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Chaos Vantage , v1.5.3


 

 

New Features

Material tab

  • Material name searching, type filtering and sorting(name and creation)
  • Select the material of the selected object button

UX

  • Drag-and-drop material assignment with preview
  • Alt+drag-and-drop replaces material on all object with same material
  • Ctrl+drag-and-drop assigns material to objects and its children

Import

  • Support for ply, obj, bin, geo, hclassic, bgeo, bhclassic, prt, alembic (static) files

 

 

Modified

UX

  • Cosmos browser doesn't show importer choice inside Chaos Vantage when multiple importers are running

  • Motion blur is not allowed for non-perspective (Cube 6x1, Spherical and stereo) cameras.
     

Performance

  • Optimized memory usage of texture files with a single color

  • Optimized memory usage for material previews

     
  • Implemented HDRI environment and dome light creation and updating



Fixes

Live Link

  • Several parameters not working in the Render Animation via Live Link dialog in 3ds Max

Console

  • Incorrect frame rate when rendering through console

.vantage file

  • Animation editor settings not getting saved to .vantage file

Material tab

  • Wrong material thumbnails after loading a new scene



Chaos Vantage , v1.5.2


Official Release

Date - October 21, 2021

 

 

 

 

Fixes

Snapshot

  • "Render High Quality Snapshot"not showing progress bar

Camera

  • Crash with overwritten vrscene camera when used in animation



Chaos Vantage , v1.5.1


Official Release

Date - October 20, 2021

 

 

 

Fixes

Animation editor

  • Render sequence renders only current fame
  • Pause element not exported properly
  • Scene camera in camera animation track cancelling other object animations

Live Link

  • Incorrect transformation of objects, lights and cameras from Cinema 4D



Chaos Vantage , v1.5.0


Official Release

Date - October 19th, 2021

 

Please note that  .vantage files saved with version 1.5.0 and newer are not compatible with older versions.

 

 

New Features

Place tool

Camera

  • Support for per camera resolution

Command Line

Environment

  • Flip horizontally option for the environment texture.

Material tab UI

Output

  • Top/Bottom option for Stereo Cube 6x1 and Stereo spherical outputs  
  • FOV X and FOV  Y have now decimal values instead of single integer

Modified

Live Link

  • Render animation in Live Link session from 3ds Max (requires  V-Ray for 3ds Max upcoming update)

Lights

  • Save all lights parameters in .vantage file

UI

  • Replaced denoiser slider in toolbar with an On/Off button when using the NVidia AI denoiser or Combined denoiser

Camera

  • Enable imported cameras to be drag-able to Camera animation track

Animation editor

Installer

  • Removed Install V-Ray for 3ds Max Live link scripts option and from ||Customize|| > Customize User Interface > Toolbars > Chaos Vantage in 3ds Max
  • Added option to associate . Vantage files so that they can be opened with Chaos Vantage from the explorer

 

 

Fixes

UI

  • Wrong display of object hierarchy
  • UI font bug when in non-latin OS
  • Closing Cosmos Browser from 'X' doesn't update UI

Camera

  • Automatic vertical tilt doesn't work correctly with scenes with Y-up axis

Lights

  • Environment map is flipped from Cinema 4D
  • Environment map not importing when "TexRGBTintMax"is used to color correct it

Multi GPU

  • Black spots in denoised offline render on multi-GPU

  vrscene file

  • Incorrect transforms import of meshes in a hierarchy from Cinema 4D when using Cloner in Multi Instance mode
  • Incorrect node visibility animation when some frames don't have a keyframe from Cinema 4D

Crash

  • Crash on app launch with external GPUs

 

 



Chaos Vantage , v1.4.2


Official Release

Date - July 21st, 2021

 

 

 

New Features

Camera

Output

  • Support for saving EXR (16-bit) images - the main image is linear, without color corrections and post-effects. Available channels: Bumped Normals, Depth, Screen Velocity, Albedo, Additional (Background & Lights)

Materials

  • Basic support for the V-Ray Car Paint 2 Material

 

 

Modified

Materials

  • Improve support for the V-Ray Car Paint Material

 

 

Fixes

Output

  • Light gizmos are rendered in final sequence
  • Chaos Vantage renders different frame number compared to Max    
  • Chaos Vantage renders 1 frame less than the full timeline  

Animation editor

  • Animation timeline cannot display more than 1 transient clips on the right
  • Cannot select transient clip on the right of the timeline

Vantage file

  • Can't save vantage file when path contains non-Latin characters

Crash

  • Crash on app launch with external GPUs



Chaos Vantage , v1.4.1


Official Release

Date - July 2nd, 2021

 

New Features

Textures

  • Support for Substance textures
  • Support for SketchUp native textures and colorization

UX

Geometry

  • Support for animated object visibility from a .vrscene file

 

 

Modified

UX

  • Improved snapping and transforms windows:
    • Added 'S' as shortcut to toggle snap on/off
    • Don't hide the dialogue when exiting free look mode and the window has been opened beforehand
    • Spinboxes display scene units
  • Improved Offline render UI:
    • Added resolution preset
    • Added aspect ratio control

Geometry

  • Support for Edge boundary checking in Forest Pack

Tools

  • Support for importing camera parameters(static and animated) with 'Import changes from Vantage' tool in 3ds Max
  • Imported cameras are now named [VANTAGE FILE NAME]_[CAMERA NAME]_###

Fixes

Camera

  • Auto vertical tilt doesn't keep vertical lines in camera transitions
  • Camera rolls while transitioning between two upright positions

UX

  • Collision detection regression
  • "Orbit" and "Look around" navigation are uncontrollable when on second monitor and >150% dpi scale
  • Scene up vector is not applied correctly to merged .vrscenes/cosmos assets

Materials

  • 2-Sided material doesn't work correctly in SketchUp/Rhino/Revit/Cinema4D

Textures

  • Crash with TexMulti when it has an unsupported sub-texture connected to it
  • Vantage doesn't match V-Ray when TexMulti has an empty textures list and random hue/sat/gamma

Tools

  • "Overwrite existing" in "Import changes from Vantage" doesn't work for Chaos Vantage animated camera
  • Camera Interpolations imported with "Import changes from Vantage" don't match camera interpolations in Chaos Vantage

 

 

Chaos Vantage , v1.4.0


Official Release

Date - June 17th, 2021 

Modified

Textures

  • Extended support for V-Ray Triplanar texture - Random texture offset, Random texture rotation, Random frame rotation, Random axis, Random mode
  • Extended support for V-Ray UVWRandomizer texture - Randomize by name, face ID, render ID, element, instance ID, object ID, particle ID, node handle



Fixes

Camera

  • Difference in FOV and Focal length values between Max and Vantage
  • Film gate and Focal length not importing correctly with multiple cameras
  • Merged cameras get their focal length set from scene Home camera

UX

  • Drag-n-drop gizmo isn't placed correctly with dedpi > 100%
  • Inconsistency in Transparency overlay between NVIDIA AI and Combined/Vantage denoisers
  • Focus distance shortcut functions like Pick focus tool - now behaves as a virtual focus distance slider by moving the mouse left and right.

Denoiser

  • Super bright pixels become black with NVIDIA AI denoiser


vrscene

  • Wrong position of objects with merged vrscenes with different meters_scale
  • Light gizmos scale depending on .vrscene's scale

 

 

Chaos Vantage , v1.3.0


Official Release

Date - May 20th, 2021 

New Features

Materials

  • Support for the V-Ray 2 Sided Material

Denoiser

  • Implemented NVIDIA AI denoiser

Objects

  • Support for object camera/reflection/refraction/overall visibility and cast/receive shadows properties

Camera

  • Support for animated camera parameters from .vrscene - Focus distance, FOV, Focal length, Zoom factor, ISO, F-number, Shutter speed, Vertical/Horizontal Tilt/Shift



Modified

UX

  • Implemented customizable shortcuts
  • Moved Mouse and Keyboard Shortcuts menu under Edit menu
  • Moved Navigation preset in Mouse and Keyboard Shortcuts menu
  • Statistics for required additional memory in High Quality Snapshot and High Quality Sequence windows
  • Input validation of input fields in UI with Enter, Tab or Space keys



Fixes

Live Link

  • Incorrect update of materials when enabling/disabling certain features

Lights

  • Mesh lights imported as point lights with incorrect intensity - they are now ignored instead

Output

  • Wrong alpha channel when Light Cache is enabled



Chaos Vantage , v1.2.1


Official Release

Date - April 27, 2021

 

New Features

Materials

  • Support for the "Reflect on back side" option in the V-Ray Material
  • Support for the "Double-sided" option in the V-Ray Material

 

 

Modified

UX

  • Enabled focus picker while in Live Link



Fixes

Materials

  • Refract IOR affects reflections when Fresnel IOR is unlocked
  • Glossy fresnel is not correct when using texture for Fresnel IOR 

Chaos Cosmos Browser

  • Wrong scaling of Chaos Cosmos assets when imported to a scene with non-centimeter scale



 



Chaos Vantage , v1.2.0


Official Release

Date - April 14, 2021

 

 

 

New Features

Materials

  • Support for Clear coat in V-Ray Material
  • Support for glossy Fresnel reflections

Camera

  • Support for importing multiple cameras from one .vrscene file

Environment

  • Background override option to affect refraction and mirror reflection rays

Output

  • Support for saving .PNG files with alpha channel

 

 

Modified

UX

  • Animation FPS in Vantage is set based on .vrscene
  • Asset filtering options in the merge scene dialogue on import
  • Disabled tools in the UI that can't be used during Live Link
  • Added specific gizmo shapes for lights depending on their type

.vrscene

  • Improved performance when loading animated .vrscene



Fixes

Live Link

  • Layer and object visibility changes breaking multi-materials in Live Link

Lights

  • Broken disc and rectangle light when loading a new scene after disabling lights

Animation

  • Precision issues with animation of rotating objects



Chaos Vantage , v1.1.1


Official Release

Date - March 04, 2021

 

 

 

 

Fixes

.vrscene

  • Drop-Merge .vrscene doesn't place it to origin
  • Freeze with .vrscenes containing multiple Nodes with same full name

Navigation

  • Camera orbiting and transitions are incorrect for scenes from V-Ray for Cinema 4D

Sun

  • Fixed Sky is not set correctly for scenes with Y up vector

UX

  • Strange artifacts in viewport when using 'Flip Up Axis Y'
  • Camera tab widens when opening 'Advanced Resolution Settings'



Chaos Vantage , v1.1.0


Official Release

Date - March 04, 2021

 

 

New Features

Chaos Cosmos

Sun



Improvements

.vrscene

  • Improved support for .vrscenes coming from Cinema 4D

Materials

  • Support for MtlMulti IDs larger than 31

UX

 

 

Fixes

Live Link

  • Very rare case where Live Link may start with missing objects

High Quality Render

  • Motion blur not working on multiple GPUs
  • First frame of a HQ sequence having big motion blur

Textures

  •  Scenes from V-Ray for Sketchup 5.1 failing to render any textures

UX

  • Viewport selection not working at specific resolutions
  • Transform tools not respecting the single/group select mode
  • Geometry disappearing after scaling it down to zero scale
  • Advanced camera parameter popup not hiding when Camera tab is hidden
  • Overlapping advanced camera parameter popups



Chaos Vantage , v1.0.2


Official Release

Date - February 02, 2021

 

 

 

New Features

UI

 

Fixes

Live Link

  •  Refractive materials render completely black with live link in Maya
  • Update logic issues

High Quality Render

  • Performance regression when high quality rendering is paused and resumed

Driver

  •  ColorCorrection texture and UVWGenChannel issues caused by 46x.xx series drivers



Chaos Vantage , v1.0.1


Official Release

Date - January 19, 2021


 

New Features

UI

 

Modified

UI

  • Tweaks of camera's Advanced parameters windows pop up behaviour
  • Disabled video "Output file type" when rendering sequence with non-perspective camera

 

 

Fixes

Live Link

  • Textures coming from V-Ray for Maya not working correctly

CPU

  • Crash when working with CPU with very high thread count

Multi GPU

  • Performance regression with noise threshold



Chaos Vantage , v1.0.0


Official Release

Date - December 02, 2020

 

 

New Features

Environment Fog

  • Added two environment fog layers with individual settings

UX

  • Support for deleting objects in the scene
  • Added "Place" functionality when drag and dropping .vrscene

Live Link

  • Added option for installation of 3Ds Max live link scripts in installer

UI

  • Added toggle opacity button in top toolbar
  • Added option to make Chaos Vantage window always on top 

Video

  • Record the viewport to an .mp4 file in real time
  • Added .mp4 and .mkv export type for animation

Offline Render

  • Added denoising and motion blur option in render high quality snapshot or sequence

Post

  •   Added color space setting for LUT files

Texture

  • Added support for UVWGenRandomizer  

Motion blur

  •  Support for motion blur in offline rendering 

MAX Scripts



Modified

Material

  • Improved bump support with scenes generated from V-Ray 5
  • Improved bump parity between Chaos Vantage and V-Ray

Live Link

  • Improved Live link support  with all V-Ray 5 plugins supporting DR

UI

  • Reworked Camera tab parameters layout
  • Improved icon and camera thumbnail rendering for hi dpi monitors
  • Increased environment "Intensity" cap to 1000
  • Replaced EDITOR, LUT and BLOOM buttons with icons
  • Added Feedback Program tab in Preferences menu 
  • Improved Shortcuts menu layout

 

 

Fixes

Material

  • Bump does not render behind refractive objects

Camera

  • Crash when deleting camera while in "Recording camera movement" mode
  • "Level Camera" does not reset correctly camera roll with an Y scene_upDir

Multi GPU

  • Creeping artifacts with 2 GPUs



Project Lavina is now Chaos Vantage.

Project Lavina Beta, v0.6.0


Beta Release

Date - November 04, 2020

 

 

New Features

Live Link

  • Experimental 3ds Max to Lavina live link

Texture

  • Support for Triplanar texture

UI

  • Light gizmos for easy selection of non-area lights when a transform tool is selected

Config .vrdx

  • Loading saved Lavina files(.vrdx) now loads associated .vrscenes



Modified

GPU

  • Improved out-of-memory protection for GPU resources

UI

  • Improved indicator for render state - RENDERING, PAUSED, CAM REC., LIVE LINK

 

 

Fixes

Camera

  • Issue when saving camera slot shortcut
  • 'Fill' option squashing image when using a portrait aspect ratio

Lights

  •  Non top level lights in a hierarchy can not be disabled

UI

  •  App window not returning to proper size after a spherical or cube offline render

Texture

  •  Opacity map not working when the texture's alpha channel is used



Project Lavina Beta, v0.5.1


Beta Release

Date - October 08, 2020

 

 

 

 

New Features

Camera

  • Added Rotation Focus method to Stereo Spherical and Stereo Cube 6x1 camera types
  • Add support for import of Exposure value in Physical Camera

 

 

Modified

.vrscenes

  • Improved handling of back face materials from V-Ray 5 for SketchUp .vrscenes

 

 

Fixes

UI

  •  Cloning selected objects also duplicate scene lights in Lights tab

CPU

  •  D3D error on machine with large cpu thread count



Project Lavina Beta, v0.5.0


Beta Release

Date - September 03, 2020

 

 

 

New Features

Camera

  • Added Cube 6x1, Spherical and Spherical Stereoscopic camera types to render images and sequences

 

 

Modified

  • Improved performance with GPUs set with NVlink connection

 

 

Fixes

Animation Editor

  •  Camera thumbnails in timelines are squashed with different aspect ratio

Camera

  • Camera jolts when navigating from a stored camera with a roll
  • Frame selected/scene shortcut doesn't work
  • Home camera not loading correct FOV

     

Texture

  •  Forest color texture importing black.



Project Lavina Beta, v0.4.4


Beta Release

Date - August 19, 2020

 

 

New Features

Camera

  • Tilt and shift corrections for Physical Camera

 

 

Modified Features

UX

  •  Color picker dialogue can be moved around

 

 

Fixes

.vrscene

  • Incorrect scaling when merging .vrscenes exported with different meter scale 

Camera

  • Switching between stored cameras with different FOV results in a jump





Project Lavina Beta, v0.4.3


Beta Release

Date - August 03, 2020

 

 

 

New Features

Lights

  • Support for texture in V-Ray Plane/Rectangle light
  • Support for V-Ray Disk/Ellipse light

License Server

  • License server as part of the installation

GPU

  • GPU driver check for currently unsupported and recommended drivers

 

 

Modified Features

Camera

  •  Improved Camera roll navigation action

UX

  •  "Check for updates" button in Help menu
  • Build date and time info in About dialog

 

 

Fixes

Animation Editor

  •  Transient clip in animation editor cannot be selected or modified
  • Pivot point not moving with object when animated from imported .vrscene

Denoiser

  • Artifacts around very bright light source
  • Reflection artifacts when using two GPUs





Project Lavina Beta, v0.4.2


Beta Release

Date - July 22, 2020

 

 

 

Fixes

Video Driver

  • Startup error (D3D error) with 450 series NVidia drivers



Project Lavina Beta, v0.4.1


Beta Release

Date - July 10, 2020

 

 

 

Fixes

Camera

  •  Physical camera parameters not syncing when switching camera slots
  • Physical camera parameters scaling erroneously when loading from vrdx file

Animation Editor

  • Physical cameras not interpolating correctly in animation editor when using FoV
  • 'Aperture size' interpolation in animation editor

Denoiser

  • Denoiser issue when using more than one GPU



Project Lavina Beta, v0.4.0


 

 

New Features

Camera

  • Physical camera parameters
  • Camera roll functionality

Material

  • Support for metalness (BRDFVrayMtl)

UI

  • Pivot point selection button to top toolbar
  • Mouse precision toggle button 

MAXScript

 

 

Modified Features

Denoiser

  • Improved denoiser:
    • Details from small objects and shadows are less blurry
    • Reduced halo/bloom effect around objects

Animation Editor

  • Improved UX :
    • Increase the pickup radius for selecting thin areas - timeline marker, clip edges.
    • Make the rightmost 20px of a clip with two drag-able controls.
    • Transient clips are not resizable when dragged, only their position change.
    • Transient clips have a better thicker line indicator
    • Increase the limit of the "Def. duration" spinner to 1000 (approx. 10 sec @ 90fps )

 

 

 

 

Project Lavina Beta, v0.3.1


Beta Release

Date - July 01, 2020

 

 

 

 

Fixes

  • Imported animated sun from .vrscene not being animated in Lavina

 

Project Lavina Beta, v0.3.0


Beta Release

Date - June 26, 2020

 

New Features

  • Added Animation Editor (experimental)
  • Added Light grouping(instancing) on imported lights
  • Added support for V-Ray Sun and Sky models
  • Added Noise threshold option
  • Added Support for Simple(environment) light portal
  • Added support for CommonTexture and MappedTexture set of texture parameters: Crop, Place, AlphaSource, MonoChannelOutput, RGBChannelOutput, Invert, OutputAmount, Clamp, RGBOffset, RGBLevel

Modified Features

  • Improved Color Picker - interactive updates, color temperature, color presets, color range options
  • Improved UI:
    • Last snapshot render time information
    • Selecting a light focuses it in the light lister
  • Improved visual parity between Lavina and V-Ray


 

 

Project Lavina Beta, v0.2.3


Beta Release

Date - May 07, 2020

 

New Features

  • Added new Camera list with thumbnails and set, delete and reorder functionality
  • Added support for Directional, Omni and Spot lights from 3Ds Max
  • Added support for Instanced objects from Maya/Modo/Houdini
  • Added "Display to render ratio" control in the toolbar


Modified Features

  • Improved navigation - Selection Pivot Type
  • Improved denoiser - Artifacts with motion blur with fast moving objects are reduced
  • Improved denoiser - textures behind refractive objects are less blurry
  • Improved UI - RMB to reset value to default

 

 

Project Lavina Beta, v0.2.2


Beta Release

Date - April 09, 2020


New Features

  • Support for IES lights
  • Support for Spot lights from Maya/Modo/Katana/Cinema4D/Sketchup/Rhino
  • Object pivot import and manipulation
  • Move Pivot tool
  • Navigation target type option - Ray hit or Camera target


Modified Features

  • Improved navigation - gizmo for orbit pivot and zoom point


Bug Fixes

  • Fixed bug with rotation and scaling in local space

 

Project Lavina Beta, v0.2.1


Beta Release

Date - March 26, 2020

 

 

 

 

Modified Features

  • Improved denoiser blending - added simple adaptivity to raw/denoised blending to filter out extreme noise
  • Improved camera navigation
  • Improved camera transitions with quadratic interpolation function instead of linear
  • Improvement: Environment image is now cleared when loading a new scene
  • Improvement: Removed automatic cycle back to first camera when in "Camera" animation mode
  • Improved UI - removed Modifier key option and include them in navigation preset
  • Improved UI - Shortcuts update according to navigation preset

 

Project Lavina Beta, v0.2.0



Beta Release

Date - March 12, 2020

 

New Features

  • Support for opacity maps in "clip" mode. Only bitmaps are supported
  • Separate background option for camera rays instead of the "environment" color/image
  • Importing of Dome light texture as Environment
  • Navigation presets: Max, Maya, Sketchup
  • "Run" when in Free-Look mode

 


Modified Features

  • Improved rendering of refractive objects on reflective surfaces
  • Improved light cache - it is cleared when a render setting is changed
  • Improved animation experience: Scene, Walkthrough and Cameras mode
  • Improved scene navigation experience
  • Improved status bar

 

Bug Fixes

  • Fixed denoiser silhouette artifacts
  • Fixed collision enabled only in Free-Look mode
  • Fixed undo action for some local space rotations