Table of Contents

This page provides information about the File menu in Chaos Vantage.



Menu Options


New Scene – Creates a new empty scene.

Open Scene... – Opens a browse window to load a supported file. (Shortcut: Ctrl+O ) See the Opening Scene Files tutorial.

Open Scene as Config Only... – Opens a browse window to load a .vantage configuration file containing information about the scene's render settings, stored cameras, etc. See the Configuration Vantage File tutorial.

Import – Opens a browse window to import a supported file.

Reload Scene – Reloads the currently loaded scene. Any changes made to the scene are reverted.

Open Scene Location – Opens an Explorer window where the opened scene file is located.

Recent Files – Displays a list of up to 10 recently opened scenes and allows you to load any of them.

Scene Stats – Displays statistics about the currently loaded scene.

Texture Stats – Displays statistics about the currently used textures in the scene. See the Texture Stats section below.

Mesh Stats – Displays statistics about the currently used meshes in the scene. See the Mesh Stats section below.

Render Stats – Displays profiling data shown in real time. This helps for identifying synchronization and overhead issues. See the Render Stats section below.

Save Scene – Saves the .vantage configuration file of the scene, containing loaded/merged .vrscenes, scene settings, stored cameras, object properties and parameters, etc. The file is stored in the same directory as the loaded .vrscene file with the same name as the scene. (Shortcut: Ctrl+S )

Save Scene As...Saves the .vantage configuration file of the scene, containing loaded/merged .vrscenes, scene settings, stored cameras, object properties and parameters, etc. You can specify a name and directory for the file.

Save Image... – Saves the current image from the viewport into a specified directory.

Save Image in Scene FolderSaves the current image from the viewport in the same directory as the loaded .vrscene file.

Quit – Closes Chaos Vantage.




Texture Stats


This dialog provides information about the textures used in the scene. It lists details such as the amount of CPU and GPU memory consumed by each texture, all textures' resolution, the time taken to load each texture, the unique identifier assigned to each texture, full file paths, and much more. By analyzing this information, you can determine which textures require optimization to enhance performance and reduce memory load.

Update data – Forces an update on the texture data.

Show percent – Shows the percentage of total memory each texture uses, enabling you to quickly spot high-usage textures.

Show path – Shows the full file path to each texture.

Clicking a column header sorts the rows in descending order based on the values in that column.

Right-click on any cell to display a dropdown menu with the following options:

Copy cell text – Copies the information from the selected cell.

Show in folder – Shows the selected asset in its original source folder.

Open with default application – Opens the selected asset with the default Windows application.

Select objects – Selects the asset in the scene that uses this texture in its material.







Mesh Stats


This dialog provides information about the meshes used in your scene. It lists details such as the amount of CPU and GPU memory consumed by each mesh; the number of meshes' vertices, triangles, strands and segments if the mesh is a fur/hair object; the unique identifier assigned to each mesh, full file paths, and much more. By analyzing this information, you can determine which meshes require optimization to improve performance and reduce memory load.

Update data – Forces an update on the mesh data.

Show percent – Shows the percentage of total memory each mesh uses, enabling you to quickly spot high-usage meshes.

Show path – Shows the full file path to each mesh.

Clicking a column header sorts the rows in descending order based on the values in that column.

Right-click on any cell to display a dropdown menu with the following options:

Copy cell text – Copies the information from the selected cell.

Show in folder – Shows the selected asset in its original source folder.

Open with default application – Opens the selected asset with the default Windows application.

Select objects – Selects the asset in the scene.







Render Stats


This dialog shows CPU and GPU frame timing statistics. The data helps for identifying synchronization and overhead issues.

The CPU timing measures the command submission.

The GPU timing measures the actual execution of the different stages of the rendering.





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