Table of Contents

This page provides information about the Bump Normal utility texture in V-Ray for Blender.


Overview


The V-Ray Blend Normal Map is a utility texture that blends two normal or bump maps and produces an accurate result. 


UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilitites > V-Ray Bump Normal


Properties


Normal Map 1 – A slot to connect the first normal map.

Normal Map 1 weight – Controls how much the final result depends on the first normal map.

Normal Map 2 – A slot to connect the second normal map.

Normal Map 2 weight – Controls how much the final result depends on the second normal map.

Bump Map 1 – A slot to connect the first Bump map.

Bump Map 1 weight – Controls how much the final result depends on the first Bump map.

Bump Map 2 – A slot to connect the second Bump map.

Bump Map 2 weight – Controls how much the final result depends on the second Bump map.

Sharpen – When enabled, a filter is applied to sharpen the final result.





Was this helpful?