Table of Contents

Chaos Vantage, v2.5.2


Modified

Geometry

  • Semi-transparent objects after multiple bounces now do not render black.

UI/UX

  • In Color corrections tab Highlight burn option now is available when Filmic tonemap is enabled.

Fixes

UI/UX

  • UI input spinboxes are cutoff for sun geolocation and animated geolocation properties.

  • Floating settings dialog getting stuck to the cursor when the label is clicked.

  • Crash while downloading sample scenes.
  • Crash when a non-Custom offline render preset is restored from INI file.
  • Crash on Intel GPUs when responsive desktop is turned on.
  • Some shortcuts not working on startup

Camera

  • Wrong skipping of the first camera when importing/merging a .vrscene.

Scatter

  • Crash with scatter using edited instances from Max.

  • Disappearing deforming instances used in Chaos Scatter.

Rendering

  • Unrecognized color spaces (scene-linear Rec.709-sRGB) treated as raw when loading textures.

  • Motion blur not rendering since 2.5.0.

  • Render artifacts with bump/normal maps using named or non-default UV sets also used by other textures.

Geometry

  • Hair rendering on Intel GPUs.

  • Wrong displacement normals when the base object is scaled in Maya.

  • Animated object visibility not working with decals.

Environment

  • Rendering with large HDRI texture on AMD and Intel GPUs.

Material

  • Vertical flip not working in UVW transformation for Opacity map.



Chaos Vantage, v2.5.1


Official Release

Date - July 11, 2024




Modified

Geometry

  • Cloned animated deforming objects now keep the source mesh animation.

Fixes

Virtual Reality

  • Vantage crashes on startup when SteamVR is set as OpenXR runtime .

Fur

  • Interactive update of a material on fur objects while dragging and dropping.





Chaos Vantage, v2.5.0


Official Release

Date - June 2, 2024



New Features

Virtual Reality

Chaos Vantage is compatible with all VR headsets (tested with Meta Quest 2, Meta Quest Pro, Meta Quest 3, HTC Vive, and Varjo Aero). Wireless connection is supported, but for smooth performance a tethered connection is recommended. Ensure an appropriate OpenXR runtime is set in the VR's respective app:

  • Windows Mixed Reality: "Mixed Reality Portal" > "Settings" > "Set up OpenXR".
  • Oculus: "Oculus" app > "Settings" > "General" > "Set Oculus as Active".
  • SteamVR: "SteamVR" app > "Settings" > "Developer" > "Set SteamVR as OpenXR Runtime

Animation

Materials

  • Support for VRayEdgesTex in bump and rounded corners.

Geometry

  • Support for animated partial object visibility.

Rendering

UI/UX

Color Corrections

  • Loading chromatic aberration from VFB settings in .vrscene.



Modified

Decals

  • Added decal option to lock the width/length ratio.

  • Improved the "place decals" tool to be activated when importing or dragging decals from the Chaos Cosmos browser and to load the decal properties.

UI/UX

  • Improved the "Always on top" behavior, now it is disabled while HQ rendering.

  • Improved UI - now distance parameters display with scene units.

  • Improved the camera settings layout.

  • Improved the highlighting and selection in scenes with millions of instances.

Environment

Performance

  • Texture loading speed is now 5-10% faster.

  • Improved acceleration structure rebuilds and instance updates for better performance.

Vantage file

  • Merged assets as a result of "Open file as config only" now are properly saved in the .vantage file.

Installer

  • New default install directory is C:\Program Files\Chaos\Vantage\. For versions prior to Chaos Vantage 2.5, the default location is - C:\Program Files\Chaos Group\Vantage\

Fixes

Environment

  • Visible strip artifacts on clouds.

  • Incorrect environment rotation when using the "Flipped" option in Maya

Decals

  • Decals not rendering from Live Link from Revit or other V-Ray 6.1 builds.

  • Decals not updating on animated objects under specific circumstances.

  • Transform animation from .vrscene being ignored for decals.

Textures

  • Incorrect saturation of textures when dynamic textures are enabled.

  • Reduced checker artifacts with UVWRandomizer random rotation and certain normal maps when dynamic textures are enabled.

UI/UX

  • Overlay issue when using multiple GPUs with OptiX or DLSS upscaling.

  • Incorrect change of the "View mode" after "Frame Selected/Scene" action.

  • Hiding of the "Create scene state" dialog when "Always on top" option is enabled.

  • Undo transformation for objects in very large scenes.

  • Non-functioning undo shortcut while the Transform Dialog is open.

Vantage file

  • Generation of additional clone objects when opening the scene as config only.0





Chaos Vantage, v2.4.0


Official Release

Date - May 21, 2024



New Features

Geometry

Materials

  • Support for "Thin walled" option in V-Ray material.

Textures

  • Support for UDIM textures.

Color corrections

Camera

  • Support for setting "Auto-exposure" and "exposure bias" from .vrscene or Live-link.

Lights

  • Support for dome light "horizontal flip" option from Maya. 

UI/UX

Animation editor



Modified

Geometry

  • Improved Scatter generation and update for detailed target and area include/exclude meshes.

  • Improved denoising of deforming geometry.

UI/UX

  • Scatter and fur objects can now be selected in the viewport.

  • Improved tooltips timing.

Denoiser

  • Updated DLSS-RR to version 3.7.

Performance

  • Improved playback performance with a small number of animated instances and a large number of non-animated instances.

  • Improved dynamic textures update performance.



Fixes

Geometry

  • Merging of animated scenes with different Up vector results in wrong orientation.

Chaos Cosmos

  • Wrong rendering of Cosmos assets exported from Maya.

UI/UX

  • Crash when modifying key shortcuts.

  • Disappearing popup dialogs for camera settings.

  • Hiding an object doesn't hide its descendants if they are procedural objects (scatter, fur, light).

  • NVENC failure when falling back from AV1 to H264 on older GPUs.

Installer

  • Installer doesn't proceed when there is no V-Ray License Service installed.



Chaos Vantage, v2.3.0


Official Release

Date - March 27, 2024



New Features

Materials

  • Support for rendering V-Ray Blend Material (BRDFLayered).

Render element

UI/UX

Output



Modified

Displacement

  • Improved memory used for displacement by varying tessellation level within a mesh.

Denoiser

  • Updated Intel Open Image Denoise to version 2.2.

Light Cache

  • Improved Light Cache to slightly better preserve low intensity samples.

UI/UX

  • Chaos Cosmos Browser UI responsiveness.



Fixes

Displacement

  • Random displacement when using unsupported secondary UV channel of the geometry object.

Scene states

  • Broken sub-states after dropping Environment texture.

  • Wrong Live Link update for Nodes with unsupported materials.

  • Wrong rendering of Glossy Refraction with rotated texture during Live Link with Rhinoл

Lights

  • Sun azimuth rotation values to match geographical azimuth. Old saved .vantage files will be automatically updated to use new values on Save.

Collision

  • Missing "Height ratio" update when collision "Height tolerance" is changed.

Clouds

  • Wrong cloud shading with sun slightly under the horizon.

Lighting

  • Wrong lighting when rendering using direct light reservoir resampling and the scene contains a normal map.

  • Refraction artifacts when rendering with direct light reservoir resampling.

UI/UX

  • Disappearing toolbar in the Debug Log window after second opening.

  • Hiding of the HQ rendering dialog while "Always on top" is enabled.

Denoiser

  • Streak artifacts with Optix denoiser and multi GPU setup.

  • Broken temporal (“reduce flickering”) denoising in multi GPU mode.



Chaos Vantage, v2.2.3


Official Release

Date - February 21, 2024




New Features

Chaos Scatter

  • Support for scattering lights.

  • Support for VRayMultiSubTex.



Modified

Geometry

  • Improved loading speed of .vrscenes with a small number of very detailed meshes.

Fixes

Geometry

  • Slow mesh loading in Chaos Vantage 2.2.2.

Material

  • Crash when a texture is set as bump amount in a material.

Live Link

  • Artifacts on Chaos Scatter instances after changing the material of their source model.

  • Missing sun properties in Chaos Vantage during Live Link in version 2.2.2. Now sun properties are available only when the scene in the host app does not contain a sun light.

  • Incorrect lighting when an object is turned into mesh light during.

Camera

  • Resetting of "Aperture size" when reopening a scene.

Animation editor

  • Animation trim not taken into account in the Render setup dialog.



Chaos Vantage, v2.2.2


Official Release

Date - February 8, 2024




New Features

Chaos Scatter



Modified

Camera

  • Improved camera imported from SketchUp - now view matches when using Two-Point Perspective.

  • increased camera limit from 100 to 1000.
  • Now Field of view does not change between cameras with different focus distance when Lens mode is set to Field of View.
  • Film Gate and Zoom settings are now hidden when Lens mode is Field of View.

Environment

  • Improved physical sky responsiveness.



Fixes

Denoiser

  • Brightness flicker issue when using a combination of DLSS Ray Reconstruction as Primary and NVidia Optix AI as Secondary denoisers

  • Ghosting in offline camera animation with Optix denoiser

  • DLSS preset not getting restored properly on Vantage startup
  • Motion blur not working with the DLSS modes that have upscaling different from 2x

  • Artifacts with "only final pass" denoising

Camera

  • Crash caused by reordering cameras in Camera lister.

  • Crash caused by leveling camera and then saving .vantage file.

Scene states

  • Crash when using sub state with deleted objects.

Displacement

  • Geometry gaps when using stochastic tiling and displacement.

  • Wrong displacement amount caused by object scaling.

Live Link

  • Wrong update of V-Ray Light mesh.

  • Flipped instanced geometries during Render animation with Chaos Vantage from Cinema 4D.

Chaos Cosmos

  • Slow scene load when download of missing Cosmos assets is canceled.

Scattering fog

  • Incorrect GI caused by Scatter fog with "affect secondary" on and "scatter GI" off.

UX/UI

  • Wrong size of checkbox size on high dpi displays.



Chaos Vantage, v2.2.1


Official Release

Date - December 15, 2023




New Features

Geometry

  • Support for material ID for displacement.



Fixes

Geometry

  • Crash with mesh file with thousands of voxels.
  • Displacement UV scale issue in SketchUp.
  • Crash with empty geometry with added displacement.
  • Broken displacement continuity with SketchUp scenes.

Materials

  • Clay mode removing displacement.
  • Clay mode removing light textures.

Live Link

  • Crash with animated ForestPro objects in 3Ds Max Live Link.



Chaos Vantage, v2.2.0


Official Release

Date - December 7, 2023



New Features

Geometry

  • Support for V-Ray Fur, Ornatrix, Hairfarm, and XGen hair.

  • Support for V-Ray Displacement.

  • Support for new V-Ray 6.2  Forest pack and Rail clone instancing.

Materials

  • Support for V-Ray Hair Next material.

Hardware

  • Support for Intel Meteor Lake iGPU.

Batch rendering

  • Render Setup options and render queue items are now stored in the .vantage file.

Live Link

UI/UX

  • Implemented a warning and error count indicator in the status bar.

Rendering



Modified

Geometry

  • Improved GPU peak memory usage when loading the geometry for a scene.

  • Improved check for failed geometry allocations.

DLSS

  • Improved DLSS - added 2.25x and 3x upscale modes (available when Secondary (when static) denoiser is set to Same as Primary).

  • Reduced memory usage.

Denoiser

Scene States

  • Properly update the Scene States helper message on undo/redo.

  • Update scene state button now creates necessary sub-states if ORIGINAL SCENE or SAVED SCENE is currently chosen.

  • Detected changes for scene states when modifying a New file.

Navigation

  • Improved Orthographic camera navigation. Now Navigate around cursor ray hit and Navigate around selection work properly.

UX/UI

  • Improved Viewport Fill - now filter is disabled when sharpness is set to 0.

  • Improved DPI scaling on 150% and similar ratios.



Fixes

Geometry

  • Crash when loading invalid Instancer2 with missing node reference.

UI/UX

  • Bug with wrong UI slider ranges.

  • Wrong trimming of the scene animation track.

  • Auto-exposure and noise mask overlay while using Intel GPUs for rendering.

  • Wrong reloading of a saved .vantage file, with imported .vrscene.

  • Animated cameras from imported vrscenes are not loaded with animation after reload of .vantage file.

  • Wrong camera grouping on import.

Textures

  • Missing texture UVs if their UVW generator is missing.

Output

  • Wrong baking of Exposure bias in EXR when exposure correction is disabled.

  • Camera white balance not getting saved in EXR.



Chaos Vantage, v2.1.1


Official Release

Date - October 10, 2023



New Features

View modes

UI/UX

  • Implemented status messages Info, Modified, Created, Switched for sub-states and scene states.

Modified

Textures

  • Support for mix_amount parameter for 3ds Max's Composite texture.

Fixes

  • Sequence from animated camera in Vantage not rendering when in Live Link.

Installation

  • Possible crash after downgrading Vantage.

Scene States

  • Incorrect Undo action on moved objects after applied scene state.



Chaos Vantage, v2.1.0


Official Release

Date - September 21, 2023



New Features

DLSS

Material

  • Support for refraction glossiness.

Hardware

  • Support for discrete Intel Arc GPUs (experimental).



Modified

Batch rendering

  • Render queue items are now stored between offline rendering sessions.

UI/UX

  • Camera thumbnail now updates automatically when scene states are changed for the camera.



Fixes

UI/UX

  • Crash when clicking the new version notification button in the menu bar.
  • Incorrect render resolution settings when adding multiple cameras using the Group enqueue mode and the <from camera> resolution preset.

Scene States

  • Incorrect Undo action on moved objects after applied scene state.

  • Incorrect NONE sub-state for Objects and Materials
  • Incorrect camera scene state in the camera scene states dropdown menu when editing render queue item.



Chaos Vantage, v2.0.1


Official Release

Date - August 03, 2023



New Features

Scene states

  • Smooth transition between scene states attached to cameras in the animation timeline.

Rendering

Textures

  • Support for Bercon tiles texture.

Animation editor

Auto-exposure



Modified

UX/UI

  • Improved the 'Update textures and meshes for current frame' button - now it is a toggle and when enabled automatically updates meshes and animated textures in the interactive viewport, when playback is not active.

  • Rearranged the rollouts in the Environment tab UI. Renamed Environment rollout to Sky, Cloud settings rollout to Clouds, Sun light rollout to Sun.

  • Moved Sky model settings from Sun rollout to Sky rollout, visible only when Environment mode is Physical sky.
  • The render progress dialog is now movable.

Performance

  • Improved memory usage when using a single GPU (around 30MB per megapixel) to not use double buffering.

Scene states

  • Renamed '<chosen scene state>' to '<current scene state>' in sequence rendering, keeping current changes during the offline rendering.

  • Added a SAVED SCENE state, updated on each "Save scene" or "Save Scene As..." action, preventing the previous accumulation of Auto Saved sub-states.

  • Improved the 'Create scene state' button - now it automatically creates all necessary sub-states where needed and is added in the top toolbar.

  • Renamed the 'DEFAULT' scene state to be 'ORIGINAL SCENE'

Output

  • Improved the output filename when Render elements are enabled in sequence rendering to be better recognized by external applications. 

Gizmos

  • Improved the rendering of the navigation and placement helper objects. 



Fixes

Batch rendering

  • Crash when updating Render queue cameras that to have same output file name.

Cloning

  • Crash when cloning scene objects multiple times.

Scene States

  • Crash when renaming a scene state to a specific name.

  • Missing scene state button in the camera widget when the scene is opened as a config only.

Live Link

  • Crash when opening home screen during Live Link. Now the 'Home sceen' button is disabled during Live Link.

  • Wrong overwriting of the -linkPort console argument by the INI file.

Denoiser

  • Crash when rendering high quality images/sequence with Intel denoiser selected but disabled.

  • Wrong results when rendering on AMD GPUs.

  • Missing denoiser when rendering with 'Only final pass' and pressing 'Stop and Save'.

  • Bug with the denoiser when rendering high quality images/sequences with dynamic textures.

  • Bug with NVIDIA AI temporal upscaling denoising in offline mode.

Lights

  • Wrong loading of mesh lights from vrscenes exported from SketchUp/Rhino/Revit.

Render elements

  • Wrong Normal render element, when "Scattering fog" and "scatter gi" are enabled.

  • Alpha not stored in EXR and PNG when using Intel denoiser or 'Separate files' is enabled. Now Alpha is always generated.

UX/UI

  • Frame scene/selection when using Orthographic camera.

  • Cinemascope resolution presets.

  • Wrong cropping of the light names in the UI.

Geometry

  • Double applying of the VRayScene transformation for Instance objects within a VRayScene.

  • Wrong rendering of imported VRayScene in C4D

Tools

  • “Export static scene” and0 “Export animated scene to Chaos Vantage” now work regardless of V-Ray render engine type in 3ds Max.

Motion blur

  • Motion blur not applied to whole image when using an upscaler.

Chaos Cosmos

  • Wrong redirection for the Cosmos login page.

Camera

  • Fixed the camera position in new empty scene.

  • Strange roll when switching cameras in specific scene.



Chaos Vantage, v2.0.0


Official Release

Date - June 27, 2023



New Features

Scene States

Render Elements

Fog

Textures

  • Support for multiple UV channels.
  • Support for Vertex Color.
  • Support for all options of the Advanced mode of the Color Correction texture from 3ds Max.
  • Support for repeat/offset U/V for UVWGenMaya when not using shading graphs (e.g. for bump maps).

Animation

  • Support for .vrscene file with animated: vertices, vrmeshes, materials, textures and UV parameters, light parameters.

  • Support for animations outside the imported .vrscene range.

Denoiser

Performance

Chaos Scatter

Hardware

  • Support for HDR displays.

  • Support for AMD GPUs (experimental).

Subdivision

  • Support for statically subdivided geometry objects from .vrscene.

Lights

Materials

  • Support for VRmat materials.

  • Support for V-Ray override material (MtlOverride).

UI/UX

  • Helper onscreen text for gizmo manipulators.

  • Rendering quality presets slider with 4 predefined  presets.

Cloning

  • Implemented object cloning functionality with Ctrl+D.

Camera

Tools

Home Screen

Rendering

Geometry

  • Support for embedded vrscene nodes (VRayScene).




Modified

UX/UI

  • Revamped user interface and user experience with reorganized and regrouped parameters. 



Fixes

Live Link

  • Double frame sequence rendering during Live Link with 'Render animation with Chaos Vantage'.

Geometry

  • Wrong placement of meshes at the origin when instanced by an Instancer in an animated .vrscene file.

  • Artifacts near the scene origin caused by self intersection.



Chaos Vantage, v1.8.6


Official Release

Date - June 1, 2023

 

 

 

Fixes

Live Link

  • Wrong first frame and duplicate frames during Live Link sequence rendering.

  • Reverted IPR render state to be enabled automatically when in Live Link

Texture

  • Bug when trying to load RawBitmapBuffer of an image above 16k resolution.

UX/UI

  • Fixed random crash when closing Vantage

  • Wrong denoiser description

  • Inconvenient soft range for the environment lighting intensity parameter

  • Camera panel width issue when "Enlarge font" is enabled



Chaos Vantage, v1.8.5


Official Release

Date - April 20, 2023

 

 

 

New features

Materials

  • Basic support for VRmat materials.

Textures

  • Support for alpha from bitmaps used in V-Ray material's opacity, exported from Maya.

  • Support for all options of the Advanced mode of the Color Correction texture from 3Ds Max.

UX/UI

Geometry

  • Support for Edge trimming option introduced in Chaos Scatter with V-Ray 6 for  3ds Max, update 1.1.



Modified

UX/UI

 

 

Fixes

Clouds

  • Tiling artifacts for thin layer of clouds.

Live Link

  • Wrong undo actions for camera parameters during Live Link.

Lights

  • Textured rectangle lights don't match V-Ray when the light units are not set to default.

UX/UI

  • Deleting parent object in a hierarchy messes children's transformation and Undo history.

  • Render resolution not updating automatically when render Setup dialog is opened.

 

Chaos Vantage, v1.8.4


Official Release

Date - January 25, 2023

 

 

 

New features

Textures

  • Support for for repeat/offset u/v for 2D Placement texture from Maya when used in bump.



Modified

Rendering

 

 

Fixes

Import/Load

  • Crash when importing/loading with animated proxy containing hair geometry.

Texture

  • Crash with EXR file loaded as a V-Ray Normal map in Bump slot material.

  • Texture blurriness when W coordinate is different than 0.

Lights

  • New Default Vantage sun being created each time a non-vrscene is appended.

  • Light intensity to accept only positive values.

Auto-exposure

  • Difference in image brightness when using Auto-exposure and different rendering resolutions.

  • Visual artifacts with fog and Auto-Exposure.

UX/UI

  • Restoring of maximized main window.

  • Active pixels overlay not showing active pixels.

  • Stereo Spherical and Stereo Cube camera types not updating correctly render resolution based on aspect ratio.

Command line

  • Command line rendering with video output file generates separate files.

Rendering

  • Camera types not taken into account, when using sequence rendering.

Batch rendering

  • Wrong FOV for cameras of the render Queue.

Live Link

  • Render animation with Chaos Vantage, from 3Ds Max, doesn't start rendering when a Live link connection is not established.



Chaos Vantage, v1.8.3


Official Release

Date - October 26, 2022

 

 

 

Modified

Performance

  •  Improved performance on the RTX 4090 GPU

UX/UI

  • Increased default value of "Max. sec. ray intensity" from 20 to 200.

  • Grouped exposure, highlight burn and contrast in Exposure group.



Fixes

Live Link

  • Crash related to bump/normal mapping in a live link from V-Ray 6 for SketchUp.

Lights

  • Choppy sun and clouds animation for animated geolocation.

Materials

  • Wrong rendering of scenes that contain VRayOverride material.

Path resolver

  • Incorrect assets being loaded when resolving paths.

UX/UI

  • Wrong resolution for 720p preset in the HQ dialog
  • Missing startup scene.

Render elements

  • Missing render elements in EXR file.



Chaos Vantage, v1.8.2


Official Release

Date - October 13, 2022

 

 

 

Modified

Environment

  • Implemented a default Vantage sun so Physical Sun and Sky option is available in the Environment mode drop-down

UX/UI

Path resolver

  • Improved path resolver now searches every subfolder next to the imported file, for assets.

Motion blur

  • Reduced artifacts from motion blur

Denoiser

  • Improved Vantage denoiser result in refraction and flickering object edges. 
  • Improved refraction quality when switching between Vantage and NVidia AI in Combined denoiser mode. 
  • Improved reflection detail with NVidia AI denoiser.

Auto-exposure

  •  Improved auto-exposure that accumulate samples in dark areas (single GPU only).



Fixes

Rendering

  • Visual popping of textures with "Dynamic textures" option enabled.
  • Wrong blending of the sun disk with the ground albedo.
  • Wrong alignment of the sky texture's horizon line .
  • Temporal denoiser and postprocessing passes breaking with dynamic textures.
  • Reduce flickering being used when disabled in High quality rendering.

Auto-exposure

  • Crash when starting an offline render with "Auto exposure" enabled on systems with 2 GPUs.

Command line

  • Crash when rendering with -denoiser=0.

Live Link

  • Hang when the Live Link drops during a sequence rendering.
  • Random abort while rendering sequence using "Render animation using Chaos Vantage".
  • Live Link in 3ds Max doesn't start with the first click on the Start/Stop button.

  • Distributed rendering in 3ds Max to always deactivate when the Live Link stop button is pressed.

Motion blur

  • Not applying to moving objects when using "Render animation using Chaos Vantage".
  • Not rendering in "Render animation using Chaos Vantage" Maxscript.

Import/Load

  • Errors caused by loading empty string texture filenames.

  • Scene animation range one frame shorter when loading .vantage file. 

UX/UI

  • UI bug when switching between 'Focal length' and 'Field of view'.
  • Transform manipulation and snapping windows not being disabled in Live Link.
  • Inconsistent spinner value changes on secondary monitor .
  • Wrong rotation range for transform type-ins.
  • Chaos Vantage starting at invalid coordinates when monitor layout changes between sessions .

Render elements

  • Missing velocity in EXR.
  • Alpha getting lost in EXR when motion blur is enabled.



Chaos Vantage, v1.8.1


Official Release

Date - July 19, 2022




Modified

License server

  • Updated to latest Chaos License Server 6.0.0

Cloud system

  • Reduced distortion of the contrails used in the cloud system.



Fixes

Live Link

  • 3ds Max hangs during Live Link caused by the cryptomatte render element.
  • Motion blur not rendering offline animation through Live Link from 3ds Ma.

Motion blur

  • Not rendering in offline renders when dynamic textures are enable.
  • Not rendering in "Render animation using Chaos Vantage" Maxscript.

UX

  • Weird dialog placement on secondary monitor



Chaos Vantage, v1.8.0


Official Release

Date - July 14, 2022



New Features

Clouds

Color Corrections

Textures

Performance

Overlays



Modified

Output

  • EXR files now store camera exposure.

UX/UI

  • Shortcut for HQ render dialog opening. Default is Ctrl+R.

  • Functionality to copy the viewport to the clipboard with Ctrl+C shortcut.
  • Implemented sliders for Color Corrections in the Post tab.
  • Improved the UI responsiveness while the HQ Render setup dialog is open.
  • Separated Bump and Normal mapping render options. 
  • Disabled file actions (e.g. Open Scene, Reload Scene) while in Live Link session. 
  • Misleading error message when a scene file is corrupted. 
  • Wrong reporting of geometry statistics in various cases (live link, deleting objects, V-Ray Proxy).

Tools

  • Render Animation with Chaos Vantage UI shows the correct FPS from Max.



Fixes

.vantage file

  • 'Original camera' thumbnail not being properly displayed after loading file.

Performance

  • GPU memory for a VRayProxy not being freed after the proxy is deleted.



Chaos Vantage, v1.7.4


Official Release

Date - June 13, 2022

 

 

 

Modified

UX

  • Improved scroll handling for debug log window

Fixes

Output

  • Crash when saving to EXR files.

UX

  • Strange symbols in debug log after filter search.
  • Duplicate file close confirmation dialog.



Chaos Vantage, v1.7.3


Official Release

Date - June 08, 2022

 

 

 

Modified

Live Link

  • Added support for V-Ray 6 (beta) builds.

Exposure

  • Auto-exposure smoothing over time in High Quality sequence rendering. It is determined from FPS and Auto exposure time. Set Auto exposure time to 0 for previous behavior.

UI

  • Improved message log UI:

    • Added button in the status bar for easier access.
    • Search filter now filters and shows only lines that have the input string.
    • Added Filter menu to specify the type of message to show in the log window.
    • Added Wrap lines button.
    • Added Clear log widow button.
    • Added Open log location button.
     



Fixes

Performance

  • CPU memory leak when uploading textures.
  • Potential delay in version check during startup

Live Link

  • Files not saving with Non-ascii filename characters when using 'Render animation with Chaos Vantage"



Chaos Vantage, v1.7.2


Official Release

Date - May 19, 2022

 

 

 

New feature

Exposure

Texture

  • Support for negative values for textures.



Fixes

Installer

  •  Embedded Chaos Cosmos installer downgrades newer installed version

Lights

  •  Crash when deleting grouped lights

Live Link

  •  Camera type is not consistent throughout the entire animation sequence when using 'Render animation with Chaos Vantage, using Vantage UI'



Chaos Vantage, v1.7.1


Official Release

Date - April 13, 2022

 

 

 

New feature

Texture

  • Partial support for V-Ray Edges texture - rounded corners are not implemented

 

 

Modified

.vantage

  • Geolocated sun animation is saved in the .vantage file

Navigation

  •  Support for mapping Chaos Vantage shortcuts through the SpaceMouse/3DConnexion controller

UX

  • 'Render setup' dialog retains settings when closed and between sessions. 'Save defaults' checkbox is removed from UI

  • Light gizmos now have consistent line width and size at different render resolution and viewport size

UI

  • Upper limit for the number of light tree samples is increased to 16

 

 

Fixes

Environment

  •  Wrong overriding of the current environment texture when using "Open Scene as Config Only..."



Chaos Vantage, v1.7.0


Official Release

Date - March 30, 2022



New Features

Textures

  • Support for normal maps

Clay mode

Ambient  occlusion

Sun animation

Menu

Navigation

  • Support for 3DConnexion SpaceMouse controller

Supported output formats

  • Implemented .jpg/.jpeg file type output



Modified

Ambient light

UX



Fixes

.vantage file

  • The .vrscene environment texture is not used when loading a .vrscene with an associated .vantage file

Memory

  • Memory leak when HQ rendering with denoiser

Live  link

  • Changing a VRayLight from Plane to Dome not updating correctly

Camera

  • Crash when renaming a camera

Geometry

  • Crash when deleting objects



Chaos Vantage, v1.6.2


Official Release

Date - January 11, 2022

 

 

 

New feature

Texture

  • Support for the "auto" color space transfer function of VRayBitmap

 

 

Modified

.vantage

  • When the root .vrscene is not found with its absolute path it's searched for in the folder containing the .vantage file

 

 

Fixes

Multi GPU

  •  Line artifacts in interactive mode when using multiple GPUs

UI

  • Duplicate objects showing up in object list (with scenes from Maya)

Memory

  • Crash when out of GPU memory and the scene has a rectangle light with a texture

Tools

  • Issues in "Import changes from Vantage" MAX script:

    • Importing cameras from a .vantage file does not set the frame rate
    • Unexpected values for the "Exposure value" keys

Live Link

  • Live link failing to start when "Save strings in legacy non-scene files using UTF8" is enabled in 3ds Max

.vantage

  • Error when using "Save scene settings as default"

UX

  • Undo action not working properly after a select-all(CTRL+A) action in the objects list



Chaos Vantage, v1.6.1


Official Release

Date - December 16, 2021

 

 

 

 

Modified

UX

  • Place tool now locks the selected object's current orientation while SHIFT key is pressed

  • A sample HDR file is loaded when opening non-vrscene files

UI

  • Added progress indication when importing FBX, OBJ, 3DS, PLY, STL, TER, DAE, GLTF file formats

Textures

  • Better parity when using the VRayUVWRandomizer in V-Ray for Cinema4D

Non-vrscene files

  • Default up direction (now Y) for OBJ and 3DS files

 

 

Fixes

Live Link

  • Animation rendering started with Vantage UI renders the same frame over and over
  • Animation synchronization bug in 3ds Max

.vantage file

  • Deleting an instance of an appended scene resulting in an incorrectly saved .vantage file

Memory

  • Excessive shared GPU memory usage with certain large .OBJ scenes

Environment

  • HDR rotation not importing with vrscene generated from Revit

Non-vrscene files

  • TerraGen (.ter) files doesn't import

UX

  • Camera view getting reset to the original camera after placing an asse
  • Pressing ESC while using Place tool makes selected object to be unselectable
  • Issues when switching between Still and Sequence in the Render setup dialog



Chaos Vantage, v1.6.0


Official Release

Date - December 06, 2021



New Features

Cosmos materials

Batch rendering

UX

  • Import option in the File menu for easier importing of supported file formats

Supported formats

  • Experimental support for opening and importing FBX, OBJ, 3DS, PLY, STL, TER, DAE, GLTF file formats



Modified

UX

Performance

  • Optimized GPU memory usage:

    • Light Cache is now several times smaller
    • Unused textures are unloaded from the GPU

Live Link

  • Creation and updating of textures for lights



Fixes

Textures

  • VRayMultiTexture and VRayTriplanar randomization options not working with scenes from V-Ray 5, update 2

Memory

  • Crash after loading a new scene after a failed memory allocation

Multi GPU

  • Line artifacts with multi GPU after opening the material browser



Chaos Vantage, v1.5.3


Official Release

Date - November 11, 2021

 

 

 

New Features

Material tab

  • Material name searching, type filtering and sorting(name and creation)
  • Select the material of the selected object button

UX

  • Drag-and-drop material assignment with preview
  • Alt+drag-and-drop replaces material on all object with same material
  • Ctrl+drag-and-drop assigns material to objects and its children

Import

  • Support for ply, obj, bin, geo, hclassic, bgeo, bhclassic, prt, and partial (no animation, hair and particles) support for alembic files

 

 

Modified

UX

  • Cosmos browser doesn't show importer choice inside Chaos Vantage when multiple importers are running

  • Motion blur is not allowed for non-perspective (Cube 6x1, Spherical and stereo) cameras.
     

Performance

  • Optimized memory usage of texture files with a single color

  • Optimized memory usage for material previews

     

Live Link

  • Implemented HDRI environment and dome light creation and updating



Fixes

Live Link

  • Several parameters not working in the Render Animation via Live Link dialog in 3ds Max

Console

  • Incorrect frame rate when rendering through console

.vantage file

  • Animation editor settings not getting saved to .vantage file

Material tab

  • Wrong material thumbnails after loading a new scene



Chaos Vantage, v1.5.2


Official Release

Date - October 21, 2021

 

 

 

 

Fixes

Snapshot

  • "Render High Quality Snapshot"not showing progress bar

Camera

  • Crash with overwritten vrscene camera when used in animation



Chaos Vantage, v1.5.1


Official Release

Date - October 20, 2021

 

 

 

Fixes

Animation editor

  • Render sequence renders only current fame
  • Pause element not exported properly
  • Scene camera in camera animation track cancelling other object animations

Live Link

  • Incorrect transformation of objects, lights and cameras from Cinema 4D



Chaos Vantage, v1.5.0


Official Release

Date - October 19th, 2021


Please note that  .vantage files saved with version 1.5.0 and newer are not compatible with older versions.



New Features

Place tool

Camera

  • Support for per camera resolution

Command Line

Environment

  • Flip horizontally option for the environment texture.

Material tab UI

Output

  • Top/Bottom option for Stereo Cube 6x1 and Stereo spherical outputs  
  • FOV X and FOV  Y have now decimal values instead of single integer

Modified

Live Link

  • Render animation in Live Link session from 3ds Max (requires  V-Ray for 3ds Max upcoming update)

Lights

  • Save all lights parameters in .vantage file

UI

  • Replaced denoiser slider in toolbar with an On/Off button when using the NVidia AI denoiser or Combined denoiser

Camera

  • Enable imported cameras to be drag-able to Camera animation track

Animation editor

Installer

  • Removed Install V-Ray for 3ds Max Live link scripts option and from ||Customize|| > Customize User Interface > Toolbars > Chaos Vantage in 3ds Max
  • Added option to associate . Vantage files so that they can be opened with Chaos Vantage from the explorer



Fixes

UI

  • Wrong display of object hierarchy
  • UI font bug when in non-latin OS
  • Closing Cosmos Browser from 'X' doesn't update UI

Camera

  • Automatic vertical tilt doesn't work correctly with scenes with Y-up axis

Lights

  • Environment map is flipped from Cinema 4D
  • Environment map not importing when "TexRGBTintMax"is used to color correct it

Multi GPU

  • Black spots in denoised offline render on multi-GPU

  vrscene file

  • Incorrect transforms import of meshes in a hierarchy from Cinema 4D when using Cloner in Multi Instance mode
  • Incorrect node visibility animation when some frames don't have a keyframe from Cinema 4D

Crash

  • Crash on app launch with external GPUs


 



Chaos Vantage, v1.4.2


Official Release

Date - July 21st, 2021

 

 

 

New Features

Camera

Output

  • Support for saving EXR (16-bit) images - the main image is linear, without color corrections and post-effects. Available channels: Bumped Normals, Depth, Screen Velocity, Albedo, Additional (Background & Lights)

Materials

  • Basic support for the V-Ray Car Paint 2 Material

 

 

Modified

Materials

  • Improve support for the V-Ray Car Paint Material

 

 

Fixes

Output

  • Light gizmos are rendered in final sequence
  • Chaos Vantage renders different frame number compared to Max    
  • Chaos Vantage renders 1 frame less than the full timeline  

Animation editor

  • Animation timeline cannot display more than 1 transient clips on the right
  • Cannot select transient clip on the right of the timeline

Vantage file

  • Can't save vantage file when path contains non-Latin characters

Crash

  • Crash on app launch with external GPUs



Chaos Vantage, v1.4.1


Official Release

Date - July 2nd, 2021

 

New Features

Textures

  • Support for Substance textures
  • Support for SketchUp native textures and colorization

UX

Geometry

  • Support for animated object visibility from a .vrscene file

 

 

Modified

UX

  • Improved snapping and transforms windows:
    • Added 'S' as shortcut to toggle snap on/off
    • Don't hide the dialogue when exiting free look mode and the window has been opened beforehand
    • Spinboxes display scene units
  • Improved Offline render UI:
    • Added resolution preset
    • Added aspect ratio control

Geometry

  • Support for Edge boundary checking in Forest Pack

Tools

  • Support for importing camera parameters(static and animated) with 'Import changes from Vantage' tool in 3ds Max
  • Imported cameras are now named [VANTAGE FILE NAME]_[CAMERA NAME]_###

Fixes

Camera

  • Auto vertical tilt doesn't keep vertical lines in camera transitions
  • Camera rolls while transitioning between two upright positions

UX

  • Collision detection regression
  • "Orbit" and "Look around" navigation are uncontrollable when on second monitor and >150% dpi scale
  • Scene up vector is not applied correctly to merged .vrscenes/cosmos assets

Materials

  • 2-Sided material doesn't work correctly in SketchUp/Rhino/Revit/Cinema4D

Textures

  • Crash with TexMulti when it has an unsupported sub-texture connected to it
  • Vantage doesn't match V-Ray when TexMulti has an empty textures list and random hue/sat/gamma

Tools

  • "Overwrite existing" in "Import changes from Vantage" doesn't work for Chaos Vantage animated camera
  • Camera Interpolations imported with "Import changes from Vantage" don't match camera interpolations in Chaos Vantage



Chaos Vantage, v1.4.0


Official Release

Date - June 17th, 2021 

New Features

Textures

  • Support for the V-Ray MultiSubTex
  • Support for MultiTexture(CGSource)
  • Support for ForestColor

UX

  • Transforms manipulation window
  • Transform snapping



Modified

Textures

  • Extended support for V-Ray Triplanar texture - Random texture offset, Random texture rotation, Random frame rotation, Random axis, Random mode
  • Extended support for V-Ray UVWRandomizer texture - Randomize by name, face ID, render ID, element, instance ID, object ID, particle ID, node handle



Fixes

Camera

  • Difference in FOV and Focal length values between Max and Vantage
  • Film gate and Focal length not importing correctly with multiple cameras
  • Merged cameras get their focal length set from scene Home camera

UX

  • Drag-n-drop gizmo isn't placed correctly with dedpi > 100%
  • Inconsistency in Transparency overlay between NVIDIA AI and Combined/Vantage denoisers
  • Focus distance shortcut functions like Pick focus tool - now behaves as a virtual focus distance slider by moving the mouse left and right.

Denoiser

  • Super bright pixels become black with NVIDIA AI denoiser


vrscene

  • Wrong position of objects with merged vrscenes with different meters_scale
  • Light gizmos scale depending on .vrscene's scale



Chaos Vantage, v1.3.0


Official Release

Date - May 20th, 2021 

New Features

Materials

  • Support for the V-Ray 2 Sided Material

Denoiser

  • Implemented NVIDIA AI denoiser

Objects

  • Support for object camera/reflection/refraction/overall visibility and cast/receive shadows properties

Camera

  • Support for animated camera parameters from .vrscene - Focus distance, FOV, Focal length, Zoom factor, ISO, F-number, Shutter speed, Vertical/Horizontal Tilt/Shift



Modified

UX

  • Implemented customizable shortcuts
  • Moved Mouse and Keyboard Shortcuts menu under Edit menu
  • Moved Navigation preset in Mouse and Keyboard Shortcuts menu
  • Statistics for required additional memory in High Quality Snapshot and High Quality Sequence windows
  • Input validation of input fields in UI with Enter, Tab or Space keys



Fixes

Live Link

  • Incorrect update of materials when enabling/disabling certain features

Lights

  • Mesh lights imported as point lights with incorrect intensity - they are now ignored instead

Output

  • Wrong alpha channel when Light Cache is enabled



Chaos Vantage, v1.2.1


Official Release

Date - April 27, 2021

 

New Features

Materials

  • Support for the "Reflect on back side" option in the V-Ray Material
  • Support for the "Double-sided" option in the V-Ray Material

 

 

Modified

UX

  • Enabled focus picker while in Live Link



Fixes

Materials

  • Refract IOR affects reflections when Fresnel IOR is unlocked
  • Glossy fresnel is not correct when using texture for Fresnel IOR 

Chaos Cosmos Browser

  • Wrong scaling of Chaos Cosmos assets when imported to a scene with non-centimeter scale



 



Chaos Vantage, v1.2.0


Official Release

Date - April 14, 2021

 

 

 

New Features

Materials

  • Support for Clear coat in V-Ray Material
  • Support for glossy Fresnel reflections

Camera

  • Support for importing multiple cameras from one .vrscene file

Environment

  • Background override option to affect refraction and mirror reflection rays

Output

  • Support for saving .PNG files with alpha channel

 

 

Modified

UX

  • Animation FPS in Vantage is set based on .vrscene
  • Asset filtering options in the merge scene dialogue on import
  • Disabled tools in the UI that can't be used during Live Link
  • Added specific gizmo shapes for lights depending on their type

.vrscene

  • Improved performance when loading animated .vrscene



Fixes

Live Link

  • Layer and object visibility changes breaking multi-materials in Live Link

Lights

  • Broken disc and rectangle light when loading a new scene after disabling lights

Animation

  • Precision issues with animation of rotating objects



Chaos Vantage, v1.1.1


Official Release

Date - March 04, 2021

 

 

 

 

Fixes

.vrscene

  • Drop-Merge .vrscene doesn't place it to origin
  • Freeze with .vrscenes containing multiple Nodes with same full name

Navigation

  • Camera orbiting and transitions are incorrect for scenes from V-Ray for Cinema 4D

Sun

  • Fixed Sky is not set correctly for scenes with Y up vector

UX

  • Strange artifacts in viewport when using 'Flip Up Axis Y'
  • Camera tab widens when opening 'Advanced Resolution Settings'



Chaos Vantage, v1.1.0


Official Release

Date - March 04, 2021

 

 

New Features

Chaos Cosmos

Sun



Improvements

.vrscene

  • Improved support for .vrscenes coming from Cinema 4D

Materials

  • Support for MtlMulti IDs larger than 31

UX

 

 

Fixes

Live Link

  • Very rare case where Live Link may start with missing objects

High Quality Render

  • Motion blur not working on multiple GPUs
  • First frame of a HQ sequence having big motion blur

Textures

  •  Scenes from V-Ray for Sketchup 5.1 failing to render any textures

UX

  • Viewport selection not working at specific resolutions
  • Transform tools not respecting the single/group select mode
  • Geometry disappearing after scaling it down to zero scale
  • Advanced camera parameter popup not hiding when Camera tab is hidden
  • Overlapping advanced camera parameter popups



Chaos Vantage, v1.0.2


Official Release

Date - February 02, 2021

 

 

 

New Features

UI

 

Fixes

Live Link

  •  Refractive materials render completely black with live link in Maya
  • Update logic issues

High Quality Render

  • Performance regression when high quality rendering is paused and resumed

Driver

  •  ColorCorrection texture and UVWGenChannel issues caused by 46x.xx series drivers



Chaos Vantage, v1.0.1


Official Release

Date - January 19, 2021


 

New Features

UI

 

Modified

UI

  • Tweaks of camera's Advanced parameters windows pop up behaviour
  • Disabled video "Output file type" when rendering sequence with non-perspective camera

 

 

Fixes

Live Link

  • Textures coming from V-Ray for Maya not working correctly

CPU

  • Crash when working with CPU with very high thread count

Multi GPU

  • Performance regression with noise threshold



Chaos Vantage, v1.0.0


Official Release

Date - December 02, 2020



New Features

Environment Fog

  • Added two environment fog layers with individual settings

UX

  • Support for deleting objects in the scene
  • Added "Place" functionality when drag and dropping .vrscene

Live Link

  • Added option for installation of 3Ds Max live link scripts in installer

UI

  • Added toggle opacity button in top toolbar
  • Added option to make Chaos Vantage window always on top 

Video

  • Record the viewport to an .mp4 file in real time
  • Added .mp4 and .mkv export type for animation

Offline Render

  • Added denoising and motion blur option in render high quality snapshot or sequence

Post

  •   Added color space setting for LUT files

Texture

  • Added support for UVWGenRandomizer  

Motion blur

  •  Support for motion blur in offline rendering 

MAX Scripts



Modified

Material

  • Improved bump support with scenes generated from V-Ray 5
  • Improved bump parity between Chaos Vantage and V-Ray

Live Link

  • Improved Live link support  with all V-Ray 5 plugins supporting DR

UI

  • Reworked Camera tab parameters layout
  • Improved icon and camera thumbnail rendering for hi dpi monitors
  • Increased environment "Intensity" cap to 1000
  • Replaced EDITOR, LUT and BLOOM buttons with icons
  • Added Feedback Program tab in Preferences menu 
  • Improved Shortcuts menu layout



Fixes

Material

  • Bump does not render behind refractive objects

Camera

  • Crash when deleting camera while in "Recording camera movement" mode
  • "Level Camera" does not reset correctly camera roll with an Y scene_upDir

Multi GPU

  • Creeping artifacts with 2 GPUs



Project Lavina is now Chaos Vantage.

Project Lavina Beta, v0.6.0


Beta Release

Date - November 04, 2020



New Features

Live Link

  • Experimental 3ds Max to Lavina live link

Texture

  • Support for Triplanar texture

UI

  • Light gizmos for easy selection of non-area lights when a transform tool is selected

Config .vrdx

  • Loading saved Lavina files(.vrdx) now loads associated .vrscenes



Modified

GPU

  • Improved out-of-memory protection for GPU resources

UI

  • Improved indicator for render state - RENDERING, PAUSED, CAM REC., LIVE LINK



Fixes

Camera

  • Issue when saving camera slot shortcut
  • 'Fill' option squashing image when using a portrait aspect ratio

Lights

  •  Non top level lights in a hierarchy can not be disabled

UI

  •  App window not returning to proper size after a spherical or cube offline render

Texture

  •  Opacity map not working when the texture's alpha channel is used



Project Lavina Beta, v0.5.1


Beta Release

Date - October 08, 2020

 

 

 

 

New Features

Camera

  • Added Rotation Focus method to Stereo Spherical and Stereo Cube 6x1 camera types
  • Add support for import of Exposure value in Physical Camera

 

 

Modified

.vrscenes

  • Improved handling of back face materials from V-Ray 5 for SketchUp .vrscenes

 

 

Fixes

UI

  •  Cloning selected objects also duplicate scene lights in Lights tab

CPU

  •  D3D error on machine with large cpu thread count



Project Lavina Beta, v0.5.0


Beta Release

Date - September 03, 2020

 

 

 

New Features

Camera

  • Added Cube 6x1, Spherical and Spherical Stereoscopic camera types to render images and sequences

 

 

Modified

  • Improved performance with GPUs set with NVlink connection

 

 

Fixes

Animation Editor

  •  Camera thumbnails in timelines are squashed with different aspect ratio

Camera

  • Camera jolts when navigating from a stored camera with a roll
  • Frame selected/scene shortcut doesn't work
  • Home camera not loading correct FOV

     

Texture

  •  Forest color texture importing black.



Project Lavina Beta, v0.4.4


Beta Release

Date - August 19, 2020



New Features

Camera

  • Tilt and shift corrections for Physical Camera



Modified Features

UX

  •  Color picker dialogue can be moved around



Fixes

.vrscene

  • Incorrect scaling when merging .vrscenes exported with different meter scale 

Camera

  • Switching between stored cameras with different FOV results in a jump





Project Lavina Beta, v0.4.3


Beta Release

Date - August 03, 2020

 

 

 

New Features

Lights

  • Support for texture in V-Ray Plane/Rectangle light
  • Support for V-Ray Disk/Ellipse light

License Server

  • License server as part of the installation

GPU

  • GPU driver check for currently unsupported and recommended drivers

 

 

Modified Features

Camera

  •  Improved Camera roll navigation action

UX

  •  "Check for updates" button in Help menu
  • Build date and time info in About dialog

 

 

Fixes

Animation Editor

  •  Transient clip in animation editor cannot be selected or modified
  • Pivot point not moving with object when animated from imported .vrscene

Denoiser

  • Artifacts around very bright light source
  • Reflection artifacts when using two GPUs





Project Lavina Beta, v0.4.2


Beta Release

Date - July 22, 2020

 

 

 

Fixes

Video Driver

  • Startup error (D3D error) with 450 series NVidia drivers



Project Lavina Beta, v0.4.1


Beta Release

Date - July 10, 2020

 

 

 

Fixes

Camera

  •  Physical camera parameters not syncing when switching camera slots
  • Physical camera parameters scaling erroneously when loading from vrdx file

Animation Editor

  • Physical cameras not interpolating correctly in animation editor when using FoV
  • 'Aperture size' interpolation in animation editor

Denoiser

  • Denoiser issue when using more than one GPU



Project Lavina Beta, v0.4.0




New Features

Camera

  • Physical camera parameters
  • Camera roll functionality

Material

  • Support for metalness (BRDFVrayMtl)

UI

  • Pivot point selection button to top toolbar
  • Mouse precision toggle button 

MAXScript



Modified Features

Denoiser

  • Improved denoiser:
    • Details from small objects and shadows are less blurry
    • Reduced halo/bloom effect around objects

Animation Editor

  • Improved UX :
    • Increase the pickup radius for selecting thin areas - timeline marker, clip edges.
    • Make the rightmost 20px of a clip with two drag-able controls.
    • Transient clips are not resizable when dragged, only their position change.
    • Transient clips have a better thicker line indicator
    • Increase the limit of the "Def. duration" spinner to 1000 (approx. 10 sec @ 90fps )





Project Lavina Beta, v0.3.1


Beta Release

Date - July 01, 2020

 

 

 

 

Fixes

  • Imported animated sun from .vrscene not being animated in Lavina


Project Lavina Beta, v0.3.0


Beta Release

Date - June 26, 2020

 

New Features

  • Added Animation Editor (experimental)
  • Added Light grouping(instancing) on imported lights
  • Added support for V-Ray Sun and Sky models
  • Added Noise threshold option
  • Added Support for Simple(environment) light portal
  • Added support for CommonTexture and MappedTexture set of texture parameters: Crop, Place, AlphaSource, MonoChannelOutput, RGBChannelOutput, Invert, OutputAmount, Clamp, RGBOffset, RGBLevel

Modified Features

  • Improved Color Picker - interactive updates, color temperature, color presets, color range options
  • Improved UI:
    • Last snapshot render time information
    • Selecting a light focuses it in the light lister
  • Improved visual parity between Lavina and V-Ray


 


Project Lavina Beta, v0.2.3


Beta Release

Date - May 07, 2020


New Features

  • Added new Camera list with thumbnails and set, delete and reorder functionality
  • Added support for Directional, Omni and Spot lights from 3Ds Max
  • Added support for Instanced objects from Maya/Modo/Houdini
  • Added "Display to render ratio" control in the toolbar


Modified Features

  • Improved navigation - Selection Pivot Type
  • Improved denoiser - Artifacts with motion blur with fast moving objects are reduced
  • Improved denoiser - textures behind refractive objects are less blurry
  • Improved UI - RMB to reset value to default



Project Lavina Beta, v0.2.2


Beta Release

Date - April 09, 2020


New Features

  • Support for IES lights
  • Support for Spot lights from Maya/Modo/Katana/Cinema4D/Sketchup/Rhino
  • Object pivot import and manipulation
  • Move Pivot tool
  • Navigation target type option - Ray hit or Camera target


Modified Features

  • Improved navigation - gizmo for orbit pivot and zoom point


Bug Fixes

  • Fixed bug with rotation and scaling in local space


Project Lavina Beta, v0.2.1


Beta Release

Date - March 26, 2020





Modified Features

  • Improved denoiser blending - added simple adaptivity to raw/denoised blending to filter out extreme noise
  • Improved camera navigation
  • Improved camera transitions with quadratic interpolation function instead of linear
  • Improvement: Environment image is now cleared when loading a new scene
  • Improvement: Removed automatic cycle back to first camera when in "Camera" animation mode
  • Improved UI - removed Modifier key option and include them in navigation preset
  • Improved UI - Shortcuts update according to navigation preset


Project Lavina Beta, v0.2.0


Beta Release

Date - March 12, 2020

 

New Features

  • Support for opacity maps in "clip" mode. Only bitmaps are supported
  • Separate background option for camera rays instead of the "environment" color/image
  • Importing of Dome light texture as Environment
  • Navigation presets: Max, Maya, Sketchup
  • "Run" when in Free-Look mode



Modified Features

  • Improved rendering of refractive objects on reflective surfaces
  • Improved light cache - it is cleared when a render setting is changed
  • Improved animation experience: Scene, Walkthrough and Cameras mode
  • Improved scene navigation experience
  • Improved status bar


Bug Fixes

  • Fixed denoiser silhouette artifacts
  • Fixed collision enabled only in Free-Look mode
  • Fixed undo action for some local space rotations


Was this helpful?