This page provides information about Water Surface objects in Chaos Vantage.
Overview
Water Surface parameters are grouped into three main tabs:
Button | Description |
---|---|
Basic settings – Contains general settings for configuring the appearance and animation of waves. Several presets are also available. | |
Advanced settings – Includes additional settings for fine-tuning the detailed appearance of waves. | |
Appearance settings – Contains settings for configuring the wave material. |
The water surface object will not update when playing the timeline. It will only update when scrubbing the timeline and Update deforming meshes (
) button and Scene animation track ( ) are enabled.UI Path
||Top toolbar|| > Create new Water surface object
||Right side panel|| > Objects tab > Create new Water surface object
Basic settings
Preset – Allows for a quick setup of the General and Advanced properties. Available presets are: Pool, Lake, Sea. See the Water Presets example below.
Swell – Sets the speed in meters per second along with wave size of the water object. Low values produce a calm water surface. High values produces bigger, slower waves, as if in a storm.
Wave Width Scale – A multiplier for the width of the wave crests. See the Wave Width Scale example below.
Wave Directionality – Sets whether the waves follow a predominant direction defined by the Wave Direction parameter or if they are more dispersed and deviate from that direction.
Wave Direction – Sets the movement direction of the waves. See the Wave Direction example below.
Animation Speed – Sets the animation speed of the waves.
Advanced settings
Preset – Allows for a quick setup of the General and Advanced properties. Available presets are: Pool, Lake, Sea. See the Water Presets example below.
High Detail – Enables high tessellation for the water surface object. Note that when enabled, updates for the object when scrubbing the timeline will be slower.
Level of Detail – Controls how detailed the waves appear. With low values the waves appear smooth. With high values they appear rippled. See the Level of Detail example below.
Sharpness – Controls how sharp the tip of the wave crests are. See the Sharpness example below.
Wave Height Multiplier – A multiplier for the wave height. See the Wave Height Multiplier example below.
Scale – A multiplier for the wave size. See the Scale example below.
Appearance settings
Built-in Material – When enabled, applies a material with controllable Fog color, Fog depth, Reflection color, Reflection glossiness, Refraction color and Refraction glossiness parameters. When disabled, uses any applied material from the Material lister. See the Wave Material example below.
Appearance preset – Allows for a quick setup of the material properties. Available presets are: Clear, Turquoise, Deep blue, Murky. See the Appearance Presets example below.
Fog Color – Specifies the attenuation of light as it passes through the water material.
Fog Depth – Controls the strength of the fog effect. Higher values reduce the effect of the fog, making the material more transparent. Smaller values increase the fog effect, making the material more opaque.
Reflection Color – Specifies the amount of reflection and the reflection color of the water surface.
Reflection Glossiness – Controls the sharpness of reflections. A value of 1.0 means perfect mirror-like reflection; lower values produce blurry or glossy reflections.
Refraction Color – Specifies the amount of refraction and the refraction color of the water surface. Any value above zero enables refraction.
Refraction Glossiness – Controls the sharpness of refractions. A value of 1.0 means perfect clear water, lower values produce blurry or murky appearance.
Examples
Click on any image to view it at a higher resolution.
Water Presets
This example shows the available water presets.
Appearance Presets
This example shows the available water material presets.
Level of Detail
This example demonstrates the effect of the Level of Detail parameter.
Sharpness
This example demonstrates the effect of the Sharpness parameter.
Wave Height Multiplier
This example demonstrates the effect of the Wave Height Multiplier parameter.
Scale
This example demonstrates the effect of the Scale parameter.
Wave Direction
This example demonstrates the effect of the Wave Direction parameter.
Wave Width Scale
This example demonstrates the effect of the Wave Width Scale parameter.
Use Built-In Material
This example demonstrates the effect of the Use Built-In Material option.