This page provides information about Water Surface objects in Chaos Vantage.
Overview
– Basic settings
– Advanced settings
– Appearance settings
The water surface object will not update when playing the timeline. It will only update when scrubbing the timeline and Update deforming meshes () button and Scene animation track () are enabled.
UI Path
||Top toolbar|| > Create new Water surface object
||Right side panel|| > Objects tab > Create new Water surface object
Basic settings
Preset – Allows for a quick setup of the General and Advanced properties. Available presets are: Pool, Lake, Sea.
Swell – Sets the speed in meters per second along with wave size of the water object. Low values produce a calm water surface. High values produces bigger, slower waves, as if in a storm.
Wave Width Scale – A multiplier for the width of the wave crests.
Wave Directionality – Sets whether the waves follow a predominant direction defined by the Wave Direction parameter or if they are more dispersed and deviate from that direction.
Wave Direction – Sets the movement direction of the waves.
Animation Speed – Sets the animation speed of the waves.
Advanced settings
Preset – Allows for a quick setup of the General and Advanced properties. Available presets are: Pool, Lake, Sea.
High Detail – Enables high tessellation for the water surface object. Note that when enabled, updates for the object when scrubbing the timeline will be slower.
Level of Detail – Controls how detailed the waves appear. With low values the waves appear smooth. With high values they appear rippled.
Sharpness – Controls how sharp the tip of the wave crests are
Wave Height Multiplier – A multiplier for the wave height.
Scale – A multiplier for the wave size.
Appearance settings
Built-in Material – When enabled, applies a material with controllable Fog color, Fog depth, Reflection color, Reflection glossiness, Refraction color and Refraction glossiness parameters. When disabled, uses any applied material from the Material lister.
Appearance preset – Allows for a quick setup of the material properties. Available presets are: Clear, Turquoise, Deep blue, Murky.
Fog Color – Specifies the attenuation of light as it passes through the water material.
Fog Depth – Controls the strength of the fog effect. Higher values reduce the effect of the fog, making the material more transparent. Smaller values increase the fog effect, making the material more opaque.
Reflection Color – Specifies the amount of reflection and the reflection color of the water surface.
Reflection Glossiness – Controls the sharpness of reflections. A value of 1.0 means perfect mirror-like reflection; lower values produce blurry or glossy reflections.
Refraction Color – Specifies the amount of refraction and the refraction color of the water surface. Any value above zero enables refraction.
Refraction Glossiness – Controls the sharpness of refractions. A value of 1.0 means perfect clear water, lower values produce blurry or murky appearance.