Table of Contents

Official Release

Date - June 17th, 2021 

New Features

Textures

  • Support for the V-Ray MultiSubTex
  • Support for MultiTexture(CGSource)
  • Support for ForestColor

UX

  • Transforms manipulation window
  • Transform snapping



Modified

Textures

  • Extended support for V-Ray Triplanar texture - Random texture offset, Random texture rotation, Random frame rotation, Random axis, Random mode
  • Extended support for V-Ray UVWRandomizer texture - Randomize by name, face ID, render ID, element, instance ID, object ID, particle ID, node handle



Fixes

Camera

  • Difference in FOV and Focal length values between Max and Vantage
  • Film gate and Focal length not importing correctly with multiple cameras
  • Merged cameras get their focal length set from scene Home camera

UX

  • Drag-n-drop gizmo isn't placed correctly with dedpi > 100%
  • Inconsistency in Transparency overlay between NVIDIA AI and Combined/Vantage denoisers
  • Focus distance shortcut functions like Pick focus tool - now behaves as a virtual focus distance slider by moving the mouse left and right.

Denoiser

  • Super bright pixels become black with NVIDIA AI denoiser


vrscene

  • Wrong position of objects with merged vrscenes with different meters_scale
  • Light gizmos scale depending on .vrscene's scale