds, Sun light rollout to Sun.

  • Moved Sky model settings from Sun rollout to Sky rollout, visible only when Environment mode is Physical sky.
  • The render progress dialog is now movable.

Performance

  • Improved memory usage when using a single GPU (around 30MB per megapixel) to not use double buffering.

Scene states

  • Renamed '<chosen scene state>' to '<current scene state>' in sequence rendering, keeping current changes during the offline rendering.

  • Added a SAVED SCENE state, updated on each "Save scene" or "Save Scene As..." action, preventing the previous accumulation of Auto Saved sub-states.

  • Improved the 'Create scene state' button - now it automatically creates all necessary sub-states where needed and is added in the top toolbar.

  • Renamed the 'DEFAULT' scene state to be 'ORIGINAL SCENE'

Output

  • Improved the output filename when Render elements are enabled in sequence rendering to be better recognized by external applications. 

Gizmos

  • Improved the rendering of the navigation and placement helper objects. 

Fixes


Batch rendering

  • Crash when updating Render queue cameras that to have same output file name.

Cloning

  • Crash when cloning scene objects multiple times.

Scene States

  • Crash when renaming a scene state to a specific name.

  • Missing scene state button in the camera widget when the scene is opened as a config only.

Live Link

  • Crash when opening home screen during Live Link. Now the 'Home sceen' button is disabled during Live Link.

  • Wrong overwriting of the -linkPort console argument by the INI file.

Denoiser

  • Crash when rendering high quality images/sequence with Intel denoiser selected but disabled.

  • Wrong results when rendering on AMD GPUs.

  • Missing denoiser when rendering with 'Only final pass' and pressing 'Stop and Save'.

  • Bug with the denoiser when rendering high quality images/sequences with dynamic textures.

  • Bug with NVIDIA AI temporal upscaling denoising in offline mode.

Lights

  • Wrong loading of mesh lights from vrscenes exported from SketchUp/Rhino/Revit.

Render elements

  • Wrong Normal render element, when "Scattering fog" and "scatter gi" are enabled.

  • Alpha not stored in EXR and PNG when using Intel denoiser or 'Separate files' is enabled. Now Alpha is always generated.

UX/UI

  • Frame scene/selection when using Orthographic camera.

  • Cinemascope resolution presets.

  • Wrong cropping of the light names in the UI.

Geometry

  • Double applying of the VRayScene transformation for Instance objects within a VRayScene.

  • Wrong rendering of imported VRayScene in C4D

Tools

  • “Export static scene” and0 “Export animated scene to Chaos Vantage” now work regardless of V-Ray render engine type in 3ds Max.

Motion blur

  • Motion blur not applied to whole image when using an upscaler.

Chaos Cosmos

  • Wrong redirection for the Cosmos login page.

Camera

  • Fixed the camera position in new empty scene.

  • Strange roll when switching cameras in specific scene.

 



Chaos Vantage, v2.0.0


Official Release

Date - June 27, 2023


New Features


Scene States

  • Implemented a Scene States system for creating, modifying and switching lights, materials, and objects variations. Each tab, that can utilize the states system has a Scene sub-state rollout and a new Scene States tab is added in the right side panel. 

Render Elements

  • Implemented render elements(Lighting, Specular, Global Illumination, Reflection, Refraction, Self-Illumination, Atmosphere, Background, Diffuse Filter, Bumped Normals, Z-Depth, Velocity, Object Mask, Material Mask, Raw RGB) for compositing and masks. 
  • Option for saving render elements as separate .png and .jpeg images.

Fog

  • Implemented light scattering( volumetric) fog. 

Textures

  • Support for multiple UV channels.
  • Support for Vertex Color.
  • Support for all options of the Advanced mode of the Color Correction texture from 3ds Max.
  • Support for repeat/offset U/V for UVWGenMaya when not using shading graphs (e.g. for bump maps).

Animation

  • Support for .vrscene file with animated: vertices, vrmeshes, materials, textures and UV parameters, light parameters.

  • Support for animations outside the imported .vrscene range.

Denoiser

  • Implemented Intel Open Image Denoise denoiser (OIDN) for interactive and HQ rendering.

Performance

  • Implemented NVIDIA upscaling denoiser in interactive mode, requires driver 530 or newer. 

  • Implemented reservoir resampling algorithm for direct lighting (RTXDI).

  • Render resolution scale option in interactive mode.

Chaos Scatter

  • Implemented Chaos Scatter for populating objects in the scene.

Hardware

  • Support for HDR displays.

  • Support for AMD GPUs (experimental).

Subdivision

  • Support for statically subdivided geometry objects from .vrscene.

Lights

  • Support for mesh lights (improved with reservoir resampling enabled).

  • Creation of lights(Point, Spot, Directional, Rectangle, Disc, Sphere, IES) from inside Vantage. 

  • Support for instanced lights via Forest pack and Railclone.

Materials

  • Support for VRmat materials.

  • Support for V-Ray override material (MtlOverride).

UI/UX

  • Helper onscreen text for gizmo manipulators.

  • Rendering quality presets slider with 4 predefined  presets.

Cloning

  • Implemented object cloning functionality with Ctrl+D.

Camera

  • Support for camera render resolution from .vrscene file.

  • Support for orthographic camera. 

  • Camera grouping functionality.

Tools

  • Support for Vertex snapping when moving objects. 

  • Added functionality to quickly place the pivot on the object's bounding box boundaries.

Home Screen

  • Implemented a Home Screen dialog with quick links, recent file and sample scenes.

Rendering

  • Implemented interval and specific frames or frames list for sequence rendering.

Geometry

  • Support for embedded vrscene nodes (VRayScene).

Modified


UX/UI

  • Revamped user interface and user experience with reorganized and regrouped parameters. 

Fixes


Live Link

  • Double frame sequence rendering during Live Link with 'Render animation with Chaos Vantage'.

Geometry

  • Wrong placement of meshes at the origin when instanced by an Instancer in an animated .vrscene file.

  • Artifacts near the scene origin caused by self intersection.



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