This page provides information about submitting render jobs to Chaos Cloud from V-Ray for Blender.
Overview
Submitting render jobs to Chaos Cloud can be done easily and directly from V-Ray for Blender's interface. This page walks you through the steps.
Chaos Cloud requires the installation of the Chaos Cloud Client application. It is installed automatically during the V-Ray installation. For alternative installation methods, please visit the Installation of Chaos Cloud Client page.
If you add a new version of a job you have already submitted, its upload becomes much quicker than the initial upload. Chaos Cloud compares every new job to the existing ones, and if there is a match, the client app uploads only the changes. This is useful when you make a new iteration of an existing scene and is why it's recommended to keep your jobs in Chaos Cloud while you are still working on them.
Submitting Render Jobs
V-Ray provides built-in integration with Chaos Cloud, allowing you to submit render jobs to the cloud directly from Blender using the dedicated Submit to Cloud button, which is located in the V-Ray Menu.
A Submit to Cloud window opens, where you can confirm the export of the current scene and submit the exported .vrscene to the Cloud.
- Here you can specify the name of an already existing Project or create a new one. Then, give a name to this new Job.
- Once you click Submit, the Chaos Cloud page opens on your current job and starts rendering if you have enough Cloud Credits.
On the Chaos Cloud page, you can view details about your render.
When the render is complete, you can click Download to download the scene as an .exr.
Footnotes
.vrimg is a Chaos proprietary file format used by the V-Ray Frame Buffer to store the rendered image incrementally (bucket by bucket) while rendering in full floating-point format, with all available render elements. It is used as a render output but it is not recommended to use it as a texture file format. VRIMG contains metadata, i.e. render statistics. It supports dynamic bucket size.
- When a scene has no visible lights, and GI is disabled, a default light is exported with the active camera. In the case of multiple camera exports, rendering from a different camera can have unexpected results.