Official Release
Date - June 17th, 2021
New Features
Textures
- Support for the V-Ray MultiSubTex
- Support for MultiTexture(CGSource)
- Support for ForestColor
UX
- Transforms manipulation window
- Transform snapping
Modified
Textures
- Extended support for V-Ray Triplanar texture - Random texture offset, Random texture rotation, Random frame rotation, Random axis, Random mode
- Extended support for V-Ray UVWRandomizer texture - Randomize by name, face ID, render ID, element, instance ID, object ID, particle ID, node handle
Fixes
Camera
- Difference in FOV and Focal length values between Max and Vantage
- Film gate and Focal length not importing correctly with multiple cameras
- Merged cameras get their focal length set from scene Home camera
UX
- Drag-n-drop gizmo isn't placed correctly with dedpi > 100%
- Inconsistency in Transparency overlay between NVIDIA AI and Combined/Vantage denoisers
- Focus distance shortcut functions like Pick focus tool - now behaves as a virtual focus distance slider by moving the mouse left and right.
Denoiser
- Super bright pixels become black with NVIDIA AI denoiser
vrscene
- Wrong position of objects with merged vrscenes with different meters_scale
- Light gizmos scale depending on .vrscene's scale