Table of Contents

This page provides information about the supported .vrscene features exported from V-Ray for Cinema 4D.


 Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.

Lights


Standard Cinema 4D Lights

UI CategoryNative nameV-Ray plugin name (plugin/parameter)Support

Light

Basic

Viewport Visibility

-(minus)
Render Visibility-(tick)
Enabled-(tick)
Coordinates

Coordinates

transform

(tick)

GeneralColorcolor(tick)
Use Temperature-(tick)
Color Temperaturecolor(tick)
Intensityintensity(tick)

Type:

Omni

Spot

Infinite

Area

IES


LightOmni

LightSpot

LightDirect / SunLight(with Sun tag)

LightRectangle

LightIES


(tick)

(tick)

(tick)

(tick)

(tick)

Shadow:

None

Shadow Maps (Soft)

Raytraced (Hard)

Area


-

-

-

-


(minus)

(minus)

(minus)

(minus)

Visible Light:

None

Visible

Volumetric

Inverse Volumetric


-

-

-

-


(minus)

(minus)

(minus)

(minus)

No Illumination-(minus)
Ambient Illumination-(minus)
Diffuse

-

(minus)
Specular-(minus)
GI Illumination-(minus)
Show Illumination-(minus)
Show Visible Light-(minus)
Show Clipping-(minus)
Separate Pass-(minus)
Export to Compositing-(minus)
Details












-(minus)
Use Gradient

Color

Load Preset

Save Preset

Near Clip

Far Clip

Area Shape:

Disc

Rectangle

Line

Sphere

Cylinder

Cylinder (Perpendicular)

Cube

Hemisphere

Object/Spline



Object

Size X

Size Y

Size Z

Falloff Angle

Samples

Add Grain (Slow)

Show in Render

Show as Solid in Viewport

Show in Specular

Show in Reflection

VisibilityUse Falloff-(minus)
Shadow

Shadow:

None

Shadow Maps (Soft)

Raytraced (Hard)

Area

-(minus)
Resolution Y

Sample Radius

Sample Radius Boost:

None

Low (2x)

Medium (4x)

High (8x)



Absolute Bias

Bias (Rel)

Bias (Abs)

Parallel Width

Outline Shadow

High Quality

Shadow Cone

Angle

Soft Cone

PhotometricPhotometric Intensity-(minus)
Intensity

Unites:

Candela

Lumen



Photometric Data

Path

Photometric Size

CausticsSurface Caustics-(minus)
























Noise
-(minus)
Lens
-(minus)
Project
-(minus)
SunTime-(tick)
Interpolate Time-(minus)
Interpolate Date-(minus)
Latitude-(tick)
Longitude-(tick)
Distance-(tick)
Set Light Color-(tick)

V-Ray lights

Rectangle Light (LightRectangle)
UI CategoryNative parameter nameV-Ray plugin name (plugin/parameter)Support

Basic

Namescene_name(tick)
Viewport Visibility-(minus)
Renderer Visibility-(tick)
Enabled-(tick)
CoordinatesCoordinatestransform(tick)
GeneralEnabledenabled(tick)
Colorcolor(tick)
Intensityintensity(tick)
Unitsunits(tick)
Disk Shapeis_disc(tick)
Width

Height

U Sizeu_size(tick)
V Sizev_size(tick)
Directionaldirectional(tick)
TextureUse Textureuse_rect_tex(tick)
Rect Texrect_tex(tick)
OptionsInvisibleinvisible(tick)
Occlude Other LightsoccludeLights(error)
Double SideddoubleSided(tick)
Affect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecular(tick)
Affect ReflectionsaffectReflections(tick)
Affect AtmosphericsaffectAtmospherics
Diffuse Contributiondiffuse_contribution(tick)
Specular Contributionspecular_contribution(tick)
Atmospherics Contributionatmospherics_contribution
Cut-off ThresholdcutoffThreshold(error)
Texture Resolutiontex_resolution(error)
Near Decay On

Near Decay Start

Near Decay End

Far Decay On

Far Decay Start

Far Decay End

ShadowsShadowsshadows(tick)
Shadow BiasshadowBias(tick)
Shadow ColorshadowColor(error)
Photon EmissionCaustics SubdivscausticSubdivs(error)
Caustics MultipliercausticMult(error)
ProjectModeSettingsLightLinker/ignored_lights(error)
Objects
(error)
Sphere Light (LightSphere)
UI CategoryNative nameV-Ray plugin name (plugin/parameter)Support

Basic

Namescene_name(tick)
Viewport Visibility-(minus)
Renderer Visibility-(tick)
Enabled-(tick)
CoordinatesCoordinatestransform(tick)
GeneralEnabledenabled(tick)
Colorcolor(tick)
Intensityintensity(tick)
Unitsunits(tick)
Radiusradius(tick)
Sphere Segmentssphere_segments(error)
OptionsInvisibleinvisible(tick)
Occlude Other LightsoccludeLights(error)
Affect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecular(tick)
Affect ReflectionsaffectReflections(tick)
Affect AtmosphericsaffectAtmospherics
Diffuse Contributiondiffuse_contribution(tick)
Specular Contributionspecular_contribution(tick)
Atmospherics Contributionatmospherics_contribution
Cut-off ThresholdcutoffThreshold(error)
Texture Resolutiontex_resolution(error)
Nera Decay On

Near Decay Start

Near Decay End

Far Decay On

Far Decay Start

Far Decay End

ShadowsShadowsshadows(tick)
Shadow BiasshadowBias(tick)
Shadow ColorshadowColor(error)
Photon EmissionCaustics SubdivscausticSubdivs(error)
Caustics MultipliercausticMult(error)
ProjectModeSettingsLightLinker/ignored_lights(error)
Objects
(error)
Dome Light (LightDome)
UI CategoryNative parameter nameV-Ray plugin name (plugin/parameter)Support

Basic

Namescene_name(tick)
Viewport Visibility-(minus)
Renderer Visibility-(tick)
Enabled-(tick)
CoordinatesCoordinatestransform(tick)
GeneralEnabledenabled(tick)
Colorcolor(tick)
Intensityintensity(tick)
Dome Sphericaldome_spherical(error)
Dome Adaptivedome_adaptive(error)
Dome Finite

Finite Radius

Projection Height

Finite Ground Blend

TextureUse Textureuse_dome_tex(tick)
Dome Texdome_tex(tick)
OptionsInvisibleinvisible(error)
Occlude Other LightsoccludeLights(error)
Affect DiffuseaffectDiffuse(error)
Affect SpecularaffectSpecular(error)
Affect ReflectionsaffectReflections(error)
Affect AtmosphericsaffectAtmospherics
Affect Alpha

Diffuse Contributiondiffuse_contribution(error)
Specular Contributionspecular_contribution(error)
Atmospherics Contributionatmospherics_contribution
Cut-off ThresholdcutoffThreshold(error)
Texture Resolutiontex_resolution(error)
ShadowsShadowsshadows(error)
Shadow BiasshadowBias(error)
Shadow ColorshadowColor(error)
Photon EmissionPhoton Target Radius

Emit Distance

Caustics SubdivscausticSubdivs(error)
Caustics MultipliercausticMult(error)
ProjectModeSettingsLightLinker/ignored_lights(error)
Objects
(error)
IES Light (LightIES)
UI CategoryNative nameV-Ray plugin name (plugin/parameter)Support

Basic

Namescene_name(tick)
Viewport Visibility-(minus)
Renderer Visibility-(tick)
Enabled-(tick)
CoordinatesCoordinatestransform(tick)
GeneralEnabledenabled(tick)
Colorcolor(tick)
Ies Fileies_file(tick)
Filter Colorfilter_color(tick)
Powerpower(tick)
Override Prescribed Poweroverride_prescribed_power(tick)
Rescale Max Intensityrescale_max_intensty(tick)
New Max Intensitynew_max_intensity(tick)
OptionsAffect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecular(tick)
Affect AtmosphericsaffectAtmospherics 
Diffuse Contributiondiffuse_contribution(tick)
Specular Contributionspecular_contribution(tick)
Atmospherics Contributionatmospherics_contribution 
Area Speculararea_speculars(tick)
ShadowsShadowsshadows(tick)
Shadow BiasshadowBias(tick)
Shadow ColorshadowColor(error)
Shadow SubdivsshadowSubdivs(error)

Soft Shadows:

No

Use Light Shape for Shadows

Use Light Shape for Shadows and Illumination


soft_shadows=0

soft_shadows=1

soft_shadows=2


(tick)

(tick)

(tick)

Photon EmissionCaustics SubdivscausticSubdivs(error)
Caustics MultipliercausticMult(error)
SamplingCut-off ThresholdcutoffThreshold(error)
DecayNear Decay On

Near Decay Start

Near Decay End

Far Decay On

Far Decay Start

Far Decay End

Light ShapeIES Light Shapeies_light_shape(tick)
Widthies_light_width(tick)
Lengthies_light_length(tick)
Heighties_light_height(tick)
Diameteries_light_diameter(tick)
ProjectModeSettingsLightLinker/ignored_lights(error)
Objects
(error)
V-Ray Sun(SunLight)
UI CategoryNative nameV-Ray plugin name (plugin/parameter)Support

Basic

Namescene_name(tick)
Viewport Visibility-(minus)
Renderer Visibility-(tick)
Enabled-(tick)
CoordinatesCoordinatestransform(tick)
General



Enabledenabled(tick)
Intensityintensity_multiplier(tick)
Sizesize_multiplier(tick)
Filter Colorfilter_color(tick)

Color Mode:

Filter

Direct

Override


color_mode=0

color_mode=1

color_mode=2


(tick)

(tick)

(tick)

Sky Model:

Preetham et al.

CIE clear

CIE overcast

Hosek et al.

PRG Clear Sky


sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4


(tick)

(tick)

(tick)

(tick)

(tick)

Ground Albedoground_albedo (tick)
Horiz Illumhoriz_illum (tick)
Blend Angleblend_angle (tick)
Horizon Offsethorizon_offset (tick)
Turbidityturbidity (tick)
Ozoneozone (tick)
CloudsOnclouds_on (tick)
Ground Shadows

clouds_ground_shadows

(tick)
Densityclouds_density (tick)
Density Multiplierclouds_density_multiplier (error)
Variety clouds_variety(tick)
Cirrus Amountclouds_seed (error)
Thickness(m) clouds_cirrus_amount(tick)
Seed

clouds_offset_x

(tick)
Height(m)

clouds_height

(tick)
Longitude Offset (m)

clouds_offset_x

(tick)
Latitude Offset (m)clouds_offset_y (tick) 
Longitude Phase (%)

clouds_phase_x

(tick)
Latitude Phase (%)clouds_phase_y (tick)
Enable Contrails

clouds_contrails_on

(error)
Number Contrails

clouds_contrails_num_planes

(error)
Contrails Strength

clouds_contrails_strength

(error)
Contrails Distortion

clouds_contrails_distortion

(error)
Contrails Offset Longitude (m)

clouds_contrails_offset_x

(error)
Contrails Offset Latitude(m)

clouds_contrails_offset_y

(error)
Contrails Timeclouds_contrails_time (error)
OptionsInvisibleaffectDiffuse(tick)
Affect DiffuseaffectDiffuse(tick)
Diffuse Contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular Contributionspecular_contribution(tick)
Affect AtmosphericsaffectAtmospherics (error)
Atmospherics Contributionatmospherics_contribution (error)
ShadowsShadowsshadows(tick)
Shadow ColorshadowColor(error)
Shadow TextureshadowColor(error)
Shadow BiasshadowBias(tick)
Atmos Shadowsatmos_shadows (error)
Photon EmissionPhoton Radiusphoton_radius (error)
Caustics SubdivscausticSubdivs(error)
Caustics MultipliercausticMult(error)
Aerial Perspective
Enabled

Visibility Range (m)

Atmospheric Layer Height (m)

Inscattered Light Multiplier

Affect Environment

Affect Background

Affect Alpha

Filter Color

Primary Visibility

ProjectModeSettingsLightLinker/ignored_lights(error)
Objects
(error)
V-Ray Sun and Sky
UI CategoryNative nameV-Ray plugin name (plugin/parameter)Support

Basic

Namescene_name(tick)
Viewport Visibility-(minus)
Renderer Visibility-(tick)
Enabled-(tick)
CoordinatesCoordinatestransform(tick)
General

 

 

Enabledenabled(tick)
Intensityintensity_multiplier(tick)
Sizesize_multiplier(tick)
Filter Colorfilter_color(tick)

Color Mode:

Filter

Direct

Override


color_mode=0

color_mode=1

color_mode=2


(tick)

(tick)

(tick)

Sky Model:

Preetham et al.

CIE clear

CIE overcast

Hosek et al.

PRG Clear Sky


sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4


(tick)

(tick)

(tick)

(tick)

(tick)

Ground Albedoground_albedo (tick)
Horiz Illumhoriz_illum (tick)
Blend Angleblend_angle (tick)
Horizon Offsethorizon_offset (tick)
Turbidityturbidity (tick)
Ozoneozone (tick)
CloudsOnclouds_on (tick)
Ground Shadows

clouds_ground_shadows

(tick)
Densityclouds_density (tick)
Density Multiplierclouds_density_multiplier (error)
Variety clouds_variety(tick)
Cirrus Amountclouds_seed (error)
Thickness(m) clouds_cirrus_amount(tick)
Seed

clouds_offset_x

(tick)
Height(m)

clouds_height

(tick)
Longitude Offset (m)

clouds_offset_x

(tick)
Latitude Offset (m)clouds_offset_y (tick) 
Longitude Phase (%)

clouds_phase_x

(tick)
Latitude Phase (%)clouds_phase_y (tick)
Enable Contrails

clouds_contrails_on

(error)
Number Contrails

clouds_contrails_num_planes

(error)
Contrails Strength

clouds_contrails_strength

(error)
Contrails Distortion

clouds_contrails_distortion

(error)
Contrails Offset Longitude (m)

clouds_contrails_offset_x

(error)
Contrails Offset Latitude(m)

clouds_contrails_offset_y

(error)
Contrails Timeclouds_contrails_time (error)
OptionsInvisibleaffectDiffuse(tick)
Affect DiffuseaffectDiffuse(tick)
Diffuse Contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular Contributionspecular_contribution(tick)
Affect AtmosphericsaffectAtmospherics (error)
Atmospherics Contributionatmospherics_contribution (error)
ShadowsShadowsshadows(tick)
Shadow ColorshadowColor(error)
Shadow TextureshadowColor(error)
Shadow BiasshadowBias(tick)
Atmos Shadowsatmos_shadows (error)
Photon EmissionPhoton Radiusphoton_radius (error)
Caustics SubdivscausticSubdivs(error)
Caustics MultipliercausticMult(error)
Aerial Perspective
Enabled

Visibility Range (m)

Atmospheric Layer Height (m)

Inscattered Light Multiplier

Affect Environment

Affect Background

Affect Alpha

Filter Color

Primary Visibility

ProjectModeSettingsLightLinker/ignored_lights(error)
Objects
(error)




Physical Camera


Physical Camera (CameraPhysical)
UI CategoryNative parameter nameV-Ray plugin name (plugin/parameter)Support

Basic tag

Name-(minus)
Visible in Editor-(minus)
Visible in Renderer-(minus)
Enabled-(minus)
Coord. tagCoordinatesRenderView/transform(tick)
Physical
Camera
tag







































Camera Type:

Still cam

Movie cam

Video cam


type=0

type=1

type=2


(tick)

(error)

(error)

Specify Field of Viewspecify_fov(tick)
Field of viewfov(tick)
Film Gate (mm)film_width(tick)
Focal length (mm)focal_length(tick)
Zoom factorzoom_factor(tick)
Film speed (ISO)ISO(tick)
F-Numberf_number(tick)
Shutter Speed (S^-1)shutter_speed(tick)
Shutter Angleshutter_angle

(error)

Shutter Оffsetshutter_offset

(error)

Latency (s)latency

(error)

Exposure:

No exposure

Physical exposure

Exposure value (EV)


exposure=0

exposure=1

exposure=2


(tick)

(tick)

(tick)

Exposure Valueexposure_value(tick)
Vignettingvignetting(error)
White Balancewhite_balance(tick)
Vertical Tiltlens_shift(tick)
Horizontal Tilthorizontal_shift(tick)
Vertical Shiftvertical_offset(tick)
Horizontal Shifthorizontal_offset(tick)
Depth of Field Enableduse_dof(tick)
Specify Focusspecify_focus(tick)
Focus Distancefocus_distance(tick)
Aperture Shapeblades_enable(tick)
Blades Numberblades_num(tick)
Rotationblades_rotation(tick)
Center Biascenter_bias(tick)
Anisotropyanisotropy(tick)
Optical Vignettingoptical_vignetting

(error)

Bitmap Aperture Enabledbmpaperture_enable

(error)

Filebmpaperture_tex

(error)

Bitmap Resolutionbmpaperture_resolution

(error)

Affect Exposurebmpaperture_affects_exposure

(error)

Motion Blur Enableduse_moblur

(error)

Rolling Shutter Mode:

Disabled

Top to bottom

Bottom to top

Left to right

Right to left


rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4


(error)

(error)

(error)

(error)

(error)

Duration (s^-1)rolling_shutter_duration

(error)

Distortion Type:

Quadratic

Cubic

Lens file

Texture


distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3


(error)

(error)

(error)

(error)

Amountdistortion

(error)

Distortion Texturedistortion_tex

(error)

Mix StrengthTexAColorOp/mult_a

(error)

Lens Filelens_file

(error)



Geometry


Native NameV-Ray Plugin NameSupport

V-Ray Clipper

VRayClipper

(error)

V-Ray DecalVRayDecal(tick)
V-Ray EnmeshGeomEnmesh(error)

V-Ray Fur

GeomHair

(tick)

V-Ray Particles
(error)
V-Ray Proxy

GeomMeshFile

(tick)

V-Ray SceneVRayScene

(tick)

Geometry tag

GeomDisplacedMesh

GeomStaticSmoothedMesh

(tick)

(tick)

Object Properties tag

Renderable Spline tag



Environment


Native NameV-Ray Plugin NameSupport
VRayEnvironmentFog
(tick)



Materials



Native NameV-Ray Plugin NameSupport
Classic MaterialsAL Surface MaterialBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflect color
  • Reflect strength
  • Reflect roughness
  • Reflect IOR
  • Reflect distribution GGX
Blend MaterialBRDFLayered
  • Base material
  • Coat materials
  • Blend amount
  • Blend amount texture
  • Opacity
Bump Material

BRDFBump

  • Base material
  • Bump map
  • Bump amount
Car Paint 2 Material
BRDFCarPaint2
  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness
Fast SSS2 MaterialBRDFSSS2Complex
  • IOR
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness
Hair Next MaterialBRDFHair4
  • Melanin
  • Pheomelanin
  • Dye color
  • Diffuse color
  • Gossiness
  • Primary grlossiness
  • Softness
  • Highlight shift
  • IOR
  • Glint
  • Gray hair density
  • Randomizations
  • Primary tint
    Secondary tint
  • Transmission tint
Light Material

BRDFLight

  • Color
  • Color multiplier
  • Direct Illumination On
Scanned MaterialBRDFScanned(error)
Stochastic Flakes

BRDFStochasticFlakes

  • Highlight glossiness
  • Reflection filter
  • BRDF Type: GGX
2Sided MaterialMtl2Sided
  • Front Material
  • Back Material
  • Translucency
Toon Material

Override Material


Node MaterialsAl Surface Node Material

Blend Node Material

Bump Node Material

V-Ray Node Material

Car Pain 2 Node Material

Fast SSS 2 Node Material

Hair Next Node Material

Light Node Material

Toon Node Material

Two Sided Node Material

Override Node Material



VRayMtl


Native nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl
Diffuse

Diffuse Color

diffuse

(tick)

Diffuse Color Texturediffuse

(tick)

Mix. Strength

TexCombineColor / texture_multiplier

(tick)
Diffuse Roughnessroughness

(error)

Roughness Textureroughness

(error)

Opacity Source:

Default

Alpha from Texture

Alpha from Diffuse


opacity_mode=0

opacity_mode=1

opacity_mode=2


(error)

(tick) 1

(error)

Opacity Color

Opacity Color Texture

Mix. Strength

TexCombineColor / texture_multiplier

(tick)
Self-Illumination Colorself_illumination(tick)
Brightness

Self-Illumination Color Textureself_illumination(tick)
Mix Strength

TexCombineColor / result_multiplier

(tick)

Mix Type:

Normal

Add

Substract

Multiply




Self-Illumination Affect GIself_illumination_gi(tick)
Compensate Camera Exposurecompensate_camera_exposure(error)
Reflection   


BRDF Type:

GGX

Phong

Blinn

Ward


brdf_type=

brdf_type=

brdf_type=

brdf_type=


(tick)

(tick)

(tick)

(tick)

Colorreflect(tick)
Texturereflect(tick)
Mix Strength

TexCombineColor / texture_multiplier

(tick)
Glossinessreflect_glossiness(tick)
Texturereflect_glossiness(tick)
Mix StrengthTexCombineColor / texture_multiplier(tick)
GGX Tail Falloffgtr_gamma(tick)
Texturegtr_gamma(error)
Mix StrengthTexCombineColor / texture_multiplier

Mix Type:

Normal

Add

Substract

Multiply



Metalnessmetalness(tick)
Texturemetalness(tick)
Mix Strength

TexCombineColor / texture_multiplier

(error)
GTR Energy Compensation

Use Roughnessoption_use_roughness(tick)
Use Bump to Glossiness

Fresnel Reflectionsfresnel(tick)
Lock Fresnel IORfresnel_ior_lock(tick)
Fresnel IORfresnel_ior(tick)

Texture

fresnel_ior(tick)
Mix StrengthTexCombineColor / texture_multiplier(tick)
Mix Type

Anisotropy (-1..1)anisotropy(error)
Anisotropy Textureanisotropy(error)
Mix StrengthTexCombineColor / texture_multiplier(error)
Anisotropy Rotationanisotropy_rotation(error)
Anisotropy Rotation Textureanisotropy_rotation(error)
Mix StrengthTexCombineColor / texture_multiplier(error)

UV Vectors Derivation:

Local object Axis

UV Space



Anisotropy Axisanisotropy_axis(error)
Enable Thin Film

Thickness Min (nm)

Thickness Max (nm)

Thickness Blend

Thin Film IOR

Texture 

Mix Strength

Mix Type

Trace Reflectionsreflect_trace(error)
Max depthreflect_depth(error)
Enable Dim Distancereflect_dim_distance(error)
Dim Distancereflect_dim_distance(error)
Dim Fall-offreflect_dim_distance_falloff(error)
Reflect on Back Sideoption_reflect_on_back(tick)
Soften 

Affect Channels:

Color Only

Color+alpha

All channels


reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2


(error)

(error)

(error)

CoatCoat Colorcoat_color(tick)
Texture coat_color(tick)
Mix StrengthTexCombineColor / texture_multiplier(tick)
Coat Amountcoat_amount(tick)
Coat Amount Texturecoat_amount(tick)
Mix StrengthTexCombineColor / texture_multiplier(tick)
Coat Glossinesscoat_glossiness(tick)
Coat Glossiness Texturecoat_glossiness(tick)
Mix StrengthTexCombineColor / texture_multiplier(tick)
Coat IORcoat_ior(tick)
Coat IOR Texturecoat_ior(tick)
Mix StrengthTexCombineColor / texture_multiplier(tick)
Coat Bump Lockcoat_bump_lock(tick)
Coat Bump Mapcoat_bump_map(error)
Coat Bump Amountcoat_bump_amount(error)

Coat Bump Type:

Bump Map
Normal map in tangent space
Normal map in object space
Normal map in screen space
Normal map in world space
From texture bump output
Explicit




Refraction      


        


  
Colorrefract

(tick)

Texturerefract(tick)
Mix StrengthTexCombineColor / texture_multiplier(tick)
Refraction Glossinessrefract_glossiness(tick)
Texture refract_glossiness(tick)
Mix StrengthTexCombineColor / texture_multiplier(error)
Refraction IORrefract_ior(tick)
Refraction IOR Texturerefract_ior(tick)
Affect Shadowsrefract_affect_shadows(tick)
Refract Thin Walledrefract_thin_walled(tick)

Translucency Type:

None

Volumetric

SSS


translucency=0

translucency=5

translucency=6

 

(error)

(error)

(error)

Illumination Method:

Directional

Uniform



Fog Color / Scatter Radiusfog_color(tick)
Fog Color TextureTexCombineColor / texture_multiplier(error)
Depth (cm)/Scale (cm)fog_mult(tick)
SSS Amount

translucency_amount

(error)
Scatter Colortranslucency_color(error)
Scatter Color Texture translucency_color(error)
SSS color

Trace Refractionsrefract_trace(error)
Max Depthrefract_depth(error)

Affect Alpha:

Color Only

Color+alpha

All channels


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2


(error)

(error)

(error)

Enable Dispersiondispersion(error)
Aberration 

SheenSheen Colorsheen_color(error)
Texture sheen_color(error)
Mix StrengthTexCombineColor / texture_multiplier(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)
Mix StrengthTexCombineColor / texture_multiplier(error)
Bump

Enable Bump map-(tick)
Bump Amountbump_amount

(tick)

Bump Texturebump_tex

(tick)

Bump Type:

Bump map
Normal Map in Tangent Space
Normal Map in Object Space
Normal Map in Screen Space
Normal Map in World Space
From Texture Bump Output
Explicit Normal



OptionsMaterial Id EnabledMtlMaterialID / material_id_number(error)
Material IDMtlMaterialID / material_id_number(error)
Multimatte ID

Round Edges Enabled

Radius

Consider Same Object Only

Corners:

Covex and Concave
Convex Only

Concave Only



Cutoff option_cutoff(error)
Double-sidedoption_double_sided(tick)
Fix Dark Edges




 
 
 
 
 
 
 
 
 
 
 
 
Abbe numberdispersion

(error)

MultTexCombineColor / result_multiplier

(tick)

Map channelanisotropy_derivation

(error)

Env. priorityenvironment_priority

(error)

Glossy Fresneloption_glossy_fresnel

(tick)

Preserve energy:

RGB

Monochrome

 

option_energy_mode=0

option_energy_mode=1

 

(error)

(error)

Use irradiance mapoption_use_irradiance_map

(error)

Fog system units scalingfog_unit_scale_on

(error)

Displace Texture MultiplierTexCombineColor / texture_multiplier

(error)

GTR falloff Texture MultiplierTexCombineColor / texture_multiplier

(error)

IOR Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Translucent Texture MultiplierTexCombineColor / texture_multiplier

(error)

Environment TextureBRDFVRayMtl / environment_override

(error)



Maps



Native NameV-Ray plugin NameSupport
V-Ray Maps

Classic Textures

VRayBitmapTexBitmap(tick)
VRayC4DBakeRawBitmapBuffer(tick)
VRayCurvatureTexCurvature(error)
VRayDirtTexDirt(error)
VRayDistanceTexDistance(error)
VRayEdges

VRayFalloffTexFalloff(tick)
VRayFresnelTexFresnel(tick)
VRayHairSampler

VRayLayeredTexLayeredMax(tick)

VRayMix

TexBitmap(tick)
VRayMultiSubTexTexMulti(tick)
VRayNormalMapTexNormalBump

(tick)

VRayOCIO

VRayRampTexRamp(tick)
VRaySamplerInfo

VRaySkyTexSky(tick)
VRaySoftbox

VRayTriplanarTexTexTriplanarPARTIAL
(Except Texture Mode - Different Texture on Each Axis in Each Direction)
VRayUVWChannel

VRayUVWRandomizerTexUVWRandomizer(tick)
VRayUserColor

VRayUserInteger

VRayUserScalar


Node Textures

Bitmap

Bump to Glossiness

Cellular

Checker

Color Arithmetic

Color Channel

Color Correction

Color Node

Color Range

Color to Float

Combine Color

Combine Float

Compose Color

Curvature

Dirt

Distance

Edges

Falloff

Float Arithmetic

Float to Color

Fresnel

Hair Sampler

Invert Float

Invert

Layered

Luminance

Maxon Noise

Mix

MultiSubTex

Noise Max

Normal Map

OCIO

Particle Sampler

Ramp

Remap

RGB to HSV

Sampler Info

Smoke

Softbox

Splat

Stucco

Tiles

TriPlanar

Context

UserColor

UVW to Color

Vector Product

Vertex Color

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