This page provides information about the supported .vrscene features exported from Corona for Cinema 4D.
Legend
– the feature is supported
partial – only some features are supported
– the feature is exported in a vrscene but is currently not supported in Vantage
– the feature is not supported in Vantage and currently also not exported into a vrscene
Materials
Corona Physical
UI | Native Name | Support | Notes |
---|---|---|---|
metalness | |||
base color | |||
roughness | |||
IOR | |||
edge color | |||
bump | partial | Normal maps and/or shaders work as expected when using a simple setup (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more complex scenarios (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot). | |
anisotropy | |||
translucency | |||
refraction | |||
dispersion | |||
thin absorption | partial | Only constant absorption is supported. Textures/shaders are not supported. | |
opacity | partial | Only Forced Clip mode is supported. The texture can only have fully opaque or fully transparent areas. | |
displacement | partial | Vantage always applies smoothing to geometry edges, similar to using mesh tessellation or subdivision. Only single vector displacement or per-face normal displacement is exported. In case of per-face displacement, only the lowest water level is exported. | |
clearcoat | partial | Clear coat bump is not supported. | |
sheen | |||
volumetric absorption | partial | Only constant absorption is supported. Textures/shaders are not supported. | |
volumetric scattering | |||
SSS | |||
self-illumination | |||
background overrides | |||
base tail | |||
complex IOR |
Corona Legacy
UI | Native Name | Support | |
---|---|---|---|
diffuse | |||
translucency | |||
reflection color | |||
fresnel IOR | |||
reflection glossiness | |||
reflection anisotropy | |||
refraction color | |||
refraction IOR | |||
refraction glossiness | |||
dispersion | |||
UI | Native Name | Support | Notes |
opacity | partial | Only Forced Clip mode is supported. The texture can only have fully opaque or fully transparent areas. | |
bump | partial | Normal maps and/or shaders work as expected when using a simple setup (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more complex scenarios (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot). | |
displacement | partial | Vantage always applies smoothing to geometry edges, similar to using mesh tessellation or subdivision. Only single vector displacement or per-face normal displacement is exported. In case of per-face displacement, only the lowest water level is exported. | |
volumetric absorption | partial | Only constant absorption is supported. Textures/shaders are not supported. | |
volumetric scattering | |||
SSS | |||
self-illumination | |||
background overrides |
Other Materials
Name | Support | Notes |
---|---|---|
Corona Layered | ||
Corona Ray Switcher | Empty channels require the "Rendering of opacity maps" option enabled in Vantage. This option is enabled automatically when using the "Open scene in Vantage..." option. However, if the scene is exported to the .vrscene format and loaded or merged into Vantage, you need to enable it manually. You can find this option in Vantage under Render Settings > Advanced > Materials > Opacity maps (clip mode) or Open Render Settings button > Enable rendering of opacity maps. | |
Corona Shadow Catcher | ||
Corona Skin | ||
Corona Hair | ||
Corona Slicer | ||
Corona Scanned | ||
Corona Unsupported | ||
Corona Select |
Bump
Name | Support | Notes |
---|---|---|
Standard bump | partial | |
Normal map/shader | partial | Normal maps and/or shaders work as expected when using a simple setup (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more complex scenarios (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot). |
Displacement
Name | Support | Notes |
---|---|---|
Normal displacement | partial | Vantage always applies smoothing to geometry edges, similar to using mesh tessellation or subdivision. |
Vector displacement | ||
Per-face normal | ||
Per-face vector/mixed | Only single vector displacement or per-face normal displacement is exported. | |
Water level | In case of per-face displacement, only the lowest water level is exported. |
Geometry
Name | Support | Notes |
---|---|---|
Triangle meshes | ||
Hair | ||
Corona Proxy | Corona Proxy is currently exported as a regular mesh. | |
Corona Decal | partial | Requires Vantage 2.4.0 or newer. |
Dimensions | ||
Bend | partial | Only Bend Width is supported. |
Corona Decal Max Angle Blur | partial | There may be minor differences between the appearance of a Decal in Corona and Vantage. Specifically, the center of the Decal can be partly transparent in Corona, but it is always opaque in Vantage. |
Bump | partial | Decal bump always replaces or adds to the base; the "Base only" mode is exported as "Add to base". |
Displacement | Displacement is always taken from the base object. | |
Affect Material | ||
Include/Exclude | ||
Corona Pattern modifier | ||
Chaos Scatter | Currently scattered instanced export as individual instances. Future optimizations are planned. | |
VolumeGrid |
Lights
Name | Support | Notes |
---|---|---|
Corona light (sphere, rectangle, disk) | partial | Some advanced features like "prevent black appearance" do not work. |
Corona light - other shapes | partial | Converted as emissive mesh. It works in Vantage but is not listed in the Lights tab. |
Corona light material | partial | |
Non-physical lights (spot, point, etc.) |
Camera
Name | Support | Notes |
---|---|---|
Basic perspective and orthogonal | ||
Spherical, Cylindrical, Fisheye etc | ||
DOF | ||
Resolution/aspect ratio | ||
Near/far clipping | ||
Multiple camera export | Only the active camera is exported. |
Environment
Name | Support | Notes |
---|---|---|
Constant color environment | ||
Textured environment | partial | Only bitmaps, optionally with basic color correction, are supported. The current version loads with incorrect rotation in Vantage. |
Physical environment (CoronaSky) | partial | |
Sky models | partial | The Rawa-fake model is not supported. |
Clouds | ||
Contrails | ||
Volume effect | ||
Multiple environments | ||
Corona Sun | ||
Global volume |
Maps/Shaders
Name | Support | Notes |
---|---|---|
TextureMap | partial | Files added via the Cinema 4D Asset Browser / Database are not supported as they are not stored on the hard drive but within the Cinema 4D scene itself. |
ConstantColorMap | ||
ColorCorrectMap | ||
DebugMap | partial | Only the UVW mode and Wire color mode are supported. |
CheckerMap | ||
FrontBackMap | Replaced by Mtl2Sided in export. | |
GradientMap | ||
MaxFalloffMap | ||
MixMap | partial | The divide, gamma, linear light, and vivid light modes are not supported. |
MultiMap (MultiShader) | partial | Only some modes are supported. |
MapRandomizer | partial | Only UVW randomization and only some modes are supported. |
Triplanar | ||
SelectMap | ||
NormalMap | partial | Normal maps and/or shaders work as expected when using a simple setup (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more complex scenarios (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot). |
Bitmap | partial | Files added via the Cinema 4D Asset Browser / Database are not supported as they are not stored on the hard drive but within the Cinema 4D scene itself. |
Color | ||
Filter | ||
Checkerboard | ||
Fresnel | ||
Falloff | partial | Only directions aligned to +-X, +-Y or +-Z are supported. |
Gradient | partial | Rotated gradient has different clamping/cycle; Some modes are not supported; Turbulence is not supported. |
Fusion | partial | Only some modes are supported. |
Layer | partial | Some modes are not supported. Most of the effects are ignored. This will be fixed in the future. |
Noise | partial | Only a few of the noise types and mapping spaces are supported. |