This page provides information about the Bump Normal utility texture in V-Ray for Blender.
Overview
The V-Ray Blend Normal Map is a utility texture that blends two normal or bump maps and produces an accurate result.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilitites > V-Ray Bump Normal
Properties
Normal Map 1 – A slot to connect the first normal map.
Normal Map 1 weight – Controls how much the final result depends on the first normal map.
Normal Map 2 – A slot to connect the second normal map.
Normal Map 2 weight – Controls how much the final result depends on the second normal map.
Bump Map 1 – A slot to connect the first Bump map.
Bump Map 1 weight – Controls how much the final result depends on the first Bump map.
Bump Map 2 – A slot to connect the second Bump map.
Bump Map 2 weight – Controls how much the final result depends on the second Bump map.
Sharpen – When enabled, a filter is applied to sharpen the final result.