This page provides information about the Clamp utility texture in V-Ray for Blender.
Overview
V-Ray Clamp is a utility texture that can be used to clamp the colors of textures.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities > V-Ray Clamp
Properties
Texture – An input slot for the texture of which the colors are clamped.
Min Color – Sets a minimum color value. All colors below this value will equal this color.
Max Color – Sets a maximum color value. All colors above this value will equal this color.